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Czech Republic EAGLEMUT
ESOC Dev Team
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ESO: EAGLEMUT
Location: [WPact]

07 May 2018, 16:40

See the EP Beta FAQ for general information about EP Beta and details on how to participate.

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EP 5.0.0.0 Beta4 [2018-05-19]
combined changelog since EP 4.2.1.1

ESOC Patch changes
- Added UHC Plugin support (see explanation below).
- Changed default diplomacy stance to Enemy in diplomacy mode.
- The "Sandbox" difficulty setting has been renamed to "Observer Mode / Sandbox".

ESOC Patch bug fixes & ESOC Treaty Patch bug fixes
- EP/ETP: Increased minimum orchard distance from TC by 2 (now same as on RE).
- EP/ETP: Fixed Tomahawk ability to build after sending Battlefield Construction.
- ETP: Fixed Iroquois War Hut BB Lacrosse to increase the range of Tomahawks.
- EP: Monitor XP bounties reduced from 100 to 80.
- EP: Fixed the rescued native eagle warrior to have proper attack tactics.
- EP: Added +4 LOS to Travois builder in order to allow dock placement.

ESOC Patch map changes
- ESOC Colorado player spawn locations and terrain adjusted.
- ESOC Bonnie Springs now always spawns the version with small neutral town in its center. Revised number of hunts and trees on the map.
- Fixed ESOC Gran Chaco minimap thumbnail image.
- Converted the following maps to UIx (see explanation below): ESOC Arkansas, ESOC Kamchatka, ESOC Hudson Bay, ESOC Gran Chaco, ESOC Tibet, ESOC Manchuria

ESOC Treaty Patch map changes
- Added minimap thumbnail images for all special Treaty Patch maps.

EP Anti-cheat
- Added detection of a hack involving market trade.
- Protect UHC plugin files from external modifications and disallow external plugins.

ESOC Patch balance changes

General
- "Schooners" shipment: Fishing Boat train-time reduction increased to 40% (up from 20%)

British
- Manor cost increased to 140w (up from 135w; bounties recalculated accordingly)

Chinese
- “Old Han Reforms” shipment improved to 50% Old Han banner-army attack & hitpoints and a 20% unit cost-increase (down from 25% cost-increase)

Dutch
- Bank cost reverted to 350f-350w (up from 300f-350w), XP bounties recalculated accordingly to 140/280

Germans
- "Lipizzaner Cavalry" shipment increased to +25% Uhlan attack & hitpoints (up from 15%)

Indians
- House cost increased to 60w (up from 50w); Bounties recalculated accordingly
- Sowar cost reverted to 80f-80c (up from 75f-75c); Bounties recalculated accordingly

Iroquois
- “Crates of 100 Food, 100 Wood, and 100 Coin" INFINITE shipment increased to 200f, 100w, 100c
- "Crates of 200 Food, 200 Wood, and 200 Coin" shipment increased to 400f, 200w, 200c

Japanese
- Shogun Tokugawa hitpoints-aura decreased to +10% (down from 20%)
- “Way of the Bow” shipment reverted to +2 Yumi range and +15% hitpoints (up from +2 Yumi range)

Sioux
- War Chief “heavy cavalry” unit-tag added
- Teepee gather-rate aura reduced to 3% (down from 4%)
- Teepee hitpoints decreased to 600 (down from 800)
- Teepee attack and hitpoints auras range reduced to 18 (down from 24)
- Teepee minimum placement-range reverted (removed)
- “Aggressive Policy” shipment now sets gather-rate aura to 5% (down from 6%)
- “Mustangs” shipment reverted to -10% cavalry cost (down from 15%)


Image

EP 5.0.0.0 Beta4 [2018-05-19]

First off, what's the UHC? UHC is a community project by kangcliff and danielpereira, aiming to "unhardcode" parts of the AoE3 engine, make more things configurable than what has ever been possible before, add new features to the engine, fix bugs, that sort of stuff: https://github.com/danielpereira/AoE3UnHardcoded
In the past, we've collaborated with UHC when they made the extended teams patch, which is included in current EP. However, UHC opens up many more possibilities than just that, and it is time we take advantage of them. Now, let's take a look at what those possibilities are.


UHC Plugin system
Through the UHC Plugin system, we gain access to an environment where the entire set of AoE3 engine functions is available to utilize for either creating new functionalities, or exporting existing functionalities into a scope where they were not available before.

What does exporting functionalities mean exactly? Well, the way it works there are different sets of functions for various scopes of the game such as UI design scope, AI design scope, map generation scope and so on. With UHC we can easily export functions from one scope to another where such functionality was previously missing and impossible to replicate. First area we plan to utilize this for is improving the way Observer UI maps work as well as the Observer UI itself.

Custom cheat codes
One feature of the plugin system is the option to easily implement new cheat codes into the game. At first, this might not sound very useful; aren't we trying to block cheats, after all? Well, here we're talking about "regular" cheats which can only be used in singleplayer or when they are specifically allowed in the multiplayer room, just like the other built-in ones; "x marks the spot" and so on.
What does this bring to the table:
- just giving more fun things to the players
- we can create cheats that help speed up development and testing of maps or game changes
- we can utilize this in certain competitions and have "design your own cheat code" be amongst the prizes, or perhaps have small competitions entirely centered around designing the most fun new cheat code

UIx map project
Saving the best for last, something I'm personally most excited about; I call it the "UIx map project". The idea here is to overhaul how we handle Observer UI maps in a big way. On the ESOC Patch, all maps are to be progressively converted into "UIx" maps which support both observer mode and regular play. These will be included in the "official" dropdown list of preinstalled maps on EP and functionally replace both the previous version of a map on this list (ex. ESOC Arkansas) as well as the custom UI map version which is currently downloaded separately as a custom map (ex. UI 2.2c ESOC Arkansas). On a UIx map, observer mode will be activated by selecting "Sandbox" difficulty when hosting a game room (Sandbox will also be renamed on EP to make this clearer). Other than this, the observer mode works the same way as before by selecting FFA for 1v1 matches and so on.

As the UIx maps use features implemented through UHC plugin system, manually copying them as-is onto official RE patch will not be possible (map will crash on load). For usage of ESOC maps on non-ESOC patches, we will continue to generate hardcoded versions of the maps with observer mode permanently disabled (ex. ESOC Arkansas) and permanently enabled (ex. UI 2.2 ESOC Arkansas).

Why are we doing this at all, what are the benefits?
- The custom map system is extremely clunky to use during ESOC competitions, causing massive delays and headaches to both participants and admins due to all players needing to obtain the same version of the map. The p2p system of sharing custom maps on ESO is often slow or outright bugs out and requires players to jump through hoops to get the correct map version.
- All changes to map scripts essentially need to be implemented twice with the old system, which often causes inconsistency when UI map version is ahead of non-UI version or the opposite. This is both causing confusion to the players and requires more work from the devs/mapmakers.
- Using the custom map system at all opens up ESOC competitions to additional security vulnerabilities.
- Once finished, this change will allow players to utilize mapsets for play on randomized maps in Observer UI mode.
- It will be easier to implement special non-RE-compatible features on maps and add fallbacks for them (ex. custom trees on ESOC Iowa).

That's it for the intro, now for where we are in terms of actual progress:

UHC Plugin progress
- kangcliff of UHC team patched EP to add support of the UHC Plugin system, along with providing a special UHC version that is compatible with EP's modified executables
- ESOC's own UHC Plugin is prepared with the changes needed for UIx maps, changes for Aizamk to implement new UI features, as well as the following newly implemented cheat codes:
name spoilers only

name and effect spoilers


UIx progress
The process of converting maps to UIx entails essentially merging the old UI version with the non-UI version and wrapping UI-specific code in conditional statements. I've also been checking each map for runtime errors using the RMS debugger and fixing those - this should cause smoother map loading and prevent some random bugs in how the maps spawn. The merging will notably enable KotH functionality in observer mode on maps where that change was not yet ported to UI version before.

List of converted maps:
UIx ESOC Arkansas
UIx ESOC Kamchatka
UIx ESOC Hudson Bay
UIx ESOC Gran Chaco
UIx ESOC Tibet
UIx ESOC Manchuria


changelog since EP 5.0.0.0 Beta2

ESOC Patch
- Added UHC Plugin support (see explanation above).
- Changed default diplomacy stance to Enemy in diplomacy mode.
- The "Sandbox" difficulty setting has been renamed to "Observer Mode / Sandbox".

ESOC Patch map changes
- Fixed gaia unit selection bug on ESOC Bonnie Springs.
- Fixed ESOC Gran Chaco minimap thumbnail image.
- Converted the following maps to UIx (see explanation above): ESOC Arkansas, ESOC Kamchatka, ESOC Hudson Bay, ESOC Gran Chaco, ESOC Tibet, ESOC Manchuria

ESOC Treaty Patch map changes
- Added minimap thumbnail images for all special Treaty Patch maps.

Anti-cheat
- Protect UHC plugin files from external modifications and disallow external plugins.

Image

EP 5.0.0.0 Beta2 [2018-05-08] (no changes in Beta3, only rebuilt patch)
changelog since EP 5.0.0.0 Beta1

ESOC Patch
- EP: bank XP bounties recalculated to 140/280.
- EP: added +4 LOS to Travois builder in order to allow dock placement.

Image

EP 5.0.0.0 Beta1 [2018-05-07]
changelog since EP 4.2.1.1

ESOC Patch bug fixes & ESOC Treaty Patch bug fixes
- EP/ETP: Increased minimum orchard distance from TC by 2 (now same as on RE).
- EP/ETP: Fixed Tomahawk ability to build after sending Battlefield Construction.
- ETP: Fixed Iroquois War Hut BB Lacrosse to increase the range of Tomahawks.
- EP: Monitor XP bounties reduced from 100 to 80.
- EP: Fixed the rescued native eagle warrior to have proper attack tactics.

ESOC Patch map changes
- ESOC Colorado player spawn locations and terrain adjusted.
- ESOC Bonnie Springs now always spawns the version with small neutral town in its center. Revised number of hunts and trees on the map.

EP Anti-cheat
- Added detection of a hack involving market trade.

ESOC Patch balance changes

General
- "Schooners" shipment: Fishing Boat train-time reduction increased to 40% (up from 20%)

British
- Manor cost increased to 140w (up from 135w; bounties recalculated accordingly)

Chinese
- “Old Han Reforms” shipment improved to 50% Old Han banner-army attack & hitpoints and a 20% unit cost-increase (down from 25% cost-increase)

Dutch
- Bank cost reverted to 350f-350w (up from 300f-350w)

Germans
- "Lipizzaner Cavalry" shipment increased to +25% Uhlan attack & hitpoints (up from 15%)

Indians
- House cost increased to 60w (up from 50w); Bounties recalculated accordingly
- Sowar cost reverted to 80f-80c (up from 75f-75c); Bounties recalculated accordingly

Iroquois
- “Crates of 100 Food, 100 Wood, and 100 Coin" INFINITE shipment increased to 200f, 100w, 100c
- "Crates of 200 Food, 200 Wood, and 200 Coin" shipment increased to 400f, 200w, 200c

Japanese
- Shogun Tokugawa hitpoints-aura decreased to +10% (down from 20%)
- “Way of the Bow” shipment reverted to +2 Yumi range and +15% hitpoints (up from +2 Yumi range)

Sioux
- War Chief “heavy cavalry” unit-tag added
- Teepee gather-rate aura reduced to 3% (down from 4%)
- Teepee hitpoints decreased to 600 (down from 800)
- Teepee attack and hitpoints auras range reduced to 18 (down from 24)
- Teepee minimum placement-range reverted (removed)
- “Aggressive Policy” shipment now sets gather-rate aura to 5% (down from 6%)
- “Mustangs” shipment reverted to -10% cavalry cost (down from 15%)
User avatar
Czech Republic EAGLEMUT
ESOC Dev Team
Donator 04
Posts: 2372
ESO: EAGLEMUT
Location: [WPact]

07 May 2018, 16:40

-- RESERVED --
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Serbia Atomiswave
Lancer
Posts: 763

07 May 2018, 17:08

Again no changes to Russia, I am baffled....
User avatar
Netherlands momuuu
Ninja
Posts: 13236
Location: Utrecht, The Netherlands

07 May 2018, 17:22

Finally changes to british.

Nice to see a good amount of random game design-altering changes into the mix too. Still refusing to remove dutch's 5th bank for arbitrary reasons.

"When life give you incompetence, participate in the betting" - Jerom, winner of autumn betting, 2016
"but wer eyiu playig a gainst someone as magnificent as jerom? thats wha ti thogutb jerom is a beaaitful human being"- Mr_Bramboy
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France [Armag] diarouga
Gendarme
Posts: 6228
Location: France

07 May 2018, 17:26

Atomiswave wrote:Again no changes to Russia, I am baffled....

They're ok.
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France [Armag] diarouga
Gendarme
Posts: 6228
Location: France

07 May 2018, 17:27

momuuu wrote:Finally changes to british.

Nice to see a good amount of random game design-altering changes into the mix too. Still refusing to remove dutch's 5th bank for arbitrary reasons.

Dutch eco is just bad without the 5th bank.
We're hopping that the cost change will make Dutch slower, whithout affecting their booming potential.
Venezuela Hazza54321
Jaeger
Posts: 4071

07 May 2018, 17:29

step in the right direction
Venividivici_w: i heard h20 signed up last minute. Prob waited for roby not signing up so he wouldnt get smashed again
My recently started youtube channel: https://www.youtube.com/channel/UChh6jN ... 15ZhFONCBg
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Italy Garja
ESOC Maps Team
Donator 02
Posts: 5484
ESO: Garja

07 May 2018, 17:34

One foot in the right direction one foot to the opposite way.
Greece tedere12
Jaeger
Posts: 2797
ESO: Tedere12
Location: Greece
Game: AoE Online
GameRanger Id: 4253320

07 May 2018, 17:37

Im pleased with these changes. Still would like to see the russian vill batch cost 255f.
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New Zealand zoom
Gendarme
Posts: 7295
ESO: Funnu
Location: Ramadanistan

07 May 2018, 18:06

momuuu wrote:Finally changes to british.

Nice to see a good amount of random game design-altering changes into the mix too. Still refusing to remove dutch's 5th bank for arbitrary reasons.
What are you talking about, now?

Also, Goodspeed gives his regards:

Goodspeed wrote:
Garja wrote:Why? Because you're too lazy to reread my post and interpret it?
Remove 5th bank, buff vill card. It's that simple. Since "someone" wants Dutch to have more eco than just 4 bank and a 4v card.
Yes they need it because the changes in the meta, most importantly the rise of the TP, have allowed for other civs to make more eco investments. Dutch, being unable to contest a TP line, has lagged behind. Without the 5 bank limit, Dutch's advantage in the mid game is effectively gone because their eco is no longer ahead. French used to be afraid of Dutch's 4 bank eco. Now they match it on TP maps.

If Dutch are too strong, which it looks like they are, the best way to fix that is by nerfing banks (in this case simply reverting the cost decrease), not by reducing the limit. It should be obvious to anyone that there's a problem if Dutch are booming to the same (max) number of banks every single game (goodbye build diversity) and still losing, which is the case on RE.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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New Zealand zoom
Gendarme
Posts: 7295
ESO: Funnu
Location: Ramadanistan

07 May 2018, 18:08

Atomiswave wrote:Again no changes to Russia, I am baffled....
tedere12 wrote:Im pleased with these changes. Still would like to see the russian vill batch cost 255f.
Buffing Russians was considered, but eventually decided against, chiefly on two grounds:

1. The civilization's previous overperformance, with the buff.
2. The nerfs made to many other civilizations, on EP as a whole.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
User avatar
Poland pecelot
Retired Contributor
Donator 03
Posts: 8600
ESO: Pezet
Location: Warsaw, Poland

07 May 2018, 18:18

@ypUnitDiscipleAura will not be happy about thish
wołk :food:
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Italy gamevideo113
Lancer
Posts: 531
ESO: gamevideo113

07 May 2018, 18:19

Is it just me or is the OHR change actually worthless?
Interesting changes for iro, questionable changes for sioux. Sioux is being changed too much imo. The other changes seem quite good. Overall i'm happy with what i see :)
Eat pasta, run fasta :love:
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Brazil lemmings121
Howdah
Posts: 1993
ESO: lemmings121

07 May 2018, 18:24

teepee is aoe's terran bunker.

increase 1%, decrease 1%, increase 10hp, reduce 8hp,
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New Zealand zoom
Gendarme
Posts: 7295
ESO: Funnu
Location: Ramadanistan

07 May 2018, 18:36

gamevideo113 wrote:Is it just me or is the OHR change actually worthless?
Interesting changes for iro, questionable changes for sioux. Sioux is being changed too much imo. The other changes seem quite good. Overall i'm happy with what i see :)
It's slight. It only warrants a slight buff, so it makes but slight sense.

Sioux changes are largely reverting from patch 4.2 to 4.0, with a couple of changes built on that, since as you may remember Sioux is considered problematic on 4.0.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
User avatar
Kiribati SirCallen
Gendarme
Posts: 5460

07 May 2018, 18:58

momuuu wrote:Finally changes to british.

Nice to see a good amount of random game design-altering changes into the mix too. Still refusing to remove dutch's 5th bank for arbitrary reasons.

Arbitrary! Surely!
theoretically derive and empirically amend -- the one-size-fits-all approach to approaching everything
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Netherlands Goodspeed
Retired Contributor
Posts: 5821

07 May 2018, 19:10

Yeah we rolled a die and it came up 5. Just be glad it wasn't 1 @momuuu
Whether or not it is clear to you, no doubt the universe is unfolding as it should.
XeeleeFlower wrote:I don't mind open endings as long as the story continues at some point
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New Zealand zoom
Gendarme
Posts: 7295
ESO: Funnu
Location: Ramadanistan

07 May 2018, 19:28

de_stroyed
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
User avatar
Netherlands Goodspeed
Retired Contributor
Posts: 5821

07 May 2018, 19:41

gamevideo113 wrote:Sioux is being changed too much imo.
It's true. This is due to the big changes we made and the lack of testing. Each iteration we are mostly guessing where they will end up on the balance scale. So far we haven't gotten them quite right yet. But we'll get there.

Thanks again @EAGLEMUT for implementing the changes :flowers:
Whether or not it is clear to you, no doubt the universe is unfolding as it should.
XeeleeFlower wrote:I don't mind open endings as long as the story continues at some point
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Serbia Atomiswave
Lancer
Posts: 763

07 May 2018, 19:43

zoom wrote:
Atomiswave wrote:Again no changes to Russia, I am baffled....
tedere12 wrote:Im pleased with these changes. Still would like to see the russian vill batch cost 255f.
Buffing Russians was considered, but eventually decided against, chiefly on two grounds:

1. The civilization's previous overperformance, with the buff.
2. The nerfs made to many other civilizations, on EP as a whole.


255 f vills wasn't the only buff suggested in Russian thread. Most ppl agreed on buffing BH pop, its good change with small impact.
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New Zealand zoom
Gendarme
Posts: 7295
ESO: Funnu
Location: Ramadanistan

07 May 2018, 19:50

I know I agreed on it. Still, the facts I shared with you remain, and they are valid points.

I'm sure the civilization will be buffed in the future, if it is deemed desirable.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
User avatar
Netherlands Goodspeed
Retired Contributor
Posts: 5821

07 May 2018, 19:52

Thing is 255f vills is a very small change. If it took that little to push Russia over the edge, then they must already be competitive. Or, at least, competitive enough to not receive a buff considering other civs got nerfed.
Notice that the only real buff here is Iro, and that is because they have been a very rare sight in tournaments for a long time now. Russia is simply not on the same level of irrelevance. They are often picked and their win rate is high, despite their alleged weakness. They also have it going for them that they are strong on a good number of (lower resource/non-TP) maps, so they can be a little weaker and we will still see them played.

But I'm not ruling out a buff in the future. We just barely decided against it this time around.
Whether or not it is clear to you, no doubt the universe is unfolding as it should.
XeeleeFlower wrote:I don't mind open endings as long as the story continues at some point
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New Zealand zoom
Gendarme
Posts: 7295
ESO: Funnu
Location: Ramadanistan

07 May 2018, 19:55

I wonder how small of a change +5 Blockhouse population is. I'd guess about half as big as -15f Settler batch cost.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
Venezuela Hazza54321
Jaeger
Posts: 4071

07 May 2018, 21:43

let russia overpop like china and be done with it
Venividivici_w: i heard h20 signed up last minute. Prob waited for roby not signing up so he wouldnt get smashed again
My recently started youtube channel: https://www.youtube.com/channel/UChh6jN ... 15ZhFONCBg
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Italy Garja
ESOC Maps Team
Donator 02
Posts: 5484
ESO: Garja

07 May 2018, 22:00

Goodspeed wrote:Thing is 255f vills is a very small change. If it took that little to push Russia over the edge, then they must already be competitive. Or, at least, competitive enough to not receive a buff considering other civs got nerfed.
Notice that the only real buff here is Iro, and that is because they have been a very rare sight in tournaments for a long time now. Russia is simply not on the same level of irrelevance. They are often picked and their win rate is high, despite their alleged weakness. They also have it going for them that they are strong on a good number of (lower resource/non-TP) maps, so they can be a little weaker and we will still see them played.

But I'm not ruling out a buff in the future. We just barely decided against it this time around.

Well, this is sort of popularity approach. There is no prove that Russia was over the edge just like there is no proof that Iro are weak. In fact Iro are probably slightly better than Russia at the moment (maybe besides the direct MU idk, needs more testing).
The fact that they're not played a lot shouldn't mean jack shit. That's totally up to players' preference. With that said, the buff they received is really just a placebo. 400f 200w 200g is hardly usable in any circumstance even with a good imagination. It won't replace any of 600w 5v or 600g in any sorto fo build (colo or FF) and it's inferior in pracical terms to any unit shipment. And then as a 7th choice or so in colonial you just send an upgrade or in any case want the slot saved for an upgrade in case you need it.

zoom wrote:I wonder how small of a change +5 Blockhouse population is. I'd guess about half as big as -15f Settler batch cost.

Trifling from a balance point (will have max 2 BHs in 15 min of 1v1 game) and also ugly from design point (5 pop relates to the 250w cost, 10 pop is the same the value of a house which is 100w).

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