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United States of America Darwin_
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14 Oct 2017, 17:12

It is fairly evident from the data collected by Goodspeed and Pecelot concerning civ play/win-rates and public opinion on civ strength that there is a fair amount of imbalance in the current patch. Why, the question is, is there not a new patch version before the Autumn Tournament, as far as I am aware? Germany, Dutch, and British are incredibly powerful in the current patch while civs like Spain and Sioux are still not up to snuff. To me, I think it would be smart if we could get a new version of the patch out before the tournament really gets going to make sure that everyone gets the best experience they can. :flowers:
Hazza54321 wrote:Holy fuck an autobiography
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Netherlands Goodspeed
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14 Oct 2017, 17:26

There is a list of wanted changes, it's not final yet but there should be a new patch before the tournament starts.
Whether or not it is clear to you, no doubt the universe is unfolding as it should.
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New Zealand zoom
Gendarme
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14 Oct 2017, 17:59

That would be great. Hopefully with some margin to spare, too. Let's fix water, please!
:chinese:
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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Netherlands Mr_Bramboy
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14 Oct 2017, 18:08

There will be a new patch with several new maps and bug fixes in a few days. If GoodSpeed has any balance changes planned then he failed to communicate that to the dev team as it's not known to them currently.
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India rsy
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14 Oct 2017, 18:16

Mr_Bramboy wrote:There will be a new patch with several new maps and bug fixes in a few days. If GoodSpeed has any balance changes planned then he failed to communicate that to the dev team as it's not known to them currently.

Is it possible for you to delay the tournament and the patch by a bit so that any possible balance changes could be added for the next tourney?
butifleaoe3 : risi brisi xbow piki 5 bank bum bum ez wini wini
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Gendarme
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14 Oct 2017, 18:28

Mr_Bramboy wrote:There will be a new patch with several new maps and bug fixes in a few days. If GoodSpeed has any balance changes planned then he failed to communicate that to the dev team as it's not known to them currently.
He said there's no balance update coming at this time. He thinks it will be live some time before the tournament, though. Don't worry about it.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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United States of America Darwin_
Howdah
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14 Oct 2017, 19:01

Goodspeed wrote:There is a list of wanted changes, it's not final yet but there should be a new patch before the tournament starts.

Do you have the list of changes to share?
Hazza54321 wrote:Holy fuck an autobiography
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Gendarme
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14 Oct 2017, 19:28

Darwin_ wrote:It is fairly evident from the data collected by Goodspeed and Pecelot concerning civ play/win-rates and public opinion on civ strength that there is a fair amount of imbalance in the current patch. Why, the question is, is there not a new patch version before the Autumn Tournament, as far as I am aware? Germany, Dutch, and British are incredibly powerful in the current patch while civs like Spain and Sioux are still not up to snuff. To me, I think it would be smart if we could get a new version of the patch out before the tournament really gets going to make sure that everyone gets the best experience they can. :flowers:
It would be sMart. It would be equally sMart, however, to not overanalyze limited and skewed data samples. I would certainly agree that British, Dutch and Germans are more powerful than most other civilizations.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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New Zealand zoom
Gendarme
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14 Oct 2017, 19:31

Darwin_ wrote:
Goodspeed wrote:There is a list of wanted changes, it's not final yet but there should be a new patch before the tournament starts.

Do you have the list of changes to share?
This just leaked:

Autoredacted

:chinese:
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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Czech Republic EAGLEMUT
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15 Oct 2017, 01:22

Oh boy, looks like it's time to jump on #EP4 hypetrain! :export: :!: :export:
Image
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Netherlands Goodspeed
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15 Oct 2017, 01:31

Darwin_ wrote:
Goodspeed wrote:There is a list of wanted changes, it's not final yet but there should be a new patch before the tournament starts.

Do you have the list of changes to share?
Not until it's final. A couple of changes are almost certain to be in there by now though so I guess I can share those:

Chinese
- Now also get the random extra food crate. This is the additional random food crate that currently civs other than China get on top of the first random wood or coin crate.
- Old Han Reforms cost removed

Ottomans
- Mosque cost reverted to 100 wood (down from 150)
(We also want to nerf some of Otto's more all in styles but aren't sure how yet).

Sioux
- Teepee aura range (attack, HP and gather rate) increased to 24 (up from 18)

Germans and India are likely to be changed as well.
Whether or not it is clear to you, no doubt the universe is unfolding as it should.
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Italy Garja
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15 Oct 2017, 01:34

Seriously? That's huge buff for China. And quite significant buff for Otto as well.
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15 Oct 2017, 07:09

Interesting. It is a buff to China in 1/5, 1/4, or 1/3 (depending on just how crate spawns work) of cases, init?

Ottomans depends on what else is done, surely.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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Japan Aizamk
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ESOC WarChiefs Classic 2017
Posts: 712

15 Oct 2017, 07:49

Goodspeed wrote:Sioux
- Teepee aura range (attack, HP and gather rate) increased to 24 (up from 18)

this gonna be fun
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Gendarme
Posts: 6713
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15 Oct 2017, 08:17

Indeed, my japbudy – our prayers to Goodspeed's Temple of Heavenly Balance have been heeded, at last! :chinese:

P.S. What a piece of shit!
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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Italy Garja
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15 Oct 2017, 08:35

zoom wrote:Interesting. It is a buff to China in 1/5, 1/4, or 1/3 (depending on just how crate spawns work) of cases, init?

Ottomans depends on what else is done, surely.

Regardless they are free buffs, especially the China one where there is already the fixed crate mechanic (and a goat) that ensures a fair start.
As I suggested, the extra random food would be possible together with the other extra random crate, in order to have the classic good to shit range of starting conditions. This way China just gets an unfair advantage, and they don't even need buff in the current state of things.
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Italy gamevideo113
Dragoon
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15 Oct 2017, 09:11

I request an Aizamk buff:
-Teepees can now be used as a shipment arrival point

On a serious note, ottomans had a pretty good win ratio in the Spring Championship as well. I like the incentive for the mosque play but i still doubt ottomans will be picked on non TP maps, their TP builds are still strong so people tend to save their otto picks for the TP maps. It would be very interesting to see how the mosque buff plays out though, maybe i'm wrong. France instead, surprisingly enough, had a pretty low win rate but it's probably wise to wait before changing them, only one tournament might not be very indicative.
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Netherlands Jerom
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15 Oct 2017, 09:20

Goodspeed wrote:
Darwin_ wrote:
Goodspeed wrote:There is a list of wanted changes, it's not final yet but there should be a new patch before the tournament starts.

Do you have the list of changes to share?
Not until it's final. A couple of changes are almost certain to be in there by now though so I guess I can share those:

Chinese
- Now also get the random extra food crate. This is the additional random food crate that currently civs other than China get on top of the first random wood or coin crate.
- Old Han Reforms cost removed

Ottomans
- Mosque cost reverted to 100 wood (down from 150)
(We also want to nerf some of Otto's more all in styles but aren't sure how yet).

Sioux
- Teepee aura range (attack, HP and gather rate) increased to 24 (up from 18)

Germans and India are likely to be changed as well.

Which modder is to thank for figuring out the crate problem?

"When life give you incompetence, participate in the betting" - Jerom, winner of autumn betting, 2016
"but wer eyiu playig a gainst someone as magnificent as jerom? thats wha ti thogutb jerom is a beaaitful human being"- Mr_Bramboy
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15 Oct 2017, 09:25

Garja wrote:
zoom wrote:Interesting. It is a buff to China in 1/5, 1/4, or 1/3 (depending on just how crate spawns work) of cases, init?

Ottomans depends on what else is done, surely.

Regardless they are free buffs, especially the China one where there is already the fixed crate mechanic (and a goat) that ensures a fair start.
As I suggested, the extra random food would be possible together with the other extra random crate, in order to have the classic good to shit range of starting conditions. This way China just gets an unfair advantage, and they don't even need buff in the current state of things.
No, only the Chinese change could possibly be considered a free buff, given that Ottomans will be nerfed in another way, apparently. Also, that is exactly what is being done, iirc.

Chinese

– Now gets the secondary random crate (when other civilizations do, only).
– "Old Han Reforms" home-city shipment 1000f cost removed.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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New Zealand zoom
Gendarme
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Location: Ramadanistan

15 Oct 2017, 09:28

Jerom wrote:
Goodspeed wrote:
Show hidden quotes
Not until it's final. A couple of changes are almost certain to be in there by now though so I guess I can share those:

Chinese
- Now also get the random extra food crate. This is the additional random food crate that currently civs other than China get on top of the first random wood or coin crate.
- Old Han Reforms cost removed

Ottomans
- Mosque cost reverted to 100 wood (down from 150)
(We also want to nerf some of Otto's more all in styles but aren't sure how yet).

Sioux
- Teepee aura range (attack, HP and gather rate) increased to 24 (up from 18)

Germans and India are likely to be changed as well.

Which modder is to thank for figuring out the crate problem?
Memememememememememememe
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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Czech Republic EAGLEMUT
ESOC Dev Team
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15 Oct 2017, 10:16

Jerom wrote:Which modder is to thank for figuring out the crate problem?

The change is not yet implemented so.. we'll see.
Image
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Gendarme
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15 Oct 2017, 10:18

EAGLEMUT wrote:
Jerom wrote:Which modder is to thank for figuring out the crate problem?

The change is not yet implemented so.. we'll see.
I don't think he means it in that sense. I also don't think implementing the change will be hard whatsoever, unless it's hard-coded or some shit.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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Italy Garja
ESOC Maps Team
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Posts: 4700
ESO: Garja

15 Oct 2017, 10:30

zoom wrote:
Garja wrote:
zoom wrote:Interesting. It is a buff to China in 1/5, 1/4, or 1/3 (depending on just how crate spawns work) of cases, init?

Ottomans depends on what else is done, surely.

Regardless they are free buffs, especially the China one where there is already the fixed crate mechanic (and a goat) that ensures a fair start.
As I suggested, the extra random food would be possible together with the other extra random crate, in order to have the classic good to shit range of starting conditions. This way China just gets an unfair advantage, and they don't even need buff in the current state of things.
No, only the Chinese change could possibly be considered a free buff, given that Ottomans will be nerfed in another way, apparently. Also, that is exactly what is being done, iirc.

Chinese

– Now gets the secondary random crate (when other civilizations do, only).
– "Old Han Reforms" home-city shipment 1000f cost removed.

Ok, you must be joking.
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New Zealand zoom
Gendarme
Posts: 6713
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Location: Ramadanistan

15 Oct 2017, 10:34

No, I mean that is the change. They are not getting an extra food crate. I've spent three posts already, trying to explain that. Currently, every fourth or third map spawn, all players except Chinese ones get 100f extra. With this change, Chinese players will no longer be discriminated against in that scenario.

I hope this resolves any confusion.
:chinese:
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
User avatar
Italy Garja
ESOC Maps Team
Donator 01
Posts: 4700
ESO: Garja

15 Oct 2017, 10:38

I totally understood what you mean and I was totally aware of that because I strongly suggested GS to not implement this.
You gotta understand China is already fine because they get a fixed extra 100w, which is the equivalent of the average of other random spawns that other civs get (probably better in fact).
Adding a random food crate is just a free buff. Adding a random food crate AND randomizing the 3rd wood crate would be the equivalent of what other civs get, in the same random fashion.

Im' not aware of any further otto nerf to compensate for a mosque that cost the same as RE but grant better xp trickle and cheaper techs (latter is fine, first shold come at some price).

As for teepee buff, it would be a pleasing buff if only there wasn't the possibility to build them with units from the start. Ability which should require a card worth 700 resources and clearly better than what you guys thought.

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