ESOC Patch suggestions, comments and discussion

User avatar
Netherlands Bachscharfschütze
Skirmisher
Posts: 108
Joined: Nov 28, 2017
ESO: michel103

Re: ESOC Patch suggestions, comments and discussion

Post by Bachscharfschütze »

bigsmoke wrote:die to skirms and cannon / cavalry easily

haha
''brits c'est vraiment une civ de fdp''
- Kaiserklein, 2018
No Flag helln00
Howdah
Posts: 1410
Joined: Jan 28, 2017
ESO: helln00

Re: ESOC Patch suggestions, comments and discussion

Post by helln00 »

Hi long time lurker around here but I just wanted to throw an idea that I have had about Native Tps, which are rarely used in games besides Nootka rushes as I can see them.

Since they are effectively resource drains for the player, how about we give them a small Xp trickle to compensate, like how otto mosque gives an xp trickle. Since I want all TPs to remain the same and not be differentiated, what I suggest is to make all TPs have the same xp trickle, but then adjust the amount of xp it gets at every pass to make it the same as before. The end result should be that the native TP gives less xp then a resource TP. This would also make ATP strat on a non resource TP map potentially not a dead investment as well and when you have both, ATP still gives you a benefit even after all the resource TP have been taken.
User avatar
Italy Garja
Retired Contributor
Donator 02
Posts: 9729
Joined: Feb 11, 2015
ESO: Garja

Re: ESOC Patch suggestions, comments and discussion

Post by Garja »

Nat posts are there for another purpose than getting xp.
Image Image Image
User avatar
Germany yemshi
Jaeger
Posts: 2311
Joined: Jun 3, 2015
ESO: yemshi
Location: Germany

Re: ESOC Patch suggestions, comments and discussion

Post by yemshi »

Yeah agree. Most nats are viable if the TP is in a decent spot. They are just underused.
No Flag deleted_user
Ninja
Posts: 14364
Joined: Mar 26, 2015

Re: ESOC Patch suggestions, comments and discussion

Post by deleted_user »

yemshi wrote:Yeah agree. Most nats are viable if the TP is in a decent spot. They are just underused.

I wouldn't say that at all.
User avatar
Germany yemshi
Jaeger
Posts: 2311
Joined: Jun 3, 2015
ESO: yemshi
Location: Germany

Re: ESOC Patch suggestions, comments and discussion

Post by yemshi »

Why?
No Flag deleted_user
Ninja
Posts: 14364
Joined: Mar 26, 2015

Re: ESOC Patch suggestions, comments and discussion

Post by deleted_user »

yemshi wrote:Why?

Why would you say most are viable?
User avatar
Sweden Gendarme
Gendarme
Donator 03
Posts: 5132
Joined: Sep 11, 2016
ESO: Gendarme

Re: ESOC Patch suggestions, comments and discussion

  • Quote

Post by Gendarme »

This makes me wonder why SirCallen liked this post: viewtopic.php?p=249679#p249679
Pay more attention to detail.
User avatar
Germany yemshi
Jaeger
Posts: 2311
Joined: Jun 3, 2015
ESO: yemshi
Location: Germany

Re: ESOC Patch suggestions, comments and discussion

Post by yemshi »

Basically.
User avatar
India rsy
Jaeger
Donator 01
Posts: 2202
Joined: Feb 27, 2015
Location: Lashka

Re: ESOC Patch suggestions, comments and discussion

Post by rsy »

The difference is one is aizamk's post from August and the other yemshi's post. Opinions can change from day to day sir and plus that's aiz one simply doesn't disagree with him.

As for nats being viable I don't see any real points from either parties here. Would love to see more nat play and strategies on how to use nats/which ones to use. Not very experienced at using them myself other than the normal made 10 nootkas burned a building stuff. Makes me sad especially since there's a lot of nice techs on a lot of the nat tps too
User avatar
Italy Garja
Retired Contributor
Donator 02
Posts: 9729
Joined: Feb 11, 2015
ESO: Garja

Re: ESOC Patch suggestions, comments and discussion

Post by Garja »

Viable or not they're not supposed to give xp.
Image Image Image
User avatar
United States of America Amsel_
Howdah
Posts: 1855
Joined: Jan 29, 2018
ESO: The_Amsel

Re: ESOC Patch suggestions, comments and discussion

Post by Amsel_ »

In some build orders it's more efficient to buy resources at the market than it is to gather those resources. That gave me an idea: What if having a trading post improved the efficiency of buying and selling resources at the market? Native TPs could have some extra functionality by giving them an even bigger boost to your ability to buy wood efficiently. I think it'd be a neat feature, but its usefulness is questionable.
User avatar
Portugal Kazamkikaz
Dragoon
Posts: 306
Joined: Dec 27, 2017
ESO: Kazamkikaz
Location: Braga

Re: ESOC Patch suggestions, comments and discussion

Post by Kazamkikaz »

Amsel_ wrote:In some build orders it's more efficient to buy resources at the market than it is to gather those resources. That gave me an idea: What if having a trading post improved the efficiency of buying and selling resources at the market? Native TPs could have some extra functionality by giving them an even bigger boost to your ability to buy wood efficiently. I think it'd be a neat feature, but its usefulness is questionable.

u hv advanced market or what ever is the name change sell and buy factor in your favor
My Youtube channel

"If you can't win the fight
don't take the fight"-Aizamk 2016
User avatar
Germany yemshi
Jaeger
Posts: 2311
Joined: Jun 3, 2015
ESO: yemshi
Location: Germany

Re: ESOC Patch suggestions, comments and discussion

Post by yemshi »

That's the name of the card, yes.
But he probably doesn't intend to send it. Buying wood with coin is already so effective that you simply have to do until a certain point: for the first 300w you buy you even GAIN resources. Up until 600w in total or so you should/can trade. If you intend to need more wood gather or ship it.
User avatar
Italy gamevideo113
Howdah
Posts: 1899
Joined: Apr 26, 2017
ESO: gamevideo113

Re: ESOC Patch suggestions, comments and discussion

Post by gamevideo113 »

Amsel_ wrote:In some build orders it's more efficient to buy resources at the market than it is to gather those resources. That gave me an idea: What if having a trading post improved the efficiency of buying and selling resources at the market? Native TPs could have some extra functionality by giving them an even bigger boost to your ability to buy wood efficiently. I think it'd be a neat feature, but its usefulness is questionable.

Trading posts don't need more functions. If anything, we could look into the HC cards for natives.
[Some people aspire to be pr30+, some people aspire to have fun, and some people aspire to play 3v3 Deccan.] - vividlyplain - 2019 Who (nationality) rape ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
France Kaiserklein
Pro Player
Posts: 10278
Joined: Jun 6, 2015
Location: Paris
GameRanger ID: 5529322

Re: ESOC Patch suggestions, comments and discussion

Post by Kaiserklein »

yemshi wrote:That's the name of the card, yes.
But he probably doesn't intend to send it. Buying wood with coin is already so effective that you simply have to do until a certain point: for the first 300w you buy you even GAIN resources. Up until 600w in total or so you should/can trade. If you intend to need more wood gather or ship it.

It's not that efficient. With a standard euro civ, you often have gang saw and placer mines, so you probably around 5-10 VS when buying wood compared to chopping it. You also don't need to move your vils from coin to wood to do that so it's another couple VS saved. But at the end of the day, it also depletes your coin mines. If you buy 600w as you mentioned, it's gonna cost 750g+ of your gold. That can be dangerous for a lot of civs
Image
Image
Image
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
User avatar
Germany yemshi
Jaeger
Posts: 2311
Joined: Jun 3, 2015
ESO: yemshi
Location: Germany

Re: ESOC Patch suggestions, comments and discussion

Post by yemshi »

Who doesn't sell enourmous amounts fo res at some point in a game?
Australia Hazza54321
Pro Player
Winter Champion 2020 x2Donator 01
Posts: 8049
Joined: May 4, 2015
ESO: PrinceofBabu

Re: ESOC Patch suggestions, comments and discussion

Post by Hazza54321 »

Reduce envoy train time pls
User avatar
Kiribati princeofcarthage
Retired Contributor
Posts: 8861
Joined: Aug 28, 2015
Location: Milky Way!

Re: ESOC Patch suggestions, comments and discussion

Post by princeofcarthage »

Hazza54321 wrote:Reduce envoy train time pls
or Maybe make them trainable at same time from tc like you can cougars ^_^
Fine line to something great is a strange change.
France Kaiserklein
Pro Player
Posts: 10278
Joined: Jun 6, 2015
Location: Paris
GameRanger ID: 5529322

Re: ESOC Patch suggestions, comments and discussion

  • Quote

Post by Kaiserklein »

Move bastion to age 3. Nerf its effect to bring walls somewhere around 5k hp or something, and reduce its cost. Add an imperial walls upgrade for super late game and team to bring them to the current 7500 hp or whatever.
Cause idk why you would need only one upgrade, available in colo, to get an extra 400% hp to your walls...
Image
Image
Image
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
User avatar
Poland pecelot
Retired Contributor
Donator 03
Posts: 10459
Joined: Mar 25, 2015
ESO: Pezet

Re: ESOC Patch suggestions, comments and discussion

Post by pecelot »

because it costs so much ¯\_(ツ)_/¯
but I like the idea
User avatar
Italy Garja
Retired Contributor
Donator 02
Posts: 9729
Joined: Feb 11, 2015
ESO: Garja

Re: ESOC Patch suggestions, comments and discussion

Post by Garja »

Just wondering, what if monitors couldn't attack units at all?
Like mortars basically. This way don't need to nerf their special attack that bad.
Image Image Image
User avatar
New Zealand zoom
Gendarme
Posts: 9314
Joined: Apr 26, 2015
ESO: Funnu
Location: New_Sweland

Re: ESOC Patch suggestions, comments and discussion

Post by zoom »

It's an option. Do we want RE Monitors, though?
Australia Hazza54321
Pro Player
Winter Champion 2020 x2Donator 01
Posts: 8049
Joined: May 4, 2015
ESO: PrinceofBabu

Re: ESOC Patch suggestions, comments and discussion

Post by Hazza54321 »

theyre fine as they are now no?
User avatar
New Zealand zoom
Gendarme
Posts: 9314
Joined: Apr 26, 2015
ESO: Funnu
Location: New_Sweland

Re: ESOC Patch suggestions, comments and discussion

Post by zoom »

Hazza54321 wrote:theyre fine as they are now no?
– Monitor cost decreased to 600 wood and 200 coin (down from 800 wood and 200 coin); Long-range Attack ability range decreased to 70 (down from 100) and increased cooldown time to 1 minute 30 seconds (up from 1 minute).

It's either that, or RE Monitors that can't attack units. IDK which is preferable.

Who is online

Users browsing this forum: No registered users and 6 guests

Which top 10 players do you wish to see listed?

All-time

Active last two weeks

Active last month

Supremacy

Treaty

Official

ESOC Patch

Treaty Patch

1v1 Elo

2v2 Elo

3v3 Elo

Power Rating

Which streams do you wish to see listed?

Twitch

Age of Empires III

Age of Empires IV