Marathan Catamarans

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Poland pecelot
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Marathan Catamarans

Post by pecelot »

viewtopic.php?f=80&t=4751&p=182539#p182539

pecelot wrote:
umeu wrote:No, whenever catamarans attack, they use their ranged attack. Canoes however use their siege attack. Hence canoes are good and catamarans are totally crap.

That's not entirely true. Canoes deal siege damage to building, obviously, and other warships, whereas land units they attack with their normal range damage. Catamarans, on the other hand, do the same with the exception of a normal ranged attack against other vessels. In a way then they are not totally crap, although in some sea action they fall back quickly, unless mirrored, which is almost always the case, as they don't see that much usage apart from some early brawls on Indonesia/Honshu. :ship: :ship: :ship:


umeu wrote:Well im talking about sea combat, the only thing theyre meant for and good at cuz they lack range to do what frigs do. And also the only reason caravels etc are god at defending vs land is their high rr and attack of siege dmg type. Canoes are good at fighting water cuz they are cheap but with high dmg. Catamarans cost the same and have same stats but they dont do siege dmg in battle unless actually sieging. So this just makes them totally useless. There is literally no point to make them in a game thats not already over.


I concede, they're totally useless at sea. Can their ranged attack be changed to do some actual damage to warships? Maybe just change it to siege attack?
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Re: Marathan Catamarans

Post by deleted_user0 »

ye if u change it to siege, they are identical to canoes. and canoes are pretty good.
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Re: Marathan Catamarans

Post by yemshi »

Out of curiosity would hand attack canoes with double the ROF be op?
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Re: Marathan Catamarans

Post by Amsel_ »

yemshi wrote:Out of curiosity would hand attack canoes with double the ROF be op?

It sounds pretty OP, assuming there's no difference in cost. You're dishing out twice the damage as a normal canoe, which is already very strong. The hand attack thing is bad because you won't be able to leverage your fleet for land control; however, I'd wager it's better on the water. Normal ships can't do that much damage to your fleet while you're charging your canoes at him, so it definitely doesn't justify doubling the attack.

It might be interesting if it were rebranded as a "grappling hook ship." It latches onto a ship, immobilizing it, and inflicting a small amount of damage. The ship it's attacking can't fire back, so it necessitates having another ship to help you. It would definitely need to have a low build limit though.
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Re: Marathan Catamarans

Post by pecelot »

@zoom @Goodspeed @EAGLEMUT EP gods plz look at dis
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Re: Marathan Catamarans

Post by EAGLEMUT »

Sounds like an easy change if the balance team agrees with it.
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Re: Marathan Catamarans

Post by zoom »

I'm just a pawn.
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Re: Marathan Catamarans

Post by deleted_user »

zoom wrote:I'm just a pawn.

Don't humble yourself. Give pens default access to cows.

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