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Poland pecelot
Retired Contributor
Donator 03
Posts: 8267
ESO: Pezet
Location: Warsaw, Poland

06 Feb 2018, 16:47

will @ypUnitDiscipleAura be taken into account in further EP progress?
sudmakmak wrote:Thank you lol
But I know.
Satire me?
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New Zealand zoom
Gendarme
Posts: 7086
ESO: Funnu
Location: Ramadanistan

07 Feb 2018, 13:13

zoom wrote:I agree. ezlee

User was banned for a day for continuing to post this after numerous warnings
First you warn me for a post that is directly contributing to the topic, then you ban me for another that is expressing my opinion in response to another user, on the grounds of "shitposting", presumably because I wrote "ezlee" instead of "easily". What is "shitposting" even supposed to mean? Are you saying my opinion is shit?? I realize we're dealing with ESOC moderating, but how thick are you? I only understand you have some severe sort of complex regarding the letters "e" and "z", for you to undertake such reverse moderating – even by esoc moderating standards.

ez
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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Sierra Leone SirCallen
Jaeger
Posts: 4612
ESO: s̶i̶r̶m̶u̶ Butifle

07 Feb 2018, 13:38

The Sioux changes, I feel (after only a few games) make only a little difference in terms of their overall economy but the Sioux player's base is no longer an unimpenetrable, nomadic fortress. So that's nice

I understand this change isn't meant to directly balance them, rather more to test the mechanic, but it seems to balance Sioux in the right direction.
ok im sick of LARPing -- i've retired my badge
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Italy Garja
ESOC Maps Team
Donator 02
Posts: 5066
ESO: Garja

08 Feb 2018, 21:25

Are those changes any serious? @Goodspeed

Tipi distance is a bandaid on a foundamentally bad idea.
Tipi build limit is arguable. Further tipi build limit is even more questionable.
No trace of nerfing tipi % effect which is the number one problem.
No trace of disabling the eco boost from the start, which is a dumb forcing design (sioux is meant to have like the worst eco in the game but hey let's give them 20 tipis for lategame).
No trace of revrting the ability to build tipis with infantry units which was given to a card for a reason.
No trace of reverting wakina speed which is incredibly lame, especially vs maces and strelets.
Quite frankly, why people that don't even play Sioux are deciding what is good for Sioux? I find those changes quite crap both from Sioux and other civs perspective. As a sioux player I'm not happy because you're forcing me to play Sioux just like any other civ. As a player of other civs I'm not happy because I get shitted by speedy wakina and because I can't bank anymore on Sioux main weakness (eco).


Orchard obstruction radius was there for a reason. Among the few weaknesses of Japan it was a legit one.
Great Britain Hazza54321
Jaeger
Posts: 3767

08 Feb 2018, 21:39

LET THE RAGE OUT
Venividivici_w: i heard h20 signed up last minute. Prob waited for roby not signing up so he wouldnt get smashed again
My recently started youtube channel: https://www.youtube.com/channel/UChh6jN ... 15ZhFONCBg
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New Zealand zoom
Gendarme
Posts: 7086
ESO: Funnu
Location: Ramadanistan

08 Feb 2018, 22:08

Garja wrote:Are those changes any serious? @Goodspeed

Tipi distance is a bandaid on a foundamentally bad idea.
Tipi build limit is arguable. Further tipi build limit is even more questionable.
No trace of nerfing tipi % effect which is the number one problem.
No trace of disabling the eco boost from the start, which is a dumb forcing design (sioux is meant to have like the worst eco in the game but hey let's give them 20 tipis for lategame).
No trace of revrting the ability to build tipis with infantry units which was given to a card for a reason.
No trace of reverting wakina speed which is incredibly lame, especially vs maces and strelets.
Quite frankly, why people that don't even play Sioux are deciding what is good for Sioux? I find those changes quite crap both from Sioux and other civs perspective. As a sioux player I'm not happy because you're forcing me to play Sioux just like any other civ. As a player of other civs I'm not happy because I get shitted by speedy wakina and because I can't bank anymore on Sioux main weakness (eco).


Orchard obstruction radius was there for a reason. Among the few weaknesses of Japan it was a legit one.
Please note that the minimum distance change results in a significantly lower end effect, so don't claim that the effect isn't nerfed or that you can stack 20 Teepees. Neither one is true.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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Czech Republic EAGLEMUT
ESOC Dev Team
Donator 04
Posts: 2139
ESO: EAGLEMUT
Location: [WPact]

08 Feb 2018, 22:55

Clarifying on the orchard change; this does not come from the balance team, but from myself as a bugfix. The aim is to make the obstruction consistent when rebuilding orchards, not to directly buff it, or to necessarily make it overall lower at all. The values on current beta are not final, I've thrown the fix in to test it out and will be fine-tuning those values further. I've discussed the change with others such as Garja, who suggested to actually increase the overall obstruction radius from RE to compensate for the fix, while keeping things consistent, which seems reasonable to me.

If anyone has more thoughts on this, let's hear them.
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Finland somppukunkku
Howdah
Donator 02
Posts: 1561

08 Feb 2018, 23:16

Garja wrote:Are those changes any serious? @Goodspeed

Tipi distance is a bandaid on a foundamentally bad idea.
Tipi build limit is arguable. Further tipi build limit is even more questionable.
No trace of nerfing tipi % effect which is the number one problem.
No trace of disabling the eco boost from the start, which is a dumb forcing design (sioux is meant to have like the worst eco in the game but hey let's give them 20 tipis for lategame).
No trace of revrting the ability to build tipis with infantry units which was given to a card for a reason.
No trace of reverting wakina speed which is incredibly lame, especially vs maces and strelets.
Quite frankly, why people that don't even play Sioux are deciding what is good for Sioux? I find those changes quite crap both from Sioux and other civs perspective. As a sioux player I'm not happy because you're forcing me to play Sioux just like any other civ. As a player of other civs I'm not happy because I get shitted by speedy wakina and because I can't bank anymore on Sioux main weakness (eco).


Orchard obstruction radius was there for a reason. Among the few weaknesses of Japan it was a legit one.


I must completely agree with garja on this one
Image
When I win, it's with homo, illegal and wrong strats.
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Sierra Leone SirCallen
Jaeger
Posts: 4612
ESO: s̶i̶r̶m̶u̶ Butifle

09 Feb 2018, 01:24

Yeah! Make Sioux shit again!
ok im sick of LARPing -- i've retired my badge
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Peru Hidddy_
Dragoon
Posts: 264
ESO: Hidalgito
Location: Miami, Florida, USA

09 Feb 2018, 03:39

How were they shit before though? BSOP would win all the time with them in tourneys and even beat H2O with them in the finals (twice i believe)
Russia 6th starting vil or I _Riot
Jesus3 is my moral compass
Marco1698 :love:
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Finland somppukunkku
Howdah
Donator 02
Posts: 1561

09 Feb 2018, 10:01

SirCallen wrote:Yeah! Make Sioux shit again!

They were never shit.

Just now sioux is stupid and more broken than before, you can't even rush them. Everygame you only gotta prepare to take shitpile of cav and usain bolts wakinas to your base.
Image
When I win, it's with homo, illegal and wrong strats.
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Brazil lemmings121
Howdah
Posts: 1893
ESO: lemmings121

09 Feb 2018, 10:09

stimpack wakina op
#BTE
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New Zealand zoom
Gendarme
Posts: 7086
ESO: Funnu
Location: Ramadanistan

09 Feb 2018, 20:58

somppukunkku wrote:
SirCallen wrote:Yeah! Make Sioux shit again!

They were never shit.

Just now sioux is stupid and more broken than before, you can't even rush them. Everygame you only gotta prepare to take shitpile of cav and usain bolts wakinas to your base.
That's exactly what these changes address. Please think about it.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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Czech Republic EAGLEMUT
ESOC Dev Team
Donator 04
Posts: 2139
ESO: EAGLEMUT
Location: [WPact]

11 Feb 2018, 21:07

Image

Third Beta iteration rolled out. This is likely to be the last iteration before live release.

EP 4.2.0.0 Beta3 [2018-02-11]
changelog since EP 4.2.0.0 Beta2

ESOC Standard Supremacy Patch
- EP: Adjusted Cherry Orchard and Mango Grove placement obstruction radius to make them replaceable on the same spot. Added visual indication of obstruction radius.
- ESOC Malaysia: fixed an issue where the homecity water flag would not spawn for a player. Adjusted resource balance.
- ESOC Wadmalaw: fixed an issue where livestock would not spawn for a player.
- ESOC Paralel Rivers: adjusted resource balance, removed gold mines from the map.
- ESOC Great Basin: slightly increased number of treasures on the map.
- EP: Wakina speed reverted to 4 (down from 4.5).
- EP: Fixed Tomahawk's ability to build after sending Battlefield Construction.
- EP: Fixed Veteran Abus Gun tech to increase range properly for Stagger/Defend mode.

ESOC Treaty Patch
- TRP: Adjusted Cherry Orchard and Mango Grove placement obstruction radius to make them replaceable on the same spot. Added visual indication of obstruction radius.

Anti-cheat
- Expanded logging functionality.

Installer
- Custom ESOC map images are now also installed for use outside of EP.
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Serbia Atomiswave
Lancer
Posts: 750

11 Feb 2018, 21:53

When can we expect official release?
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Czech Republic EAGLEMUT
ESOC Dev Team
Donator 04
Posts: 2139
ESO: EAGLEMUT
Location: [WPact]

11 Feb 2018, 22:33

Atomiswave wrote:When can we expect official release?

Probably in a couple hours, unless someone finds an issue with the Beta that would need fixing.
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Netherlands momuuu
Ninja
Posts: 12870
Location: Utrecht, The Netherlands

12 Feb 2018, 16:02


"When life give you incompetence, participate in the betting" - Jerom, winner of autumn betting, 2016
"but wer eyiu playig a gainst someone as magnificent as jerom? thats wha ti thogutb jerom is a beaaitful human being"- Mr_Bramboy
No Flag optimusprime
Skirmisher
Posts: 147

16 Feb 2018, 21:55

@zoom 24/7 aoe thug life

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