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United States of America n0el
ESOC Business Team
Donator 01
Posts: 1935
ESO: n0eL

11 Feb 2016, 16:13

Agreed. I would like to see natives more viable and healers have never been any good
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Isle of Man iCourt
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Posts: 526
ESO: iCourt
Location: San Jose, California

11 Feb 2016, 16:20

We could do custom avatars. That'd be easy to implement I believe.
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No Flag thebritish
Jaeger
Posts: 3769

11 Feb 2016, 17:28

iCourt wrote:We could do custom avatars. That'd be easy to implement I believe.

custom avatars for ESO or for the units?
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
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Isle of Man iCourt
Retired Contributor
Posts: 526
ESO: iCourt
Location: San Jose, California

11 Feb 2016, 18:02

For ESO. For instance I can add my Avatar to the selectable list. Would be a great way to boost the forums enrollment and the patch. The Patch team needs to fix the balance drama, but I can come up with more incentives that may attract a more casual player.
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United States of America SirCallen
Jaeger
Donator 01
Posts: 3451
ESO: SirCallen
Location: Midwest

11 Feb 2016, 18:20

This. I like this, a lot.

Petition to get iCourt on the team, whichever team that is, so he can do cool stuff.
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No Flag thebritish
Jaeger
Posts: 3769

11 Feb 2016, 18:31

Adding custom avatars on ESO sounds great.
+1 for what callen said
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
Palestine Mimsy for President
Jaeger
Posts: 3680

11 Feb 2016, 18:33

That's definitely not a priority..
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No Flag thebritish
Jaeger
Posts: 3769

11 Feb 2016, 18:40

that doesnt mean, we should not get it
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
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Isle of Man iCourt
Retired Contributor
Posts: 526
ESO: iCourt
Location: San Jose, California

11 Feb 2016, 18:49

Who said it had a priority. Was a suggestion. Could be fun and could help boost community support.

If I'm added to the patch team, I won't be working on balance. I might chime in to say what is and what isn't possible to do, but I'd rather just fix bugs and build community support.
Palestine Mimsy for President
Jaeger
Posts: 3680

11 Feb 2016, 18:54

Ok Bernie.

MIMSY 2016
MAKE ESOC PATCH GREAT AGAIN
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Isle of Man iCourt
Retired Contributor
Posts: 526
ESO: iCourt
Location: San Jose, California

11 Feb 2016, 18:55

Feel the Bern.
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New Zealand zoom
Gendarme
Posts: 6703
ESO: Funnu
Location: Ramadanistan

11 Feb 2016, 18:56

iCourt wrote:Who said it had a priority. Was a suggestion. Could be fun and could help boost community support.

If I'm added to the patch team, I won't be working on balance. I might chime in to say what is and what isn't possible to do, but I'd rather just fix bugs and build community support.

Could you achieve OSX compatibility??
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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Isle of Man iCourt
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Posts: 526
ESO: iCourt
Location: San Jose, California

11 Feb 2016, 19:01

That, free college, and free healthcare!

In seriousness though you'd have to be more specific. I can make an installer for Mac for the patch or do you mean to make ESO to run natively on a Mac?
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New Zealand zoom
Gendarme
Posts: 6703
ESO: Funnu
Location: Ramadanistan

11 Feb 2016, 19:36

I mean make EP compatible with Wineskin OSX users.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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Isle of Man iCourt
Retired Contributor
Posts: 526
ESO: iCourt
Location: San Jose, California

11 Feb 2016, 19:53

Sure. The Mac installers aren't too hard to create. The only problem is I wouldn't be able to make it auto update, or at least I don't know how to currently.

There are other problems with a Mac installer that I won't go into detail here. The real question is there a need for it? How many Mac players are there, and how many of them are already on the patch?

The ones I know are already on the patch.
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Serbia Atomiswave
Lancer
Posts: 711

11 Feb 2016, 21:32

From what I've read so far ICourt would make great addition to ep team.
No Flag v1pus
Skirmisher
Posts: 168

12 Feb 2016, 09:20

More maps!!

And yes we need to see more native play. I read a suggestion that the native units give more kill XP? Whatever we can figure, natives need buffing.
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No Flag ovi12
Jaeger
Posts: 3853

12 Feb 2016, 15:58

PLZZ get iCourt
last time i cryed was because i stood on Lego
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United States of America musketeer925
ESOC Dev Team
Donator 01
Posts: 1400
ESO: musketeer925

12 Feb 2016, 20:29

ovi12 wrote:PLZZ get iCourt

While iCourt isn't yet an official dev, he's helping us out a bit. If things go well, and he wants to, I would think we'll add him as a developer.
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Brazil lemmings121
Howdah
Posts: 1750
ESO: lemmings121

27 Feb 2016, 14:14

Would be possible to make some change/fix that both players know from the start what mercenaries are avaliable at the saloon/monastery? someway to check it in game, without having to build it....

it is silly to build a sallon and count with luck, having no idea what units are there..... same thing for the oponnet, doesnt knowing what units your enemy has avaiable...

Buckethead
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France [Armag] diarouga
Gendarme
Posts: 5977
Location: France

27 Feb 2016, 16:34

lemmings121 wrote:Would be possible to make some change/fix that both players know from the start what mercenaries are avaliable at the saloon/monastery? someway to check it in game, without having to build it....

it is silly to build a sallon and count with luck, having no idea what units are there..... same thing for the oponnet, doesnt knowing what units your enemy has avaiable...

Buckethead

Just remove the saloon then.
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Brazil lemmings121
Howdah
Posts: 1750
ESO: lemmings121

27 Feb 2016, 17:25

[Armag] diarouga wrote:
lemmings121 wrote:Would be possible to make some change/fix that both players know from the start what mercenaries are avaliable at the saloon/monastery? someway to check it in game, without having to build it....

it is silly to build a sallon and count with luck, having no idea what units are there..... same thing for the oponnet, doesnt knowing what units your enemy has avaiable...

Buckethead

Just remove the saloon then.


that as stupid as others sugesting to remove walls... we should just fix problems, not remove content....
Palestine Mimsy for President
Jaeger
Posts: 3680

27 Feb 2016, 17:29

200w/225w is the price for this intel. I don't think it's particularly expensive.
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Canada forgrin
Howdah
Posts: 1528
ESO: Forgrin

04 Mar 2016, 00:55

Just make merc spawns static with map and remove mams from the saloon/monastery.
https://www.twitch.tv/forgin14

"WTF WHERE ARE MY 10 FALCS" - AraGun_OP
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United States of America Papist
ESOC Community Team
Posts: 2170
ESO: Papist

09 Mar 2016, 18:14

forgrin wrote:Just make merc spawns static with map and remove mams from the saloon/monastery.


Mams already got moved to age 4, at which point aren't imba at all. And making mercs constant is a bad idea imo - we will just see Dutch and German guys playing on the same maps and using the same merc strat every single game.
My first post, circa March 2015 :blush:
Papist wrote:@frycookofdoom. WTF are you talking about? There is no need for AoE to become a StarCraft rip-off. I sincerly doubt a historical game would attract the science fiction crowd anyways.

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