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Re: ESOC Patch suggestions, comments and discussion

Posted: 13 Jan 2016, 17:41
by Atomiswave
Dsy wrote:Remove the automatic stance changes from the cannon type units. I mean once i set them bomber mode no way to change back limber mode automatically. You could only change modes manually.
It could prevent the most annoying cannon bug...


+1

It annoys me too, but i doubt that ep can make those changes, because they are engine related.

Re: ESOC Patch suggestions, comments and discussion

Posted: 13 Jan 2016, 23:48
by Kaiserklein
Pirates from the saloon are bugged, their speed isn't halved when they are in cover mode, and they don't snare other units when they attack. Also I already said that but arsonists miss the "mercenary" tag, which means they don't benefit from the german "advanced mercs" card, and don't get countered by spies / ninjas.

Re: ESOC Patch suggestions, comments and discussion

Posted: 13 Jan 2016, 23:58
by Mimsy for President
Kaiserklein wrote:Pirates from the saloon are bugged, their speed isn't halved when they are in cover mode, and they don't snare other units when they attack. Also I already said that but arsonists miss the "mercenary" tag, which means they don't benefit from the german "advanced mercs" card, and don't get countered by spies / ninjas.
+1. Also it would be cool if "Fencing Shool" and "Riding School" could affect the mercenaries.

Re: ESOC Patch suggestions, comments and discussion

Posted: 14 Jan 2016, 00:01
by deleted_user0
Kaiserklein wrote:Pirates from the saloon are bugged, their speed isn't halved when they are in cover mode, and they don't snare other units when they attack. Also I already said that but arsonists miss the "mercenary" tag, which means they don't benefit from the german "advanced mercs" card, and don't get countered by spies / ninjas.

like someone would use pirates anyway xd

Re: ESOC Patch suggestions, comments and discussion

Posted: 14 Jan 2016, 00:25
by Kaiserklein
somppukunkku wrote:
Kaiserklein wrote:Pirates from the saloon are bugged, their speed isn't halved when they are in cover mode, and they don't snare other units when they attack. Also I already said that but arsonists miss the "mercenary" tag, which means they don't benefit from the german "advanced mercs" card, and don't get countered by spies / ninjas.

like someone would use pirates anyway xd

Yeah they suck lol, but 350 hp at range with 5 speed is really tanky
Also I'm sure aiz sometimes uses them as well

Mimsy for President wrote:
Kaiserklein wrote:Pirates from the saloon are bugged, their speed isn't halved when they are in cover mode, and they don't snare other units when they attack. Also I already said that but arsonists miss the "mercenary" tag, which means they don't benefit from the german "advanced mercs" card, and don't get countered by spies / ninjas.
+1. Also it would be cool if "Fencing Shool" and "Riding School" could affect the mercenaries.

They already do, since mercs are either tagged as infantry or cavalry (except Lil bombards ofc)

Re: ESOC Patch suggestions, comments and discussion

Posted: 14 Jan 2016, 08:43
by iCourt
Kaiserklein wrote:
Dsy wrote:Remove the automatic stance changes from the cannon type units. I mean once i set them bomber mode no way to change back limber mode automatically. You could only change modes manually.
It could prevent the most annoying cannon bug...

That's a good idea but idk if it's doable


That actually could be doable. Would require rummaging through the .bar files but seems viable.

Re: ESOC Patch suggestions, comments and discussion

Posted: 14 Jan 2016, 14:06
by Mimsy for President
Kaiserklein wrote:
Mimsy for President wrote:
Kaiserklein wrote:Pirates from the saloon are bugged, their speed isn't halved when they are in cover mode, and they don't snare other units when they attack. Also I already said that but arsonists miss the "mercenary" tag, which means they don't benefit from the german "advanced mercs" card, and don't get countered by spies / ninjas.
+1. Also it would be cool if "Fencing Shool" and "Riding School" could affect the mercenaries.

They already do, since mercs are either tagged as infantry or cavalry (except Lil bombards ofc)
Really ? I didn't know. But it doesn't work for ronins when you send Fencing School.

Re: ESOC Patch suggestions, comments and discussion

Posted: 14 Jan 2016, 14:52
by Kaiserklein
Mimsy for President wrote:
Kaiserklein wrote:
Show hidden quotes

They already do, since mercs are either tagged as infantry or cavalry (except Lil bombards ofc)
Really ? I didn't know. But it doesn't work for ronins when you send Fencing School.

Trust me it does

Re: ESOC Patch suggestions, comments and discussion

Posted: 14 Jan 2016, 14:56
by zoom
Mimsy for President wrote:
Kaiserklein wrote:
Show hidden quotes

They already do, since mercs are either tagged as infantry or cavalry (except Lil bombards ofc)
Really ? I didn't know. But it doesn't work for ronins when you send Fencing School.

What civilization in this game can train Ronin and has Fencing School?

Re: ESOC Patch suggestions, comments and discussion

Posted: 14 Jan 2016, 15:01
by thebritish
zoom wrote:What civilization in this game can train Ronin and has Fencing School?

almost all civs can

Re: ESOC Patch suggestions, comments and discussion

Posted: 14 Jan 2016, 15:03
by zoom
Oh. Am I confusing Dance Halls with the Japanese card then?

Re: ESOC Patch suggestions, comments and discussion

Posted: 14 Jan 2016, 15:05
by thebritish
zoom wrote:Oh. Am I confusing Dance Halls with the Japanese card then?

yup.
instead of ronins, japan gets Yojimbo (the name is not correct , i know)

Re: ESOC Patch suggestions, comments and discussion

Posted: 14 Jan 2016, 15:06
by Kaiserklein
Idk but thebritish just showed better knowledge about aoe than you zoi. Uninstall
(All euro civs except otto can, to be more accurate)

Re: ESOC Patch suggestions, comments and discussion

Posted: 14 Jan 2016, 15:07
by Mimsy for President
Kaiserklein wrote:
Kaiserklein wrote:
Show hidden quotes
Really ? I didn't know. But it doesn't work for ronins when you send Fencing School.

Trust me it does
True. Nevermind.

Re: ESOC Patch suggestions, comments and discussion

Posted: 14 Jan 2016, 15:14
by britishmusketeer
Kaiserklein wrote:Idk but thebritish just showed better knowledge about aoe than you zoi. Uninstall
(All euro civs except otto can, to be more accurate)

+1

Re: ESOC Patch suggestions, comments and discussion

Posted: 19 Jan 2016, 16:35
by Method_man714
Kaiserklein wrote:People just overrate germany so hard... The simple fact they always semi ff means they are so predictable and people can counter strat them. Just like china ff isn't that op because people will expect it. While otto is really op (at least on re) because it has several op options.

You know Germans op when the only person defending them plays 100% Germans

Re: ESOC Patch suggestions, comments and discussion

Posted: 19 Jan 2016, 16:53
by Hazza54321
i think theyre abit overrated tbh

Re: ESOC Patch suggestions, comments and discussion

Posted: 19 Jan 2016, 17:10
by Kaiserklein
Method_man714 wrote:
Kaiserklein wrote:People just overrate germany so hard... The simple fact they always semi ff means they are so predictable and people can counter strat them. Just like china ff isn't that op because people will expect it. While otto is really op (at least on re) because it has several op options.

You know Germans op when the only person defending them plays 100% Germans


I don't play 100% germans at all, and I'm far from being the only one to say they are overrated. They're strong for sure, but not OP. For example I win a lot when I'm french vs germany, while many people say ger >> fre, because they are passive

Re: ESOC Patch suggestions, comments and discussion

Posted: 19 Jan 2016, 17:13
by thebritish
before people were saying french was the only counter to Germans, and now german is OP while none of those civs changed

Re: ESOC Patch suggestions, comments and discussion

Posted: 19 Jan 2016, 17:32
by Mimsy for President
Nobody said french counter germans. Maybe when they got 6 cdb start :3

Re: ESOC Patch suggestions, comments and discussion

Posted: 19 Jan 2016, 17:35
by [Armag] diarouga
Germany is the top civ, people can't deny it.

Re: ESOC Patch suggestions, comments and discussion

Posted: 19 Jan 2016, 18:33
by Method_man714
[Armag] diarouga wrote:Germany is the top civ, people can't deny it.

*In your humble opinion

Re: ESOC Patch suggestions, comments and discussion

Posted: 19 Jan 2016, 18:58
by [Armag] diarouga
Method_man714 wrote:
[Armag] diarouga wrote:Germany is the top civ, people can't deny it.

*In your humble opinion

I'm diarouga, no need to be humble noob.

Re: ESOC Patch suggestions, comments and discussion

Posted: 19 Jan 2016, 19:14
by britishmusketeer
[Armag] diarouga wrote:
Method_man714 wrote:
[Armag] diarouga wrote:Germany is the top civ, people can't deny it.

*In your humble opinion

I'm diarouga, no need to be humble noob.

damn, shots fired there

Re: ESOC Patch suggestions, comments and discussion

Posted: 19 Jan 2016, 20:22
by Method_man714
[Armag] diarouga wrote:
Method_man714 wrote:
[Armag] diarouga wrote:Germany is the top civ, people can't deny it.

*In your humble opinion

I'm diarouga, no need to be humble noob.

Why be good at life when you can be good at Age of empires