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Re: Tit vs Hazza54321

Posted: 16 May 2018, 23:22
by bwinner
Kaiserklein wrote:It would detect cheesy ui's, which would be a good start. No idea why trading resources without selecting the market should be allowed in tourney.

Lol as if it was a big deal, I guess you could configure hotkey to trade aswell. Then same for all this people who use a UI to have invisible lower part of the screen or deck that come in the same way like for aiz UI.

No for real the only part that I wouldn't accept is the auto-delete pillars, which maybe too much.

Re: Tit vs Hazza54321

Posted: 16 May 2018, 23:38
by Kaiserklein
None of these should be allowed tbh. You should play only with what the game provides you. Invisible ui (with or without market trade), macros, build rotator, all of this is basically just cheats. It's just trying to have an advantage over your opponent by adding cheesy shit in your game files. If it's "not a big deal", then why did these guys bother to download a ui/mod/whatever to begin with?
If you start to allow some stuff and ban some other, it anyway sucks because then people ask you "how do you draw the line?". Which is true, because after all if the building rotator is allowed, why not allow a macro to delete pillars? So the only way is to allow nothing.
Sadly we can't check so in fact it's allowed.

Re: Tit vs Hazza54321

Posted: 17 May 2018, 11:50
by momuuu
Because the invisible UI looks better!

Re: Tit vs Hazza54321

Posted: 17 May 2018, 15:03
by Djigit
It never bothered me that my opponents use the build rotator, hotkeys for Agra, a transparent UI, the pillar macro or even the market trading UI feature. The benefits are so limited in my opinion.

Re: Tit vs Hazza54321

Posted: 17 May 2018, 15:21
by bwinner
The building rotator is special though since esoc have it to everyone and said it was allowed at first. I am used to it now so I keep using it. I think pillars macro is a big deal tbh, it can decide a game when you need to build a wall quickly.

Re: Tit vs Hazza54321

Posted: 17 May 2018, 16:03
by Lenari
The market ui is a huge advantage if your facing a rush!

Re: Tit vs Hazza54321

Posted: 17 May 2018, 19:28
by Garja
Everything is quite an advantage at high level. And the building rotator is big deal for so many reasons.

Re: Tit vs Hazza54321

Posted: 17 May 2018, 22:38
by Method_man714
All bullshit. I trained Harry to play in lag for many years he is an expert. Just shite on water maps.

Re: Tit vs Hazza54321

Posted: 17 May 2018, 23:15
by gibson
Method_man714 wrote:All bullshit. I trained Harry to play in lag for many years he is an expert. Just shite on water maps.
yes and you trained him to have high apm by having 2 Cherokee everywhere

Re: Tit vs Hazza54321

Posted: 17 May 2018, 23:32
by Hazza54321
gibson wrote:
Method_man714 wrote:All bullshit. I trained Harry to play in lag for many years he is an expert. Just shite on water maps.
yes and you trained him to have high apm by having 2 Cherokee everywhere

funniest game of my life i swear

Re: Tit vs Hazza54321

Posted: 19 May 2018, 10:30
by Method_man714
gibson wrote:
Method_man714 wrote:All bullshit. I trained Harry to play in lag for many years he is an expert. Just shite on water maps.
yes and you trained him to have high apm by having 2 Cherokee everywhere

A good strategy overall

Re: Tit vs Hazza54321

Posted: 23 May 2018, 12:28
by Kynesie
I have a technical question, what is the difference between
<context>world</context>
and
<context>game</context>

under which conditions should one or the other be used?

Trying to reduce the lag, i noticed that some games started to lag once i used the delete pillar hotkey so i wonder if using <context>world</context> can be the cause of my problem.