Hotkey Implementation and Camera Angles

Belgium stanleywinston
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Hotkey Implementation and Camera Angles

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Post by stanleywinston »

Now that EP is being taken to another level, are there any possibilities you could fix the 'Agra Fort'-hotkeys? Would it also be possible to be able to implement hotkeys for upgrades such as Market upgrades (HD, PM, GS, GC), barracks hotkeys (veteran, guard, imperial), capitol upgrades, arsenal upgrades? I don't know if it would be possible to create the possibility to hotkey a camera position?

If that would be possible, a lot of useless clicking can be removed :D
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Re: Hotkey Implementation and Camera Angles

Post by Ashvin »

Agra hotkeys fix is available tho viewtopic.php?f=65&t=10722
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Czech Republic EAGLEMUT
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Re: Hotkey Implementation and Camera Angles

Post by EAGLEMUT »

Adding new hotkey options to the regular hotkey window is possible, but carries one huge issue with it; the file where hotkeys are saved is currently shared with RE and any kind of new option there will render RE unusable (freeze on load).
We're thinking of how to best solve this, perhaps by introducing a separate hotkey interface for the extra options, which would save them in con file as shown in the example linked by Ashvin.
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Re: Hotkey Implementation and Camera Angles

Post by Kaiserklein »

Hotkeys are for pussies
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Re: Hotkey Implementation and Camera Angles

Post by deleted_user0 »

the hotkeys for pussies are C and G.
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Re: Hotkey Implementation and Camera Angles

Post by [Armag] diarouga »

Camera position wouldn't be very useful in aoe3 since the resources move unlike in sc2 so I do'nt know if it's necessary.
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Re: Hotkey Implementation and Camera Angles

Post by UpMySleeves »

[Armag] diarouga wrote:Camera position wouldn't be very useful in aoe3 since the resources move unlike in sc2 so I do'nt know if it's necessary.


idk man, sometimes you just wanna take a peek behind a tree of up a vills skirt ^^

I do like the idea of adding some hotkeys for upgrades.
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Re: Hotkey Implementation and Camera Angles

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Post by dicktator_ »

I would also like a hotkey for resigning, if possible.
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Re: Hotkey Implementation and Camera Angles

Post by rsy »

dicktator_ wrote:I would also like a hotkey for resigning, if possible.

alt f4 works for that already doesnt it?
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Re: Hotkey Implementation and Camera Angles

Post by supernapoleon »

I need one for oos
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Re: Hotkey Implementation and Camera Angles

Post by stronk »

stanleywinston wrote:Now that EP is being taken to another level, are there any possibilities you could fix the 'Agra Fort'-hotkeys? Would it also be possible to be able to implement hotkeys for upgrades such as Market upgrades (HD, PM, GS, GC), barracks hotkeys (veteran, guard, imperial), capitol upgrades, arsenal upgrades? I don't know if it would be possible to create the possibility to hotkey a camera position?
If that would be possible, a lot of useless clicking can be removed :D

horrible idea
why dont you change everything so people who come from RE have no chance of identyfieing with the patch at all
give that guy a manual
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Re: Hotkey Implementation and Camera Angles

Post by Garja »

Do you seriously need hotkeys for upgrades? Yout hit them once per game and you already select the building with a hotkey. I don't see how that would add anything to the game.
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Re: Hotkey Implementation and Camera Angles

Post by EAGLEMUT »

stronk wrote:
stanleywinston wrote:Now that EP is being taken to another level, are there any possibilities you could fix the 'Agra Fort'-hotkeys? Would it also be possible to be able to implement hotkeys for upgrades such as Market upgrades (HD, PM, GS, GC), barracks hotkeys (veteran, guard, imperial), capitol upgrades, arsenal upgrades? I don't know if it would be possible to create the possibility to hotkey a camera position?
If that would be possible, a lot of useless clicking can be removed :D

horrible idea
why dont you change everything so people who come from RE have no chance of identyfieing with the patch at all

Just nonsense. People from RE obviously wouldn't despise having more hotkey options, especially if it's implemented in a way akin to what I outlined above - which would work for RE as well.
People are already using these hotkeys on RE, they are just "hard" to set up since it requires manually defining them in config instead of a graphical interface.
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Re: Hotkey Implementation and Camera Angles

Post by stronk »

EAGLEMUT wrote:
stronk wrote:
stanleywinston wrote:Now that EP is being taken to another level, are there any possibilities you could fix the 'Agra Fort'-hotkeys? Would it also be possible to be able to implement hotkeys for upgrades such as Market upgrades (HD, PM, GS, GC), barracks hotkeys (veteran, guard, imperial), capitol upgrades, arsenal upgrades? I don't know if it would be possible to create the possibility to hotkey a camera position?
If that would be possible, a lot of useless clicking can be removed :D

horrible idea
why dont you change everything so people who come from RE have no chance of identyfieing with the patch at all

Just nonsense. People from RE obviously wouldn't despise having more hotkey options, especially if it's implemented in a way akin to what I outlined above - which would work for RE as well.
People are already using these hotkeys on RE, they are just "hard" to set up since it requires manually defining them in config instead of a graphical interface.

why don't you implent delete all wall pillars hotkey? Why don't you implent market ui? Why don't you implent moesbar ui? People are using these tools on RE anyway
give that guy a manual
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Re: Hotkey Implementation and Camera Angles

Post by InsectPoison »

stronk wrote:
EAGLEMUT wrote:
Show hidden quotes

Just nonsense. People from RE obviously wouldn't despise having more hotkey options, especially if it's implemented in a way akin to what I outlined above - which would work for RE as well.
People are already using these hotkeys on RE, they are just "hard" to set up since it requires manually defining them in config instead of a graphical interface.

why don't you implent delete all wall pillars hotkey? Why don't you implent market ui? Why don't you implent moesbar? People are using these tools on RE anyway

Pls fix your signature
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Re: Hotkey Implementation and Camera Angles

Post by stronk »

InsectPoison wrote:
stronk wrote:
Show hidden quotes

why don't you implent delete all wall pillars hotkey? Why don't you implent market ui? Why don't you implent moesbar? People are using these tools on RE anyway

Pls fix your signature

why? It's a quote
give that guy a manual
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Re: Hotkey Implementation and Camera Angles

Post by InsectPoison »

stronk wrote:
InsectPoison wrote:
Show hidden quotes

Pls fix your signature

why?

Cos its messed up
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Re: Hotkey Implementation and Camera Angles

Post by stronk »

InsectPoison wrote:
stronk wrote:
Show hidden quotes

why?

Cos its messed up

Nah, stopp trolling. Kaiser told me how to set it up and you can't rly do mistakes with setting up quotes lol
give that guy a manual
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Re: Hotkey Implementation and Camera Angles

Post by InsectPoison »

stronk wrote:
InsectPoison wrote:
Show hidden quotes

Cos its messed up

Nah, stopp trolling. Kaiser told me how to set it up and you can't rly do mistakes with setting up quotes lol

Does this look normal to you?
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Re: Hotkey Implementation and Camera Angles

Post by stronk »

InsectPoison wrote:
stronk wrote:
Show hidden quotes

Nah, stopp trolling. Kaiser told me how to set it up and you can't rly do mistakes with setting up quotes lol

Does this look normal to you?
Image

oh it looks like that for you as well?
give that guy a manual
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Re: Hotkey Implementation and Camera Angles

Post by InsectPoison »

stronk wrote:
InsectPoison wrote:
Show hidden quotes

Does this look normal to you?
Image

oh it looks like that for you as well?

Yeah
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Re: Hotkey Implementation and Camera Angles

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Post by Googol »

supernapoleon wrote:I need one for oos
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lol wtf thats a secret hotkey everyone knows press alt+f4 ingame works instantly.
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Re: Hotkey Implementation and Camera Angles

Post by Mitoe »

rsy wrote:
dicktator_ wrote:I would also like a hotkey for resigning, if possible.

alt f4 works for that already doesnt it?

Yeah but then you can't flame your opponent for being so "good" at the game. :(
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Re: Hotkey Implementation and Camera Angles

Post by stanleywinston »

@Garja it's just the possibility that i would like to have. I'm not saying it's going to be useful for all players :).
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Re: Hotkey Implementation and Camera Angles

Post by momuuu »

In theory one can abuse the moesbar engine to create a macro that spawns an invisible unit and then adds that to a control group. It would mean you can't use 10 control groups, but one less for each camera control group you add.

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