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30 Dec 2015, 09:13

hmm
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30 Dec 2015, 17:34

DogSoldier_ wrote:make german houses cost 80w since they need lot pop

Lol, buff german of course
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30 Dec 2015, 19:00

Garja wrote:
ovi12 wrote:
yemshi wrote:I dunno if that was mentioned somewhere else already, didn't read the full thread but pleas, please make High Plains have less TP's. At least 4; preferably 3, like it was on the old GP.


I'm more from going back to the original version of high plains. This map actually used to be called Wyoming and the original high plains had a TP route that curved more toward each player's base at the end, so it was extremely difficult to control all the TP's. But Wyoming was just renamed to the new HP


Current HP is a mix of the 2 (wyoming and old HP). New HP has a more balanced trade route when it comes to first passage.

Reducing the post number to 3 would cause the same problem of Great Plains where whoever gets the middle TP receives the first shipment 40-60 secs earlier.

Can't you increase the speed of the travois while decreasing the xp, or put 2 large cliffs around mid TP to make sure that mid TP always misses the pass? And I think the old HP had 4 TP's and it seemed fine
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30 Dec 2015, 19:20

for india why not reduce the 30% cav attack to 20% :D but give sowars multiplier against artillery
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30 Dec 2015, 19:21

mnogud wrote:for india why not reduce the 30% cav attack to 20% :D but give sowars multiplier against artillery

increase their multiplier
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
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30 Dec 2015, 20:20

ovi12 wrote:
Garja wrote:
ovi12 wrote:
yemshi wrote:I dunno if that was mentioned somewhere else already, didn't read the full thread but pleas, please make High Plains have less TP's. At least 4; preferably 3, like it was on the old GP.


I'm more from going back to the original version of high plains. This map actually used to be called Wyoming and the original high plains had a TP route that curved more toward each player's base at the end, so it was extremely difficult to control all the TP's. But Wyoming was just renamed to the new HP


Current HP is a mix of the 2 (wyoming and old HP). New HP has a more balanced trade route when it comes to first passage.

Reducing the post number to 3 would cause the same problem of Great Plains where whoever gets the middle TP receives the first shipment 40-60 secs earlier.

Can't you increase the speed of the travois while decreasing the xp, or put 2 large cliffs around mid TP to make sure that mid TP always misses the pass? And I think the old HP had 4 TP's and it seemed fine


Speed and xp bounty are fixed (not that I woule be eager to change those) and cliff already kinda block the middle tp but the problem still remains. I honestly don't see the problem of 5 tps when all other maps have 3 or 4.
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30 Dec 2015, 20:50

Garja wrote:
ovi12 wrote:
Garja wrote:
Current HP is a mix of the 2 (wyoming and old HP). New HP has a more balanced trade route when it comes to first passage.

Reducing the post number to 3 would cause the same problem of Great Plains where whoever gets the middle TP receives the first shipment 40-60 secs earlier.

Can't you increase the speed of the travois while decreasing the xp, or put 2 large cliffs around mid TP to make sure that mid TP always misses the pass? And I think the old HP had 4 TP's and it seemed fine


Speed and xp bounty are fixed (not that I woule be eager to change those) and cliff already kinda block the middle tp but the problem still remains. I honestly don't see the problem of 5 tps when all other maps have 3 or 4.


Actually I don't think the problem is the map having 5 TP's, I think the problem is one player being able to control all of them. Especially a lot of map control civs like russia can take them early in the game, they pay off very fast, and early on it's difficult for other civs to push and counter them
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30 Dec 2015, 21:18

Well contest it then. New meta is tp control anyway
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31 Dec 2015, 04:05

Garja wrote:Well contest it then. New meta is tp control anyway


does the number of tps on a trade route reduce the amount of XP you get from each?
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31 Dec 2015, 04:28

nope, the more the better
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31 Dec 2015, 04:37

can anyone reply to my suggestion on india -.- i.e. reduce the 30% cav attack to 20% :D but give sowars multiplier against artillery
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31 Dec 2015, 07:10

Garja wrote:Well contest it then. New meta is tp control anyway


Not that you can contest with for example dutch
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31 Dec 2015, 07:41

mnogud wrote:can anyone reply to my suggestion on india -.- i.e. reduce the 30% cav attack to 20% :D but give sowars multiplier against artillery

Your suggestion is a nerf and india is trash tier atm, so that's not a good idea.
And anyway, the multiplier vs art wouldn t really matter, if your opponent can get his falcs and you re in colonial, game is over.
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31 Dec 2015, 07:50

[Armag] diarouga wrote:
mnogud wrote:can anyone reply to my suggestion on india -.- i.e. reduce the 30% cav attack to 20% :D but give sowars multiplier against artillery

Your suggestion is a nerf and india is trash tier atm, so that's not a good idea.
And anyway, the multiplier vs art wouldn t really matter, if your opponent can get his falcs and you re in colonial, game is over.

game over is such a sad conclusion :/ and ok so dont nerf it just give them multiplier against falcs
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31 Dec 2015, 13:21

Garja wrote:nope, the more the better

8-)
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31 Dec 2015, 13:28

30% to 20% camel attack was something we considered already. For now we're not touching India or other civs.

ovi12 wrote:Not that you can contest with for example dutch

with dutch you don't need tps, but you can always build one and exploit opponent's stagecoach
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31 Dec 2015, 13:31

What would be cool for india is to give zambs at least the normal multiplier that all ranged cav has vs artillery. But, to be honest, I dont think India would be the civ that needs a buff the most.

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31 Dec 2015, 13:46

[Armag] diarouga wrote:
mnogud wrote:can anyone reply to my suggestion on india -.- i.e. reduce the 30% cav attack to 20% :D but give sowars multiplier against artillery

Your suggestion is a nerf and india is trash tier atm, so that's not a good idea.
And anyway, the multiplier vs art wouldn t really matter, if your opponent can get his falcs and you re in colonial, game is over.

Isn't the basic design of artillery to punish tech-disadvantages?
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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31 Dec 2015, 15:23

zambs get the artillery bonus with the vet up
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31 Dec 2015, 15:26

Oh, that seems somewhat fair design. Regardless, I think it'd be a nice tweak to india to give them that bonus in colonial, if you want to tweak them at all.

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31 Dec 2015, 15:29

Jerom wrote:Oh, that seems somewhat fair design. Regardless, I think it'd be a nice tweak to india to give them that bonus in colonial, if you want to tweak them at all.

that would make them too good IMO
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31 Dec 2015, 15:31

thebritish wrote:
Jerom wrote:Oh, that seems somewhat fair design. Regardless, I think it'd be a nice tweak to india to give them that bonus in colonial, if you want to tweak them at all.

that would make them too good IMO

nah, I think it'd mostly tweak the match up against France. Would possibly make them beat spain I guess.

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31 Dec 2015, 19:03

I think a nice nerf for india would be slightly nerfing one of the zamb cards and improving ghurka attack and/or hp so they can contest the skirm count better with a fort civ
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31 Dec 2015, 19:04

Jerom wrote:
thebritish wrote:
Jerom wrote:Oh, that seems somewhat fair design. Regardless, I think it'd be a nice tweak to india to give them that bonus in colonial, if you want to tweak them at all.

that would make them too good IMO

nah, I think it'd mostly tweak the match up against France. Would possibly make them beat spain I guess.

You're not going to make sowars vs spain.
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31 Dec 2015, 19:38

zoom wrote:
[Armag] diarouga wrote:
mnogud wrote:can anyone reply to my suggestion on india -.- i.e. reduce the 30% cav attack to 20% :D but give sowars multiplier against artillery

Your suggestion is a nerf and india is trash tier atm, so that's not a good idea.
And anyway, the multiplier vs art wouldn t really matter, if your opponent can get his falcs and you re in colonial, game is over.

Isn't the basic design of artillery to punish tech-disadvantages?

yes but if u compare sowar base attack and hp, they suck compared to other age 2 cav, so a 1.5 multiplier seems meaningful

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