Vinyanenya wrote:@Hazza54321 thoughts on spanish/ports?
they both stand. he just didnt change the font of the civ names
Vinyanenya wrote:@Hazza54321 thoughts on spanish/ports?
somppukunkku wrote:This is not a fucking discogame.
Tete cs:go experienceLecastete wrote: Dude i hate this game. I am bad and i also dont have luck
KINGofOsmane wrote:show me ur 3tc otto boom must be gud since 500w tc
bwinner1 wrote:@Darwin_
I like your global vue on this (Though I think brit isn't that good and sioux/russian aren't that bad). I like many of your ideas of future changes (especially Brit/Dutch/France/Ger exept for 3sw/India exept for 19 ranged gurka)
Though I have some questions/remarks :
Can you developpe about the way of yumi change ?
So my issue with the way of the bow nerf is that it makes that card really quite useless, and doesn't get to the root of the issue at hand (OP yumi scaling), two things which I greatly dislike. Changing the golden pavilion on the other hand would directly get to the root of the problem (nerfing yumi scaling in age 3), and still leave way of the bow a practical card. Additionally, as the golden pavilion would not be quite as good, though still quite strong, it might open up different options for age 3 wonders (maybe shogunate or torii gates).
I like gurka's design : They have better stats than skirm exept 1 less range, which means they loose when hit and run by skirm but win when standing fight, why do you want to break this mechanism ?
you definitely have a good point here, and I admit I kinda just through that idea in off the top of my head. Maybe just give them 19 range in colonial and fortress, and then 20 in indus and 21 in imp. My reasoning for wanting them to have greater range in age 2 is just because India is clearly designed to be a civ that can play while being an age behind, and I think buffs to their pseudo-fortress late age 2 might be better than buffing their early age 3, if you get what I mean.
Same remark for Iroquois : Their farm upgrades is kinda unique and is also a reason for them to get the firepit because their farm are cheap with it, I don't like to change it
While I think your point about the uniqueness of their upgrades is valid, Iro definitely needs an age 2 and 3 eco boost, and a change like the one I proposed is probably one of the easier ways to do it, apart from giving them steel traps or an extra starting villager. Maybe something changing kanya horseman and/or tomahawk cost could be an alternate way to do it (make them cost more food and less wood, i.e. change kanya cost to 125f 50w and toma cost to 80f 20w or something like that, I honestly have no idea)
For sioux, I would like to see a change on wakina, rather than on rifl riders because rilf riders are balanced Imo, and I still don't get the wakina's speed change which I would like to be reverted (you just can't catch them now, and why would they need this change ?) Rather buff age 2 like you said.
While I do think that the wakina speed change is a little weird, I think it is OK because it fits within the theme of the civ. Personally, I think giving them 19 range would have been a little bit better,
but both have roughly the same result. Rifle riders are kind of balanced, but because of their being countered by goons, sioux can rarely use them to take out cannons, like they were designed to do judging from their 6x multiplier. I just think that they are too situational, and in the situations where they can be good, they are often times OP, and the situations where they are bad, they are really,
really bad.
Thanks a lot for detailled answer, anyway (same for @Hazza54321 even though I totally disagree with most of your ansswer contend)
A last remark about my personnal vue of the current balance : I strongly disagree with people saying ottomans is trash now just because of jan's change. I said a change, because that's not even really a nerf : They are still as good as befor, there is just a litte problem because 5 of them is less than before, so it's like producing less with one rax
I do agree that the jan change is probably a buff to ottoman in general, but it really a huge nerf to their fortress. It is so detrimental in a ff as you said because with 90f jans you'll have too much res income to produce from 1 rax, but too little or not enough wood to make use of a second rax. Additionally, it makes jans get 3-shotted by tc's instead of 4, so in a lot of cases the 12% hp reduction functions a lot more like a 25% reduction. However, with the buffs to otto's eco play, I think that we will be seeing fewer straigh ff's anyway, so the point is a little moot (and jan combat solves the HP issue pretty easily too, and it is pretty good now in comparison to 8 jans because that card was nerfed by the jan cost reduction.
But the Church change is buff for ottto, and is actually OP on 400w start/good for no TP maps. So to be fair I think otto are stronger than befor, and at least I am sure they aren't trash.
somppukunkku wrote:This is not a fucking discogame.
breeze wrote: they cant even guess how much f***ing piece of stupid retarded they look they are trying to give lesson to people who are over pr35 and know the best mu. im pretty sure that we need a page that only pr30+ post and then we could have a nice discussins.
Darwin_ wrote:Aztec: strong
Azzy are probably the best rush civ still remaining, and probably the only civ with viable aggressive play vs. semi's
lordraphael wrote:reverting all changes for india and buffing them via the house change AND additional 100 food would make them top civ immediatly
somppukunkku wrote:This is not a fucking discogame.
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