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Italy Garja
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31 Dec 2015, 19:42

Sowar and other asian cav are more hard counters than all around units. Sowar is fine as it is. India has all type of units in age2 which is their strenght. They're not by any mean weak against age3 units.
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Netherlands Jerom
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31 Dec 2015, 20:16

[Armag] diarouga wrote:
Jerom wrote:
thebritish wrote:
Jerom wrote:Oh, that seems somewhat fair design. Regardless, I think it'd be a nice tweak to india to give them that bonus in colonial, if you want to tweak them at all.

that would make them too good IMO

nah, I think it'd mostly tweak the match up against France. Would possibly make them beat spain I guess.

You're not going to make sowars vs spain.
I was talking about zambs all the time.... And going full zamb could be good against spain.

"When life give you incompetence, participate in the betting" - Jerom, winner of autumn betting, 2016
"but wer eyiu playig a gainst someone as magnificent as jerom? thats wha ti thogutb jerom is a beaaitful human being"- Mr_Bramboy
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New Zealand zoom
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31 Dec 2015, 21:36

mnogud wrote:
zoom wrote:
[Armag] diarouga wrote:
mnogud wrote:can anyone reply to my suggestion on india -.- i.e. reduce the 30% cav attack to 20% :D but give sowars multiplier against artillery

Your suggestion is a nerf and india is trash tier atm, so that's not a good idea.
And anyway, the multiplier vs art wouldn t really matter, if your opponent can get his falcs and you re in colonial, game is over.

Isn't the basic design of artillery to punish tech-disadvantages?

yes but if u compare sowar base attack and hp, they suck compared to other age 2 cav, so a 1.5 multiplier seems meaningful

Who is talking about Sowars?
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
Great Britain Hazza54321
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01 Jan 2016, 03:54

I think zambs need a small bonus vs art in colonial, theyre too slow to go to fortress themselves and so they have nothing to deal with those falcs or other ffs
"i should win"
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No Flag ovi12
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01 Jan 2016, 07:41

Jerom wrote:I was talking about zambs all the time.... And going full zamb could be good against spain.

nah, I think it'd mostly tweak the match up against France. Would possibly make them beat spain I guess.[/quote]
You're not going to make sowars vs spain.[/quote]I was talking about zambs all the time.... And going full zamb could be good against spain.[/quote]

I was struggling vs your full zambs (i think u won like 3 games then I won like 2) and I think it would completely rek somebody who doesnt play spain at all but ultimately I don't think it's great. What was your BO anyway any why not slow karni instead of 10/10?
Veni_Vidi_Vici_W wrote:i learned new BO for eating my pommegranate
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France [Armag] diarouga
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01 Jan 2016, 10:13

Garja wrote:Sowar and other asian cav are more hard counters than all around units. Sowar is fine as it is. India has all type of units in age2 which is their strenght. They're not by any mean weak against age3 units.

Sowars are weaker than hussards, they attack more, that's true but cav's goal is to tank damages which is something sowars can't do.
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Netherlands Jerom
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01 Jan 2016, 13:32

ovi12 wrote:
Jerom wrote:I was talking about zambs all the time.... And going full zamb could be good against spain.

I was struggling vs your full zambs (i think u won like 3 games then I won like 2) and I think it would completely rek somebody who doesnt play spain at all but ultimately I don't think it's great. What was your BO anyway any why not slow karni instead of 10/10?

Lol I was just messing around with build orders a bit and it seemed to work pretty well.

I thought zambs had a bonus against falcs though haha..

"When life give you incompetence, participate in the betting" - Jerom, winner of autumn betting, 2016
"but wer eyiu playig a gainst someone as magnificent as jerom? thats wha ti thogutb jerom is a beaaitful human being"- Mr_Bramboy
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Great Britain Panmaster
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01 Jan 2016, 23:40

Does the patch fix actual errors in age3y.exe or is it just a unit stats mod? I would very much like to obtain the source code for the .exe.

Known issues:
Sound volume settings reset when game window minimised
Printscreen
China recorded game aura
German advanced dock card
Zweihanders +10%hp. Probably should be 15%.
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"Better to remain silent and be thought a fool than to speak out and remove all doubt." - Abraham Lincoln
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New Zealand zoom
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02 Jan 2016, 12:22

Please detail "Printscreen" and "German Advanced Dock".
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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United States of America musketeer925
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02 Jan 2016, 20:14

Panmaster wrote:Does the patch fix actual errors in age3y.exe or is it just a unit stats mod? I would very much like to obtain the source code for the .exe.

Known issues:
Sound volume settings reset when game window minimised
Printscreen
China recorded game aura
German advanced dock card
Zweihanders +10%hp. Probably should be 15%.


We don't have the source code for the age3y.exe. The only modifications we've made to that have been through hex editing.
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United States of America _H2O
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03 Jan 2016, 06:40

The seperate exe allows us to keep your RE patch easy to launch and play. You will notice an RMF folder as well which contains the ESOC maps. You can almost think of the patch as another expansion.
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Netherlands Jerom
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07 Jan 2016, 01:14

Id like to see goon range resistance from 30 to 25 be considered as a change.

"When life give you incompetence, participate in the betting" - Jerom, winner of autumn betting, 2016
"but wer eyiu playig a gainst someone as magnificent as jerom? thats wha ti thogutb jerom is a beaaitful human being"- Mr_Bramboy
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Finland somppukunkku
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11 Jan 2016, 16:00

Jerom wrote:Id like to see goon range resistance from 30 to 25 be considered as a change.

This or:

Counter infantry rifling--->Counter faggotgoon shooting
Gives 3x also to light cavalry (or 2.5x) and 3x to heavy inf and cost raised to 300w 300g. That would make a lot of sense in team games, dunno about 1v1.
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No Flag thebritish
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11 Jan 2016, 19:55

Jerom wrote:Id like to see goon range resistance from 30 to 25 be considered as a change.

isn't the goon resistance already nerfed to 20%
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
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France [Armag] diarouga
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12 Jan 2016, 06:11

thebritish wrote:
Jerom wrote:Id like to see goon range resistance from 30 to 25 be considered as a change.

isn't the goon resistance already nerfed to 20%

No.
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No Flag thebritish
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12 Jan 2016, 07:15

[Armag] diarouga wrote:
thebritish wrote:
Jerom wrote:Id like to see goon range resistance from 30 to 25 be considered as a change.

isn't the goon resistance already nerfed to 20%

No.

Then why everyone said before goons are nerfed?
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
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Great Britain Panmaster
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13 Jan 2016, 14:36

zoom wrote:Please detail "Printscreen" and "German Advanced Dock".

The German advanced dock card doesn't provide the same benefits as all the other advanced dock cards for the other civs according to the description.

I forgot the other known issues:
-Culverins pack up and move to a target instead of moving and firing
-Unit getting stuck inside buildings and walls
-Settlers building only wall stacks and missing the segments due to lag when there's a massive battle
-Heavy cannons missing due to lag when there's a massive battle
TAD AI Reference Guide
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13 Jan 2016, 14:51

Thanks.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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Hungary Dsy
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13 Jan 2016, 17:15

Remove the automatic stance changes from the cannon type units. I mean once i set them bomber mode no way to change back limber mode automatically. You could only change modes manually.
It could prevent the most annoying cannon bug...
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France Kaiserklein
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13 Jan 2016, 17:36

Dsy wrote:Remove the automatic stance changes from the cannon type units. I mean once i set them bomber mode no way to change back limber mode automatically. You could only change modes manually.
It could prevent the most annoying cannon bug...

That's a good idea but idk if it's doable
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Serbia Atomiswave
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13 Jan 2016, 17:41

Dsy wrote:Remove the automatic stance changes from the cannon type units. I mean once i set them bomber mode no way to change back limber mode automatically. You could only change modes manually.
It could prevent the most annoying cannon bug...


+1

It annoys me too, but i doubt that ep can make those changes, because they are engine related.
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France Kaiserklein
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13 Jan 2016, 23:48

Pirates from the saloon are bugged, their speed isn't halved when they are in cover mode, and they don't snare other units when they attack. Also I already said that but arsonists miss the "mercenary" tag, which means they don't benefit from the german "advanced mercs" card, and don't get countered by spies / ninjas.
Palestine Mimsy for President
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13 Jan 2016, 23:58

Kaiserklein wrote:Pirates from the saloon are bugged, their speed isn't halved when they are in cover mode, and they don't snare other units when they attack. Also I already said that but arsonists miss the "mercenary" tag, which means they don't benefit from the german "advanced mercs" card, and don't get countered by spies / ninjas.
+1. Also it would be cool if "Fencing Shool" and "Riding School" could affect the mercenaries.
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Finland somppukunkku
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14 Jan 2016, 00:01

Kaiserklein wrote:Pirates from the saloon are bugged, their speed isn't halved when they are in cover mode, and they don't snare other units when they attack. Also I already said that but arsonists miss the "mercenary" tag, which means they don't benefit from the german "advanced mercs" card, and don't get countered by spies / ninjas.

like someone would use pirates anyway xd
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France Kaiserklein
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14 Jan 2016, 00:25

somppukunkku wrote:
Kaiserklein wrote:Pirates from the saloon are bugged, their speed isn't halved when they are in cover mode, and they don't snare other units when they attack. Also I already said that but arsonists miss the "mercenary" tag, which means they don't benefit from the german "advanced mercs" card, and don't get countered by spies / ninjas.

like someone would use pirates anyway xd

Yeah they suck lol, but 350 hp at range with 5 speed is really tanky
Also I'm sure aiz sometimes uses them as well

Mimsy for President wrote:
Kaiserklein wrote:Pirates from the saloon are bugged, their speed isn't halved when they are in cover mode, and they don't snare other units when they attack. Also I already said that but arsonists miss the "mercenary" tag, which means they don't benefit from the german "advanced mercs" card, and don't get countered by spies / ninjas.
+1. Also it would be cool if "Fencing Shool" and "Riding School" could affect the mercenaries.

They already do, since mercs are either tagged as infantry or cavalry (except Lil bombards ofc)

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