To make it even more clear now, I used your screenshots and circled the hunts. I picked some nice colours just for you. Green is the closest hunt, yellow the second hunt, and red the third.
In the first spawn, you can see the closest hunt is fine, same for both. The second hunt, however, can definitely be herded under blue's tc, while it's way too far to even come close to orange's tc. On top of that, blue's third hunt can be brought under his tc (or almost), while orange's third hunt is basically half map. So it's 2.5/3 hunts in blue's base, against only 1 (or I'll make it 1.25 for you) for orange. On top of that, blue basically got 1 more hunt on his side of the map (4 compared to 3, not taking into account the middle hunt which is pretty much exactly between both players, where orange's explo is standing on the screenshot).
How can this not get rehosted?
The second spawn is not as obvious as the first, but it was still clearly in favour of orange.
Again, the first hunts are fine (which is already a huge improvement on old fertile crescent lol). But orange's second hunt can be easily herded under his tc, while blue's is probably not herdable under tc, though it can come close. Same for the third hunt, it's closer for orange, close enough to go under tc, while blue's hunt is, again, gonna come close to his base, but not quite inside. So here we have 3 safe hunts for orange, against 1 safe hunt for blue and 2 hunts coming close to his base. I'll call that 2 hunts for blue.
You might argue that a difference of 1 hunt is not enough to call for a rehost. I disagree there, since it's a tourney match and that difference can be quite big. But even if you were right and the game was kind of playable, should we really take the risk of having an unfair game (and potentially the chat/the players ranting about the map being not fair) instead of simply rehosting? Is it really such a big deal to rehost after 30 seconds of game, when we feel like one player was at disadvantage? I don't understand your logic.