Darwin_ wrote:I think a cool way to balance crate starts would instead of the game calculating the random crate(s) as the game loads, it instead chooses from like 3 set crate starts for each civ, each ranked in terms of power. lets say the patch team makes the three possible crate starts for india 400w/300f, 400w/200f, and 300w/200f: ranked 1, 2, and 3 respectively; and dutch's crate starts 400c/200w, 400c/100w/100f, and 400c/100w: again ranked 1, 2, and 3.
So when the game loads, instead of choosing whether there what the random crate will be (which in this matchup is incredibly imbalanced), it would choose which of their crate starts they would get, i.e. 1, 2, or 3.
This would result in much more balanced crate starts in matchups like this where the random crate can cause large imbalances, but it would also allow for more finely tuning and balancing starts (take germany for example, this crate system would allow for them to never start with 200 wood, but always start with 100 wood, unlike the current system where that just isn't possible. Same thing for iro (always give 100 wood), or japan (always give 300 wood))
Well, aside from a number of exception the same extra crate rank in the same order for all civs.
It's just that some civs can squeeze something more with the extra crates.