This time we decided to include exclusively custom maps in the set, because in this way we believe we can provide the most competitive and enjoyable experience for both players and viewers.
The map selection is the result of some dedicated work toward that specific goal but perhaps more importantly it is the fruit of all the community suggestions. As you will notice in fact, certain maps explicitly try to satisfy some of the most frequent requests.
Once again a big thanks goes to Aizamk who gifted us with the excellent advanced user interface features, certainly the biggest and harder to pull off part in the whole map making business.
Installation information
ESOC will provide two different packs. One contains only the maps that will be used in the summer tourney, while the other one contains all the ESOC maps so far. Obviously we recommend to downloading the latter
AOE3 Summer Championship maps: [attachment id="571"]
All ESOC maps made so far: ESOC Complete Map Pool
N.B.
Extract and put the maps in this location: Documents/My Games/Age of Empires 3/RM3.
All these maps have the "ESOC" tag at the beginning of their name.
AOE3 Summer Championship - Maps Description
Arkansas
This map was also employed in the Spring Championship. We decided to give it another go because it is a well rounded land map which didn't see much playtime. Resource placement have been slightly improved.
[spoiler=Arkansas] [/spoiler]
Map Details
- Trade Route: short, 3 bases
- Natives: 2 Cherokee and 2 Seminole settlements
- 2 Silver mines
- 6 Turkeys
- 1 Nearby herd of Deers
- A number of trees
- 6 Silver mines
- 8 Deer herds
- 3 Elk herds
- 2 berry patches
- Plenty of trees
This is a new addition to the ESOC map list. The sea on both sides encourages water based play but land resources are generous enough to allow a more standard approach.
[spoiler=Baja California] [/spoiler]
Map Details
- Trade Route: long, 3 bases:
- Natives: 2 Apache settlements
- 2 Silver mines (one a bit away)
- 5 pronghorns
- 1 Nearby herd of pronghorns
- 2 berry bushes
- A number of trees
- 8 Silver mines
- 8 small pronghorn herds
- 5-6 small bighorn herds
- Many trees
- 18 shoals of fish (per side)
- 3 whales (per side)
ESOC's first pick for Land map without a TP line. The map layout encourages taking map control while having enough resources in the base for a variety of strategies. A cliff separates the two dangerously close bases shifting battle to the bottom of the map.
[spoiler=Bengal] [/spoiler]
Map Details
- Trade Route: none
- Natives: 2 Bhakti temples
- 2 Elephants
- 1 Silver mine
- 1-2 Nearby herds of nilgai
- 2 Berry bushes
- A number of trees
- 9-10 Silver mines
- 15 Nilgai herds
- Lot of trees
ESOC's second pick for no-TP-land. Unlike Bengal this map is more open and has many avenues of attack. Every resource is scarce and well spaced. Lakes on the sides are fishable and may be the only option as land resources dry up.
[spoiler=Cascade Range] [/spoiler]
Map Details
- Trade Route: none
- Natives: 2 Nootkaand 2 Klamath settlements
- 8 Elks
- 2 Tin mines (1 slightly far off)
- 4 Berry bushes
- A number of trees
- 10 Tin mines
- 10 small Elk herds
- 8 berry patches
- Plenty of trees
- 6 fish shoals per lake
A throw back map to ES's Great Plains. High Plains is the definition of standard, a land based map with TP's . This specific version combines the cliffs of the first version with the wide open layout of the second, giving players some chances to protect from the otherwise overwhelming raids.
[spoiler=High Plains] [/spoiler]
Map Details
- Trade Route: long, 5 bases
- Natives: 2 Cheyenne and 2 Comanche villages
- 4 Bisons
- 2 Silver mines
- 1 Nearby herd of Bisons
- 1 Nearby herd of Pronghorns
- A number of trees
- 6 Silver mines
- 5 Bison herds
- 3 Pronghorn herds
- Plenty of trees
ESOC's take on Hudson Bay was an easy pick. This map has proven to be a big favorite among players mostly due to its reliability. A winter and summer version provides some more variety. Sea food have been buffed slightly, by popular demand. The winter version still focuses more on the land play.
[spoiler=Hudson Bay] [/spoiler]
Map Details
- Trade Route: medium length, 3 or 4 bases
- Natives: 2 Cree and 2 Huron settlements
- 4 Moose/MuskOx
- 2 Silver mines (1 a bit away)
- 1 Nearby herd of Elks/Caribou
- 1 Nearby herd of Moose/MuskOx
- A number of trees
- 6 Silver mines
- 4-7 Moose/MuskOx herds
- 2-6 Elk/Caribou herds
- Lot of trees
- 8 sheeps (in the spring version only)
ESOC's first water map. This map not only features a main island completely surrounded by sea but also 4 isles where to transfer part of your economy or place some strategic outpost.
The free catamaran at start will help scouting the sea and moving across the map faster.
Land play is not to be forgotten though. Players start with a free saloon/firepit/monastery which undoubtedly increases the range of options at their disposal. This considered, the extra coin crates at start may come in handy.
[spoiler=Indonesia] [/spoiler]
Map Details
- Trade Route: none
- Natives: 2 Sufi Mosques and 2 Jesuit villages
- 2 Elephants
- 1 Copper mine
- 1 Nearby herd of Serows
- 2 Berries
- A number of trees
- Free Saloon/Firepit/Monastery
- Free Marathan Catamaran
- 1-2 Extra coin crates
- 4 Copper mines
- 2 Gold mines
- 9 Serow herds
- 8 Berry patches
- Lot of trees
- Lot of fish
- 10 whales
Another big favorite that will be seeing play in the Summer Championship. The map seems straightforward yet there are many options that make it a memorable addition to any map pool. Sea resources have been adjusted to make it more desirable.
[spoiler=Manchuria] [/spoiler]
Map Details
- Trade Route: short, one with 3 bases or two with 2 bases each
- Natives: 1 Shaolin and 1 Zen temples, or 2 Shaolin temples, or 2 Zen temples
- 6 Marco Polo sheeps
- 2 Silver mines
- 1 Nearby herd of Serows
- A number of trees
- 2 Silver mines
- 2 Gold mines
- 7 Serow herds
- 3 Muskdeer herds
- 12 Yaks
- Plenty of trees
- 4 Whales
- 18-20 Shoals of Fish
Last but not least ESOC brings a unique take on a land map. Featuring 3 different height levels, this map certainly have lot of paths available to the players. Expanding here will be the real challenge as all the extra resources are fairly distant from the starting base. There are also two long trade routes that may be worth taking. We hope to see some epic games on this map.
[spoiler=Tibet] [/spoiler]
Map Details
- Trade Route: long, 2 with 3 bases each
- Natives: 1 udasi and 1 Shoalin temples
- 9 ibex
- 1 Silver mine
- A number of trees
- 1-3 yaks
(Japan only get 1 cherry orchard on this map)
- 10 Silver mines
- 5 ibex herds
- 8 small muskdeer herds
- 10 yaks
- Plenty of trees
[spoiler=old formatting]I'm very pleased to present you the AOE3 Summer Championship map pool!
This time we decided to include exclusively custom maps in the set, because in this way we believe we can provide the most competitive and enjoyable experience for both players and viewers.
The map selection is the result of some dedicated work toward that specific goal but perhaps more importantly it is the fruit of all the community suggestions. As you will notice in fact, certain maps explicitly try to satisfy some of the most frequent requests.
Once again a big thanks goes to Aizamk who gifted us with the excellent advanced user interface features, certainly the biggest and harder to pull off part in the whole map making business.
Installation information
ESOC will provide two different packs. One contains only the maps that will be used in the summer tourney, while the other one contains all the ESOC maps so far. Obviously we recommend to downloading the latter
AOE3 Summer Championship maps: [attachment id="571"]
All ESOC maps made so far: [a href="http://eso-community.net/thread/889/esoc-official-maps"]ESOC Complete Map Pool[/a]
N.B.
Extract and put the maps in this location: Documents/My Games/Age of Empires 3/RM3.
All these maps have the "ESOC" tag at the beginning of their name.
[hr]
[font style="font-weight:bold'" size="6"]AOE3 Summer Championship - Maps Description[/font]
[font style="font-weight:bold'" size="5"]Arkansas
[/font]
This map was also employed in the Spring Championship. We decided to give it another go because it is a well rounded land map which didn't see much playtime. Resource placement have been slightly improved.
[img alt=" " style="max-width:33%'" src="https://camo.eso-community.net/840ab50d7e5a07dfd1dfd779ae5e0b06770c53b4/687474703a2f2f73392e706f7374696d672e6f72672f757965626f796d70622f41726b616e7361735f312e6a7067"] [img style="max-width:33%'" alt=" " src="https://camo.eso-community.net/9f3e47da738de5891e5c0f21c89b362cbefd40a1/687474703a2f2f73392e706f7374696d672e6f72672f716473356131327a7a2f41726b616e7361735f322e6a7067"] [img]https://camo.eso-community.net/deebcdca032b687a486665ed9b0a56c366dffae8/687474703a2f2f73392e706f7374696d672e6f72672f6e346471336b6577662f41726b616e7361735f332e6a7067" style="max-width:33%'" alt=" "]
Map Details
? Trade Route: short, 3 bases
? Natives: 2 Cherokee and 2 Seminole settlements
Starting Resources (per player)
? 2 Silver mines
? 6 Turkeys
? 1 Nearby herd of Deers
? A number of trees
Additional Resources
? 6 Silver mines
? 8 Deer herds
? 3 Elk herds
? 2 berry patches
? Plenty of trees
[hr]
[font size="5"]Baja California
[/font]
This is a new addition to the ESOC map list. The sea on both sides encourages water based play but land resources are generous enough to allow a more standard approach.
[img alt=" " style="max-width:33%'" src="https://camo.eso-community.net/f1caae18b886046e82f6ae8b5a796ebe29119de7/687474703a2f2f7333302e706f7374696d672e6f72672f72727a6a6b35616b682f42616a615f43616c69666f726e69615f312e6a7067"] [img alt=" " style="max-width:33%'" src="https://camo.eso-community.net/7b65d0e5c6d8643ea2a57f70c4829bb0ad7dbe0b/687474703a2f2f7331342e706f7374696d672e6f72672f636235326f6e646f312f42616a615f43616c69666f726e69615f322e6a7067"] [img]https://camo.eso-community.net/e8bfc6f4ebe8daa2a6321403f2b01e4992ee78b7/687474703a2f2f7333302e706f7374696d672e6f72672f387964716e356363682f42616a615f43616c69666f726e69615f332e6a7067" alt=" " style="max-width:33%'"]
Map Details
? Trade Route: long, 3 bases:
? Natives: 2 Apache settlements
Starting Resources (per player)
? 2 Silver mines (one a bit away)
? 5 pronghorns
? 1 Nearby herd of pronghorns
? 2 berry bushes
? A number of trees
Additional Resources
? 8 Silver mines
? 8 small pronghorn herds
? 5-6 small bighorn herds
? Many trees
? 18 shoals of fish (per side)
? 3 whales (per side)
[hr]
[font size="5"]Bengal
[/font]
ESOC's first pick for Land map without a TP line. The map layout encourages taking map control while having enough resources in the base for a variety of strategies. A cliff separates the two dangerously close bases shifting battle to the bottom of the map.
[img alt=" " style="max-width:33%'" src="https://camo.eso-community.net/1bb3b1505ddf95e64e3fcff09c10e1bef9b3e6ca/687474703a2f2f7332382e706f7374696d672e6f72672f3735677374356a66312f42656e67616c5f312e6a7067"] [img]https://camo.eso-community.net/0015b32c27be0d50b524abf40b9a88c8f96cdc45/687474703a2f2f7332312e706f7374696d672e6f72672f786e69636e7568706a2f42656e67616c5f322e6a7067" style="max-width:33%'" alt=" "] [img]https://camo.eso-community.net/4554558f227c2a9cee0e21a5eb47d4bd07b107a1/687474703a2f2f7332382e706f7374696d672e6f72672f67786a6779737562782f42656e67616c5f332e6a7067" alt=" " style="max-width:33%'"]
Map Details
? Trade Route: none
? Natives: 2 Bhakti temples
Starting Resources (per player)
? 2 Elephants
? 1 Silver mine
? 1-2 Nearby herds of nilgai
? 2 Berry bushes
? A number of trees
Additional Resources
? 9-10 Silver mines
? 15 Nilgai herds
? Lot of trees
[hr]
[font size="5"]Cascade Range
[/font]
ESOC's second pick for no-TP-land. Unlike Bengal this map is more open and has many avenues of attack. Every resource is scarce and well spaced. Lakes on the sides are fishable and may be the only option as land resources dry up.
[img alt=" " style="max-width:33%'" src="https://camo.eso-community.net/fcd0b4e25cdb338cba7f291b9d38ab0b0ed452f0/687474703a2f2f73322e706f7374696d672e6f72672f737a733478627371682f436173636164655f52616e67655f312e6a7067"] [img]https://camo.eso-community.net/7a2c8a8112e25d873b4e5a23f2da551ba8dc2aa1/687474703a2f2f73392e706f7374696d672e6f72672f786b713769667977662f436173636164655f52616e67655f322e6a7067" style="max-width:33%'" alt=" "] [img alt=" " style="max-width:33%'" src="https://camo.eso-community.net/55918de2b0c4640e90fa49ebe73e4ac4e83f982b/687474703a2f2f73322e706f7374696d672e6f72672f72746f34796a3466742f436173636164655f52616e67655f332e6a7067"]
Map Details
? Trade Route: none
? Natives: 2 Nootkaand 2 Klamath settlements
Starting Resources (per player)
? 8 Elks
? 2 Tin mines (1 slightly far off)
? 4 Berry bushes
? A number of trees
Additional Resources
? 10 Tin mines
? 10 small Elk herds
? 8 berry patches
? Plenty of trees
? 6 fish shoals per lake
[hr]
[font size="5"]High Plains[/font]
A throw back map to ES's Great Plains. High Plains is the definition of standard, a land based map with TP's . This specific version combines the cliffs of the first version with the wide open layout of the second, giving players some chances to protect from the otherwise overwhelming raids.
[img style="max-width:33%'" alt=" " src="https://camo.eso-community.net/8d5e380d7e229f2347b4e9cd898959985a6bd72d/687474703a2f2f7331312e706f7374696d672e6f72672f713532696e72367a6e2f486967685f506c61696e735f312e6a7067"] [img]https://camo.eso-community.net/d482807463ca1198eb2a8a2329465dae27231376/687474703a2f2f7331322e706f7374696d672e6f72672f767538716f7573326c2f486967685f506c61696e735f322e6a7067" style="max-width:33%'" alt=" "] [img style="max-width:33%'" alt=" " src="https://camo.eso-community.net/5d5ee7c4bb244d27b41c832c6adec6cce5cddd81/687474703a2f2f7331312e706f7374696d672e6f72672f356f77336a396d336e2f486967685f506c61696e735f332e6a7067"]
Map Details
? Trade Route: long, 5 bases
? Natives: 2 Cheyenne and 2 Comanche villages
Starting Resources (per player)
? 4 Bisons
? 2 Silver mines
? 1 Nearby herd of Bisons
? 1 Nearby herd of Pronghorns
? A number of trees
Additional Resources
? 6 Silver mines
? 5 Bison herds
? 3 Pronghorn herds
? Plenty of trees
[hr]
[font size="5"]Hudson Bay
[/font]
ESOC's take on Hudson Bay was an easy pick. This map has proven to be a big favorite among players mostly due to its reliability. A winter and summer version provides some more variety. Sea food have been buffed slightly, by popular demand. The winter version still focuses more on the land play.
[img style="max-width:33%'" alt=" " src="https://camo.eso-community.net/7ed12ab4d7706ad13536caa1d4cae7a12961a5b7/687474703a2f2f7331382e706f7374696d672e6f72672f776d683233386464352f487564736f6e5f4261795f312e6a7067"] [img alt=" " style="max-width:33%'" src="https://camo.eso-community.net/feef57d02ecaa0cebc664e581cf81225d5f9fed2/687474703a2f2f7331382e706f7374696d672e6f72672f6262316b7a64696e642f487564736f6e5f4261795f322e6a7067"] [img alt=" " style="max-width:33%'" src="https://camo.eso-community.net/e2ac703fd001ab1278575edf2cc3627dfb7b2e8f/687474703a2f2f7331382e706f7374696d672e6f72672f7737313677683232312f487564736f6e5f4261795f332e6a7067"]
Map Details
? Trade Route: medium length, 3 or 4 bases
? Natives: 2 Cree and 2 Huron settlements
Starting Resources (per player)
? 4 Moose/MuskOx
? 2 Silver mines (1 a bit away)
? 1 Nearby herd of Elks/Caribou
? 1 Nearby herd of Moose/MuskOx
? A number of trees
Additional Resources
? 6 Silver mines
? 4-7 Moose/MuskOx herds
? 2-6 Elk/Caribou herds
? Lot of trees
? 8 sheeps (in the spring version only)
[hr]
[font size="5"]Indonesia [/font]
ESOC's first water map. This map not only features a main island completely surrounded by sea but also 4 isles where to transfer part of your economy or place some strategic outpost.
The free catamaran at start will help scouting the sea and moving across the map faster.
Land play is not to be forgotten though. Players start with a free saloon/firepit/monastery which undoubtedly increases the range of options at their disposal. This considered, the extra coin crates at start may come in handy.
[img alt=" " style="max-width:33%'" src="https://camo.eso-community.net/bdbf0900e7a55cf7da98c4622073b45cd2a2a66f/687474703a2f2f7331382e706f7374696d672e6f72672f7464326d777270396c2f496e646f6e657369615f312e6a7067"] [img]https://camo.eso-community.net/d6336f8e39a388ab7a0cef2b0c4794dbcd295b8f/687474703a2f2f7332322e706f7374696d672e6f72672f667031646b737172352f496e646f6e657369615f322e6a7067" style="max-width:33%'" alt=" "] [img]https://camo.eso-community.net/f43c169a18d2a6c1fb9bbe847f8b3df21843acff/687474703a2f2f7331382e706f7374696d672e6f72672f367862306e346b6f392f496e646f6e657369615f332e6a7067" alt=" " style="max-width:33%'"]
Map Details
? Trade Route: none
? Natives: 2 Sufi Mosques and 2 Jesuit villages
Starting Resources (per player)
? 2 Elephants
? 1 Copper mine
? 1 Nearby herd of Serows
? 2 Berries
? A number of trees
? Free Saloon/Firepit/Monastery
? Free Marathan Catamaran
? 1-2 Extra coin crates
Additional Resources
? 4 Copper mines
? 2 Gold mines
? 9 Serow herds
? 8 Berry patches
? Lot of trees
? Lot of fish
? 10 whales
[hr]
[font size="5"]Manchuria[/font]
Another big favorite that will be seeing play in the Summer Championship. The map seems straightforward yet there are many options that make it a memorable addition to any map pool. Sea resources have been adjusted to make it more desirable.
[img]https://camo.eso-community.net/7d96be919e3bdc0b3ed8148c3233eb0f73bb133f/687474703a2f2f73392e706f7374696d672e6f72672f7966716a39706177662f4d616e6368757269615f312e6a7067" style="max-width:33%'" alt=" "] [img]https://camo.eso-community.net/0aa5741554fe7abbec8808e9c5e13cab744065fc/687474703a2f2f73392e706f7374696d672e6f72672f733362647a763775372f4d616e6368757269615f322e6a7067" alt=" " style="max-width:33%'"] [img style="max-width:33%'" alt=" " src="https://camo.eso-community.net/9b21acdfe57a7fd86b73e3fbf699fbad76cc5b95/687474703a2f2f7332382e706f7374696d672e6f72672f766a797535766f756c2f4d616e6368757269615f332e6a7067"]
Map Details
? Trade Route: short, one with 3 bases or two with 2 bases each
? Natives: 1 Shaolin and 1 Zen temples, or 2 Shaolin temples, or 2 Zen temples
Starting Resources (per player)
? 6 Marco Polo sheeps
? 2 Silver mines
? 1 Nearby herd of Serows
? A number of trees
Additional Resources
? 2 Silver mines
? 2 Gold mines
? 7 Serow herds
? 3 Muskdeer herds
? 12 Yaks
? Plenty of trees
? 4 Whales
? 18-20 Shoals of Fish
[hr]
[font size="5"]Tibet
[/font]
Last but not least ESOC brings a unique take on a land map. Featuring 3 different height levels, this map certainly have lot of paths available to the players. Expanding here will be the real challenge as all the extra resources are fairly distant from the starting base. There are also two long trade routes that may be worth taking. We hope to see some epic games on this map.
[img]https://camo.eso-community.net/07b16c2e490a9fda7c17941d2ebee402c53a1882/687474703a2f2f7332332e706f7374696d672e6f72672f65676272346e6b617a2f54696265745f312e6a7067" style="max-width:33%'" alt=" "] [img alt=" " style="max-width:33%'" src="https://camo.eso-community.net/2331c2960039fe5a3f2b46bf6c3df9c44940e001/687474703a2f2f7332332e706f7374696d672e6f72672f3478323262367773722f54696265745f322e6a7067"] [img]https://camo.eso-community.net/7e6129f8b40b4499218a5795daf83de6e49281a7/687474703a2f2f7332332e706f7374696d672e6f72672f6d37736833376f67622f54696265745f332e6a7067" style="max-width:33%'" alt=" "]
Map Details
? Trade Route: long, 2 with 3 bases each
? Natives: 1 udasi and 1 Shoalin temples
Starting Resources (per player)
[*] 9 ibex
? 1 Silver mine
? A number of trees
? 1-3 yaks
(Japan only get 1 cherry orchard on this map)
Additional Resources
? 10 Silver mines
? 5 ibex herds
? 8 small muskdeer herds
? 10 yaks
? Plenty of trees
[hr][/spoiler]