EP4 unintended/unlisted changes & bugs to look out for

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Czech Republic EAGLEMUT
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EP4 unintended/unlisted changes & bugs to look out for

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Post by EAGLEMUT »

Hello everyone, by means of this thread we would like to notify players of a couple anomalies that might be encountered on the current patch version. We want to ensure an even playing field on EP and our events, which is why we wish to make all players aware through this summary. You can, of course, expect a future patch to remedy these problems altogether. All items listed here concern the ESOC Standard Supremacy Patch only.

Unintended changes/bugs
Update: all of those have since been fixed in EP 4.2.
[spoiler=fixed]- Mountain Warrior card no longer doubles the amount of resources gained from treasures (http://eso-community.net/viewtopic.php?f=80&t=13009)
- Iroquois War Hut Big Button tech Lacrosse does not increase the range of Tomahawks (this has been the case for a while now)
- Caravel default attack range decreased from 20 to 18
- Galleon default attack range decreased from 20 to 18
- Galley default attack range decreased from 20 to 18
- ESOC Malaysia map sometimes fails to spawn the homecity water flag for one or both players (applies to both the patch version and UI 2.2c version of the map)
- ESOC Malaysia map does not allow the research of Stagecoach (only applies to UI versions of the map)
- ESOC Wadmalaw map sometimes fails to spawn livestock on the southern island (applies to both the patch version and UI 2.2c version of the map)[/spoiler]

Unlisted changes (changes that were left out of patch notes, but shall be preserved)
- 140f "sunflower" treasure reward reduced to 130f
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Poland pecelot
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Re: EP4 unintended/unlisted changes & bugs to look out for

Post by pecelot »

I should mark it here, then: the newly-modified Admiralty home-city shipment doesn't affect the Imperial Frigate upgrade.
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France Aykin Haraka
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Re: EP4 unintended/unlisted changes & bugs to look out for

Post by Aykin Haraka »

Yo,

I saw that Ottomans consulate with India, the 3 Hussards have only 10% res ( range) instead of 20%
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Re: EP4 unintended/unlisted changes & bugs to look out for

Post by deleted_user »

I was led to believe playing the British civilization would grant access to the moesbar UI. What gives, Zoimart?!
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Re: EP4 unintended/unlisted changes & bugs to look out for

Post by Hazza54321 »

Yea give india another buff
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Re: EP4 unintended/unlisted changes & bugs to look out for

Post by Aykin Haraka »

yes
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Re: EP4 unintended/unlisted changes & bugs to look out for

Post by Kaiserklein »

Imo the 140f should be 110f, 130f is still too much. It's so damn easy to take.
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Re: EP4 unintended/unlisted changes & bugs to look out for

Post by Garja »

It is possible that 10% rr was intended because of how good vet 3 huss would be otherwise. Ugly but intended. Can consider the change but, again, it's not an EP bug.
As for 140f, given the treasure standard on EP it is nothing special really. HP treasure set often includes 60f, 80f, 35f as well, which is highly unlikely to be taken by the same player. Surely adding up one of these with 140f can have a disruptive impact on the game but at the same time the other player will take other good treasures, not necessarily food, but maybe even better than those.
Then again, what I just said could be an argunent against touching the treasure at all. Since we already changed 140f once we can as well just make it both less potentially problematic and more consistent in regard to guardian strenght. The original 140f is basically a 60f + a comanchero. That comanchero alone is definetely no as strong as 3 coyotes (80f), even considering the extra value from the combination with the remaining 2 coyotes. 1 comanchero is generally associated with 55g, woth gold being a inflationated resource on HP specific treasure set (free beaver coin treasures). Because of that it is not worth an amount of food equivalent to 55g but rather signifciantly less. Keeping in consideration the 35f treasure (1 coyote) I'd say it is worth somethong like 50-60f so 110-120f seems more appropriate.
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Re: EP4 unintended/unlisted changes & bugs to look out for

Post by Hazza54321 »

its more about the time to take it
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Re: EP4 unintended/unlisted changes & bugs to look out for

Post by Rikikipu »

It's not really a linear situation because of the crackshot or special ability. The comanchero is just irrelevant here. It may be a monster trucck, it wouldn't change anything. At the end it's close to be 140f for 2 coyotes
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Re: EP4 unintended/unlisted changes & bugs to look out for

Post by Garja »

Well, there is still the cost opportunity of the crackshot. You can take 80f without it but with140f you are most certainly failing to collect it without crackshot.
115f (80+35f) seems more appropriate.
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Re: EP4 unintended/unlisted changes & bugs to look out for

Post by Lukas_L99 »

On the treaty patch tomahawks can not build stuff after sending the battlefield construction card, while aenna and forest prowlers can.

Since the big button doesn't affect their range on both EP and TP, I am assuming that building bug also exists on the EP.
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Re: EP4 unintended/unlisted changes & bugs to look out for

Post by EAGLEMUT »

The range was supposedly fixed on EP 4.2, but not for Treaty Patch. Will need to take another look at this.
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Re: EP4 unintended/unlisted changes & bugs to look out for

Post by forgrin »

Rikikipu wrote:It's not really a linear situation because of the crackshot or special ability. The comanchero is just irrelevant here. It may be a monster trucck, it wouldn't change anything. At the end it's close to be 140f for 2 coyotes

Unless you're an Asian civ, which is IMO one of the main reason this treasure should be nerfed. The Asian civs basically can't take this treasure in age 1 because it takes so long to kill the comanchero.
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Re: EP4 unintended/unlisted changes & bugs to look out for

Post by Garja »

Asian civs have easier time taking everything else tho.
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Re: EP4 unintended/unlisted changes & bugs to look out for

Post by forgrin »

Garja wrote:Asian civs have easier time taking everything else tho.

They certainly are better at certain ones yeah, like the 205 food for Japan and 3 coyote treasures for India. We could always nerf these a tiny bit if necessary, 205 food especially (could remove a macaque and nerf to 180 or something, so it's doable by other civs but still good/unique).
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