shaolinstar wrote:Logically rice paddies should cost way more than mills and plantations (>'1200w) because you can alternate food and coin production. I mil(l)itate in favour of a new change that would decrease the plantation''s cost. 400w for plantations seems a reasonable option (I agree with n0eL on that) and 800w for the rice paddy because of the reason I stated above. It''s not like TAD civs couldn''t afford that.
Also I''d like the fp team to fix schooners. 40w is insanely ridiculous !
shaolinstar wrote:Logically rice paddies should cost way more than mills and plantations (>'1200w) because you can alternate food and coin production. I mil(l)itate in favour of a new change that would decrease the plantations cost. 400w for plantations seems a reasonable option (I agree with n0eL on that) and 800w for the rice paddy because of the reason I stated above. Its not like TAD civs couldnt afford that.
Also Id like the fp team to fix schooners. 40w is insanely ridiculous !
Your logic is... lacking.
One Rice Paddy accomodates 10 gatherers' not 20.
Yeah but NO. My logic is quite solid, let me explain : If you are playing a Nilla or a TWC civ and if you want to switch from one resource to another, you have to spend 1200w + walk distance. But yeah I forgot we had to favour TAD civs no matter what. :mean:
incog wrote:I''d like to throw out there that rice paddies don''t gather as quickly as mills or plantations.
It doesn''t matter. You just need them asap. By the time you get your plantation, your enemy will build 2 rice paddies and put 20 f*cking vills on them !
Yes, it is possible that some more RE maps will be fixed. Don't think it's going to happen anytime soon tho. I'd say if anything, Yucatan and Himalaya are the next candidates. It is also possible however than new custom maps will be created and included.
About the rice paddies and plantation cost, it may very well be that the proportion is a bit off, but all the comments that do simple math (800w vs 400w) are simplistic. Not only rice paddies gather slower but TAD civs also need more gold than other civs in colonial.
subzero wrote:I think that nerfing India and China will be bad. I just like to see them original. They aren''t very OP, they are just hard to play and hard to play against.
Ofcourse China is too OP in age 4, so nerf old han reform card.
Maybe if you want to do something for India, just give sepoy 180 HP and nerf urumi HP, buff sowar HP, nerf camel attack card. Maybe make infinite 9 urumi to infinite 8 urumi. Team 5 urumi to team 4 urumi.
garja wrote:Yes, it is possible that some more RE maps will be fixed. Don''t think it''s going to happen anytime soon tho. I''d say if anything, Yucatan and Himalaya are the next candidates. It is also possible however than new custom maps will be created and included.
I really want to see Araunacia and Ozarks too.
Andes is actually too OP, it is even more foody than GP lol.
Are you giving us for more new ESOC maps from you coming up? xDDD
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incog wrote:Id like to throw out there that rice paddies dont gather as quickly as mills or plantations.
It doesnt matter. You just need them asap. By the time you get your plantation, your enemy will build 2 rice paddies and put 20 f*cking vills on them !
I think that realistically, most games end depending on who has the control of natural resources. Regardless if youre Asian or European, the player with the most natural resources as his command should hold out and win the game (at very least make the transition easier).
Theres some give and take both ways, but ultimately its fine. Its design either way. Dont forget that euros have factories.
subzero wrote:I think that nerfing India and China will be bad. I just like to see them original. They arent very OP, they are just hard to play and hard to play against.
Ofcourse China is too OP in age 4, so nerf old han reform card.
Maybe if you want to do something for India, just give sepoy 180 HP and nerf urumi HP, buff sowar HP, nerf camel attack card. Maybe make infinite 9 urumi to infinite 8 urumi. Team 5 urumi to team 4 urumi.
I really want to see Russia getting buffed.
Dude these civs are scarier than otto.
Not at all, lol
Tell me how do you beat Otto with India, China and Russia?
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shaolinstar wrote:It doesnt matter. You just need them asap. By the time you get your plantation, your enemy will build 2 rice paddies and put 20 f*cking vills on them !
I think that realistically, most games end depending on who has the control of natural resources. Regardless if youre Asian or European, the player with the most natural resources as his command should hold out and win the game (at very least make the transition easier).
Theres some give and take both ways, but ultimately its fine. Its design either way. Dont forget that euros have factories.
Indeed but what if you run out of mine in age 3 (most likely to happen) ?
@_DB_ First China and India are not tp dependant. Their eco is way better which means they can continually produce units. If you lose your units as otto, its done unless you ff. In that case, mams are your second chance (if you lost your falcs earlier).
Yeah but NO. My logic is quite solid, let me explain : If you are playing a Nilla or a TWC civ and if you want to switch from one resource to another, you have to spend 1200w + walk distance. But yeah I forgot we had to favour TAD civs no matter what. :mean:
My point is that your logic is only partly solid, and partly biased. Im not favoring TAD civilizations by any means' you are favoring non-TAD civilizations in your argument.
I absolutely agree Rice Paddies are superior to Mills/Farms and Plantations, and personally advocate decreasing Plantation cost from 800w to 600w (bounties adjusted accordingly).
incog wrote:Id like to throw out there that rice paddies dont gather as quickly as mills or plantations.
Actually I believe they do once you factor in walking time.
incog wrote:
shaolinstar wrote:It doesnt matter. You just need them asap. By the time you get your plantation, your enemy will build 2 rice paddies and put 20 f*cking vills on them !
I think that realistically, most games end depending on who has the control of natural resources. Regardless if youre Asian or European, the player with the most natural resources as his command should hold out and win the game (at very least make the transition easier).
Theres some give and take both ways, but ultimately its fine. Its design either way. Dont forget that euros have factories.
In the Industrial Age.
In my opinion there really isnt a whole lot of "give and take" as far as Rice Paddies and Plantations go, although as Garja has already mentioned TAD-civilizations are relatively more coin-dependant, particularly in the Colonial Age.
shaolinstar wrote:Yeah but NO. My logic is quite solid, let me explain : If you are playing a Nilla or a TWC civ and if you want to switch from one resource to another, you have to spend 1200w + walk distance. But yeah I forgot we had to favour TAD civs no matter what. :mean:
My point is that your logic is only partly solid, and partly biased. Im not favoring TAD civilizations by any means' you are favoring non-TAD civilizations in your argument.
I absolutely agree Rice Paddies are superior to Mills/Farms and Plantations, and personally advocate decreasing Plantation cost from 800w to 600w (bounties adjusted accordingly).
Yeah ok thats cute but do you agree that rice paddies should cost more than plantations if they are indeed "superior" ?
shaolinstar wrote:@_DB_ First China and India are not tp dependant. Their eco is way better which means they can continually produce units. If you lose your units as otto, it''s done unless you ff. In that case, mams are your second chance (if you lost your falcs earlier).
You can''t constantly produce units as India in early age 2 and as china in early age 3, lol.
Everyone knows that Jan abus >'>' Otto FF. People overrate otto FF just because it has 2 pure chances to win.
You don''t see that you''ve no chance to lose as Jan abus. Vs china on a bad map you just jan rush and gg.
India lose very badly to jan abus np
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shaolinstar wrote:@_DB_ First China and India are not tp dependant. Their eco is way better which means they can continually produce units. If you lose your units as otto, its done unless you ff. In that case, mams are your second chance (if you lost your falcs earlier).
You cant constantly produce units as India in early age 2 and as china in early age 3, lol.
Everyone knows that Jan abus >'>' Otto FF. People overrate otto FF just because it has 2 pure chances to win.
You dont see that youve no chance to lose as Jan abus. Vs china on a bad map you just jan rush and gg.
India lose very badly to jan abus np
"Everyone knows that Jan abus >'>' Otto FF." Where did you read that ?
subzero wrote:You cant constantly produce units as India in early age 2 and as china in early age 3, lol.
Everyone knows that Jan abus >'>' Otto FF. People overrate otto FF just because it has 2 pure chances to win.
You dont see that youve no chance to lose as Jan abus. Vs china on a bad map you just jan rush and gg.
India lose very badly to jan abus np
"Everyone knows that Jan abus >'>' Otto FF." Where did you read that ?
There are ways to deal with Ottoman FF, but there arent many against jan abus.
Otto FF has two timings that can win games. If both fail, youre very likely to lose the game. With Otto jan abus and late cav addition, there is no way to lose unless you dont micro.
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Yeah but NO. My logic is quite solid, let me explain : If you are playing a Nilla or a TWC civ and if you want to switch from one resource to another, you have to spend 1200w + walk distance. But yeah I forgot we had to favour TAD civs no matter what. :mean:
Or you could just build the correct amount of mills/plantations, therefore not needing to swap vills across.
shaolinstar wrote:Yeah but NO. My logic is quite solid, let me explain : If you are playing a Nilla or a TWC civ and if you want to switch from one resource to another, you have to spend 1200w + walk distance. But yeah I forgot we had to favour TAD civs no matter what. :mean:
Or you could just build the correct amount of mills/plantations, therefore not needing to swap vills across.
You never know. Even at very high level. Being able to switch is a huge bonus.