New Maps! New EP!
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Re: New Maps! New EP!
wakina on roids are pretty fun, but its kinda ridiculous xD
Re: New Maps! New EP!
roid wakinas are my new favorite unit now I think
somppukunkku wrote:This is not a fucking discogame.
Re: New Maps! New EP!
EAGLEMUT wrote:We've already got a couple things to hotfix, expect an update to come out later today. Note that compatibility with some recorded games, played on the new patch before this hotfix, might not be preserved. Particularly if the Schooners card was used.
If you're still hotfixing can you please do something about select idle military selecting the IGCT? It's a big thing for poor elifents who don't use control groups
For the time being I've confirmed I can fix it by deleting it at the start of any game, but it's still a bit troublesome.
oranges.
Re: New Maps! New EP!
Xee's magnum opus, The Death of the King. Not badspeed at all. I think you give me too much credit; I merely do the work of Mart. Please refer to the ESOC-prinzip as well as the Goodspeed defence.
Re: New Maps! New EP!
Also, please note how Wakinas are generally not affected by the speed aura of the Sioux warchief, due to its range and position. It would be naive to assume Wakinas are effectively 6 Speed.
Chief Tacouh "Runs-With-Horses" Waballe
Chief Tacouh "Runs-With-Horses" Waballe
Re: New Maps! New EP!
I do think it works, but it is problematic and unpopular, indeed.Kaiserklein wrote:Nice that the EP keeps being updated and new maps come out, and great write-up!
But those changes... Why are we insisting on nerfing uhlan hp? Most people hate this change, it's just ugly and doesn't work. And nerfing dops instead... I don't see how it would make up for it. It's again gonna depend completely on the mu, as uhlans are gonna get rekt by huss again, and dops will still be a niche unit. There's plenty of other changes that would nerf germany more efficiently than this. Btw dops aren't even bad in some situations, they didn't really deserve a buff.
What is this spanish thing? Like where does it come from? It changes the civ way too much, and is probably OP too.
5 speed wakinas??? It's 5,75 with the WC aura, basically as fast as a rod but it's a skirm!!? I don't understand
The mosque is now more cost-efficient than a TP. But you can build it without chopping wood only on 400w start if you already get a TP. Looks like otto is gonna be OP on 400w start and not much different otherwise (regarding the mosque change only, because idk about the jan change, needs testing).
Ah and please... Why aren't we nerfing brits, the clear top civ?
But I like the India changes, the old han change and the culv change. Idk about the water changes, needs testing, but they sound good, though admiralty and schooner changes are pretty weird...
Spanish Gold comes from my treasure trove of changes. The idea is to provide an alternative to the all-in military strategy, giving the civilization much wanted depth. I'm not sure what you're talking about.
British could be a problem but maps are working against it.
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Re: New Maps! New EP!
The problem is that the efficient of the card is not as good as before
Re: New Maps! New EP!
Because of a 10hp Sepoy Nerf?Jerom wrote:Join me in not updating to 4.0!
#damm
Re: New Maps! New EP!
Sioux wakina change is pure madness. The unit could already infinite kite strels and maces with just WC aura. Now it has more base speed and there is still a card to buff all infantry unit speed. The card stack on base stats and WC aura also stacks over the final stats. Wakina final speed will be 6.325. Good job creating a skirm which is faster than cav with the pull trick.
Spanish change is OP the only few times it may viable but doesn't help Spain at all in the vast majority of cases (already tested it).
Map generally work in favor of Brits on the EP. Last round of maps have atleast 2 that favor Brits.
Spanish change is OP the only few times it may viable but doesn't help Spain at all in the vast majority of cases (already tested it).
Map generally work in favor of Brits on the EP. Last round of maps have atleast 2 that favor Brits.
Re: New Maps! New EP!
Did you try reading the explanations found in the OP?P i k i l i c wrote:Thanks to all for the insane amount of work. Unfortunately I really dislike the balance changes for pretty obvious reasons many people exposed before me. I'm still wondering if I will update the patch because I would like to try the nice new maps and maybe I could play games with civs/strategies which will not be modified by these changes.
Re: New Maps! New EP!
Garja wrote:Sioux wakina change is pure madness. The unit could already infinite kite strels and maces with just WC aura. Now it has more base speed and there is still a card to buff all infantry unit speed. The card stack on base stats and WC aura also stacks over the final stats. Wakina final speed will be 6.325. Good job creating a skirm which is faster than cav with the pull trick.
Spanish change is OP the only few times it may viable but doesn't help Spain at all in the vast majority of cases.
Map generally work in favor of Brits on the EP. Last round of maps have atleast 2 that favor Brits.
Don't forget to add the inca infantry tech on Pampas Sierras or Iowa. Wakinas are the new genitours.
Re: New Maps! New EP!
Are you talking about nine people? Your percentages need work.Hazza54321 wrote:so you implemented changes 90% of the community disagreed with, nice
- Atomiswave
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Re: New Maps! New EP!
Nobody commented on Russia not being changed at all, I think they are pretty weak atm.
Re: New Maps! New EP!
Atomiswave wrote:Nobody commented on Russia not being changed at all, I think they are pretty weak atm.
Rush civs are one dimensional and should be weak.
- Atomiswave
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Re: New Maps! New EP!
Jerom wrote:Atomiswave wrote:Nobody commented on Russia not being changed at all, I think they are pretty weak atm.
Rush civs are one dimensional and should be weak.
They lose/struggle in almost every mu? I'd call it too weak....
Re: New Maps! New EP!
Rikikipu wrote:Garja wrote:Sioux wakina change is pure madness. The unit could already infinite kite strels and maces with just WC aura. Now it has more base speed and there is still a card to buff all infantry unit speed. The card stack on base stats and WC aura also stacks over the final stats. Wakina final speed will be 6.325. Good job creating a skirm which is faster than cav with the pull trick.
Spanish change is OP the only few times it may viable but doesn't help Spain at all in the vast majority of cases.
Map generally work in favor of Brits on the EP. Last round of maps have atleast 2 that favor Brits.
Don't forget to add the inca infantry tech on Pampas Sierras or Iowa. Wakinas are the new genitours.
Ahah just tried that, you can run forever from hackapells, so funny.
Wakina get same speed as the WC.
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Re: New Maps! New EP!
zoom wrote:Are you talking about nine people? Your percentages need work.Hazza54321 wrote:so you implemented changes 90% of the community disagreed with, nice
So does your personality
- Atomiswave
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Re: New Maps! New EP!
Garja wrote:Rikikipu wrote:Garja wrote:Sioux wakina change is pure madness. The unit could already infinite kite strels and maces with just WC aura. Now it has more base speed and there is still a card to buff all infantry unit speed. The card stack on base stats and WC aura also stacks over the final stats. Wakina final speed will be 6.325. Good job creating a skirm which is faster than cav with the pull trick.
Spanish change is OP the only few times it may viable but doesn't help Spain at all in the vast majority of cases.
Map generally work in favor of Brits on the EP. Last round of maps have atleast 2 that favor Brits.
Don't forget to add the inca infantry tech on Pampas Sierras or Iowa. Wakinas are the new genitours.
Ahah just tried that, you can run forever from hackapells, so funny.
Wakina get same speed as the WC.
Goodspeed should read this.....
Re: New Maps! New EP!
I absolutely love the new maps and I think this release is probably the best one so far (the unique treasures on wadmalaw are a wicked cool touch too!). However, I do have one or two suggestions.
Firstly: I think the starting hunts on most of the new maps are a little too small, sometimes you may be almost out of food before you even click up. I think the the general lower-hunt theme of these maps is totally great, but I think that one of the things that is necessary on a low-hunt map is a larger-than-normal starting herd (maybe 10 animals instead of 5, kinda like what cascade has). With a small starting herd on a low-hunt map, it seems to me like you really can only play aggressively and take map control early, and can't afford to wait to take map control until like 7-8 minutes, which can skew balance IMO.
The second suggestion would be for adirondacks, as I think that map still has some hunt-spawning issues, and now with what seems like 1 less hunt per person due to increased fish, those spawn issues seem exasperated. If either the hunt spawning could be fixed a bit (I think it has always been an issue with the map), or just adding another hunt per player (though maybe with fewer animals), I think the map would play a lot better. Cheers!
Firstly: I think the starting hunts on most of the new maps are a little too small, sometimes you may be almost out of food before you even click up. I think the the general lower-hunt theme of these maps is totally great, but I think that one of the things that is necessary on a low-hunt map is a larger-than-normal starting herd (maybe 10 animals instead of 5, kinda like what cascade has). With a small starting herd on a low-hunt map, it seems to me like you really can only play aggressively and take map control early, and can't afford to wait to take map control until like 7-8 minutes, which can skew balance IMO.
The second suggestion would be for adirondacks, as I think that map still has some hunt-spawning issues, and now with what seems like 1 less hunt per person due to increased fish, those spawn issues seem exasperated. If either the hunt spawning could be fixed a bit (I think it has always been an issue with the map), or just adding another hunt per player (though maybe with fewer animals), I think the map would play a lot better. Cheers!
somppukunkku wrote:This is not a fucking discogame.
Re: New Maps! New EP!
EP 4.0.0.1 is now live with a ton of fixes! Changelog:
- Fixed an issue with the Elo tracker code that caused all TR maps to fail loading.
- TR recorded games will now output TR patch version.
- EP: Schooners train point decrease effect reduced to -20% for non-Asian boats.
- Launcher: improved support of beta version strings. Fixed an issue where the Beta channel would always recommend downloading an update. Fixed an issue where users on a Beta version wouldn't be notified of a new Production update.
- EP: Added missing multipliers for Howdah in Guardian mode vs Villagers, Artillery, CoyoteMan.
- EP: Fixed pop cost and added missing multipliers for Mansabdar Howdah in Guardian mode vs Villagers, Artillery.
- EP/TR: patched security vulnerability - validate CRCs for included XS map scrips.
- TR: various bugfixes done by NiceKING.
- XPMOD: now based on age3f, added hook support and Discord bot support. XPMOD rooms are displayed in dark gold color. Fixed an issue where XPMOD was not installed properly for some players.
- EP/TR: fixed Elo tracker unit being selectable with certain hotkeys.
- Fixed a client crash when internet connection is not available.
Re: New Maps! New EP!
Well Adirondacks always has a big 2nd hunt. Then it can vary from just that or even 3 controllable elk herds. Normally (about 60% of cases) both players get that safe 2nd and a somewhat controllable 3rd which is the aim of the map. Unless hunts get placed in a fixed manner it isn't really possible to make them perfectly symmetric (not that is even wanted).
Please note that the amount of hunts on Adirondacks is still gigantic for its land surface.
As for the first hunt thing, I'd say EP maps are already super conservative. All it takes to reach colonial is 2k food (4 bisons) which is always granted. It is key to herd what you need after that and when you need it (in age1 if necessary).
Please note that the amount of hunts on Adirondacks is still gigantic for its land surface.
As for the first hunt thing, I'd say EP maps are already super conservative. All it takes to reach colonial is 2k food (4 bisons) which is always granted. It is key to herd what you need after that and when you need it (in age1 if necessary).
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Re: New Maps! New EP!
Garja wrote:Sioux wakina change is pure madness. The unit could already infinite kite strels and maces with just WC aura. Now it has more base speed and there is still a card to buff all infantry unit speed. The card stack on base stats and WC aura also stacks over the final stats. Wakina final speed will be 6.325. Good job creating a skirm which is faster than cav with the pull trick.
Spanish change is OP the only few times it may viable but doesn't help Spain at all in the vast majority of cases (already tested it).
Map generally work in favor of Brits on the EP. Last round of maps have atleast 2 that favor Brits.
5 base speed is probs overkill. 4.5 wouldve been enough
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Re: New Maps! New EP!
thye have 7.47 speed on andes haha, almost as fast as the warchief himself
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