Goodspeed wrote:The methodology is that I heard from multiple sources that sepoy are a problem in high level play, which I was under the impression is supported by tournament games in which players tend to favour builds that revolve around them.
Sure Sepoy are a good unit, I think that's clear to everyone. I've been pretty consistent in all my posts that my criticism is to do with your specific nerf due to its implications (2 shot TC) and I am not criticising a nerf in general.
Goodspeed wrote:Maybe not in the most recent event, then. Maybe only in the games I saw, not all of which I can recall on command. It doesn't really matter
Considering the nature of RTS games everyone get's pissed when they lose so when someone says something is an issue I wonder to myself are they annoyed or is there something here to support their claim other than emotions. When I look at your suggested nerf and then I look at the highest level games from the past 2 tournaments and see that the nerf does not target
any of those games at all that is a cause for concern.
Goodspeed wrote:India hasn't changed in a while and sepoy builds have been prevalent for a long time. On RE, as well. I don't think we saw a lot of India in recent events anyway, which is partly why we want to change them.
Yea Sepoy are prevalent. What's the argument that it is an issue? I would suggest 90% of Japan games include Ashi built at some point. The same could be said of almost any civ and a particular unit, e.g aztecs and mace, port and dragoons, germany and uhlans and so on. Prevalence itself is not an argument.
Goodspeed wrote:I know from talking to high level players and from my own experience playing the civ that styles not involving early sepoy pressure simply come up short in most match ups, but I don't like to argue based on experience because people then tend to bring up that I don't play the game anymore so I don't know shit.
I agree, especially against semi FF civs it does feel if you don't do some early sepoy aggression you do come up a little short. I don't think many people are in disagreement over this point, just the solution no? Your solution appears to be wiping out a whole play style.
Goodspeed wrote:I understand where you're coming from but you're nitpicking here. Obviously I wouldn't base a change solely on non-existent tournament data. It's tiring being forced to explain everything in such detail, so please cut me some slack when I try to cut corners. You're right though. It is what I signed up for.
Crossing that TC fire threshold is a
big change. I'm concerned you even see it as nitpicking. Do you not think it's a significant change then? Irrespective of balance you've closed off a number of build orders, aggression BO's would see a decline apart from the consulate rush which I alluded to earlier isn't super that interesting to watch since there's no choices or flexibility, it's an all-in.
I've read your posts here pretty carefully and I have not seen
any detail. It's not a case of questioning the detail you have provided, you haven't provided any!
I'm expected to cut you some slack because you can not and have not justified your position? Either you justify your position or you change it. I've even been charitable and assumed the problem exists despite the videos I looked through from the previous high level tournaments in the past year not supporting it, I've already credited you with more slack than your argument deserves.