Changing water for EP 4
Re: Changing water for EP 4
Yeah don't worry no ones planning to remove the build limit on war ships.
Re: Changing water for EP 4
let's discuss aoe4 balance instead of ep4 now
Re: Changing water for EP 4
What do you wish to discuss? It is pretty balanced imo.
Pay more attention to detail.
Re: Changing water for EP 4
Monitors are pretty crap on EP already, their long-range attack takes a lot of time to reset, I doubt it'd be that tough to break
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- Ninja
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Re: Changing water for EP 4
It doesnt matter if you have 10... All you need is to do is use them in a cycle.
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- Ninja
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Re: Changing water for EP 4
these are great suggestions
Re: Changing water for EP 4
umeu wrote:It doesnt matter if you have 10... All you need is to do is use them in a cycle.
With no eco you will certainly be able to hold batches or artillery coming at you every 15 seconds
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- Ninja
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Re: Changing water for EP 4
pecelot wrote:umeu wrote:It doesnt matter if you have 10... All you need is to do is use them in a cycle.
With no eco you will certainly be able to hold batches or artillery coming at you every 15 seconds
right... yeah, if you assume the water player has no eco (which is a dumb assumption, cuz he has 10 monitors) and if you believe artillery trains every 15 seconds. then yes, i can see how you would be lead to believe it's not an issue. you are obviously completely delirious though. but hey, each his own reality... right?
Re: Changing water for EP 4
10 monitors take full pop space, while you can have 99 vills gathering continuously. Obviously, artillery takes longer to be produced, but you can send them in waves, right? And who's gonna win overall?
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- Ninja
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Re: Changing water for EP 4
pecelot wrote:10 monitors take full pop space, while you can have 99 vills gathering continuously. Obviously, artillery takes longer to be produced, but you can send them in waves, right? And who's gonna win overall?
why would 10 monitors take 200 pop?
you can send them in waves, but theyre not going to be effective if there are not enough of them. and in a normal game there is a timer on how long you can let water go untouched. so even if you send them in waves of 10. which means you need to have like 4 foundries and be able to pump from them non stop, 5 monitors is enough to special shot 10 units and deal with what remains of that 10. then the other 5 deal with the next wave. then you just camp out of range for 30 sec, till youre recharged, and repeat it.
Re: Changing water for EP 4
Oh, right, my mistake. I went with the suggestion that monitors cost 10 population, must have confused those simple numbers Still, though, 10 monitors would block a lot of population that could be potentially used for land army, like cavalry and such.
- Atomiswave
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Re: Changing water for EP 4
So whats the plan, is ep 3 still in works, or are waiting for AOE III definitive edition?
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- Ninja
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Re: Changing water for EP 4
pecelot wrote:Oh, right, my mistake. I went with the suggestion that monitors cost 10 population, must have confused those simple numbers Still, though, 10 monitors would block a lot of population that could be potentially used for land army, like cavalry and such.
Yes, but the point was that the water player who can build 10 monitors wont need land army. It will be stalemate. Not that the land player cant build water army either probably, as if youre attacking with cannons in waves, there will be no room for water units, if you can even get a dock up
Re: Changing water for EP 4
10 monitors won't deal with everything too quickly, but of course you can still switch to frigates.
EP 3 is, like, already here...
Atomiswave wrote:So whats the plan, is ep 3 still in works, or are waiting for AOE III definitive edition?
EP 3 is, like, already here...
Re: Changing water for EP 4
Still in worksAtomiswave wrote:So whats the plan, is ep 3 still in works, or are waiting for AOE III definitive edition?
- Atomiswave
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Re: Changing water for EP 4
Now that we are at it we could reduce the building time for outposts. It isn't exactly an anti-water change but it is something worth considering because outposts just build insanely slowly for basically no reason. I think the reason originally was to discourage tower spam (like tower rush) but that's not viable in aoe3 anyway. Currenly outposts are sort of underwhelming. Their up doesn't even increase the hp and their cost+build time is just expensive to start with.
50 seconds sounds like a lot compared to all other buildings (only TCs and fort take more than that). Perhaps 40 or 45 secs would be more appropriate. WH, BH and castle could be left at +5s secs due to their additional function. For the record noble huts take 40 secs to build so I can't really see the logic behind the building time of outposts. Probably, as I said, just an unjustified bias against them.
50 seconds sounds like a lot compared to all other buildings (only TCs and fort take more than that). Perhaps 40 or 45 secs would be more appropriate. WH, BH and castle could be left at +5s secs due to their additional function. For the record noble huts take 40 secs to build so I can't really see the logic behind the building time of outposts. Probably, as I said, just an unjustified bias against them.
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- Ninja
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Re: Changing water for EP 4
yeah outposts build slowly. their build time can be changed. but im not sure if i like to change warhut and blockhouse building time :/ nobles hut for 40 second could be straightened to match warhuts, but imo its not very significant either way, so i dont really care.
Re: Changing water for EP 4
Alternatively we can just remove the 4 vill building cap so that they build marginally faster but at some cost.
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