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Re: ESOC Patch suggestions, comments and discussion

Posted: 24 Apr 2017, 08:50
by Garja
Changing stance is an action in itself so it acts like a command.

Re: ESOC Patch suggestions, comments and discussion

Posted: 24 Apr 2017, 09:34
by Kaiserklein
Would be cool if vils didn't punch the bisons when they're blocking your way to a goldmine, for example

Re: ESOC Patch suggestions, comments and discussion

Posted: 04 May 2017, 04:51
by pecelot
@Kaiserklein , does it really happen then? It never has for me in such circumstances, I recall vills punching bisons when the latter run to the former after being shot and when there's not enough time and space for vills to step aside — then they punch them. I tested the coin-mine scenario in editor and didn't „work". :?

Re: ESOC Patch suggestions, comments and discussion

Posted: 04 May 2017, 06:11
by Gichtenlord
It can happen. In treaty it actually happens a lot.

Re: ESOC Patch suggestions, comments and discussion

Posted: 04 May 2017, 06:45
by pecelot
I tested it in a way that I put my vills underneath my TC, positioned bison around them so that they couldn't move and tasked them onto a nearby coin mine, but they just didn't move in the end :?

Re: ESOC Patch suggestions, comments and discussion

Posted: 04 May 2017, 07:11
by Gichtenlord
pecelot wrote:I tested it in a way that I put my vills underneath my TC, positioned bison around them so that they couldn't move and tasked them onto a nearby coin mine, but they just didn't move in the end :?

They usually kill the hunts when they are blocking a spot right next to the gold mine.

Re: ESOC PatcypUnitDiscipleAura can be solved in pefect wayh suggestions, comments and discussion

Posted: 02 Sep 2017, 11:07
by ypUnitDiscipleAura
ypUnitDiscipleAura can be solved in pefect way


1.we can choose ypchinesemonk2 in YPAge0Chinese replace ypchinesemonk .
2.add ypchinesemonk2 in cixis file.
3.change YPHCShipShaolinMaster ypchinesemonk replace yochinesemonk2

Re: ESOC Patch suggestions, comments and discussion

Posted: 02 Sep 2017, 16:46
by ypUnitDiscipleAura
ypUnitDiscipleAura can be solved in pefect way
1.techtreey YPAge0ChineseMonks ypMonkChinese2 replace ypMonkChinese
2.techtreey YPHCShipShaolinMaster ypMonkChinese replace ypMonkChinese2
3.techtreey YPMonasteryCriticalUpgrade AbstractChineseMonk replace ypMonkChinese
4. civs ypPostIndustrialChinese ypMonkChinese2 replace ypMonkChinese

Re: ESOC Patch suggestions, comments and discussion

Posted: 03 Sep 2017, 08:51
by pecelot
Hey, @ypUnitDiscipleAura , welcome!

There is no need to spam the forums, though, one post of the same content is definitely enough! :smile:

Could you explain what effects the change you're proposing will have?

Re: ESOC Patch suggestions, comments and discussion

Posted: 03 Sep 2017, 10:33
by amiggo1999
New suggetion:
Petards should have multipliers vs walls. Since they are barely ever applied, and there cost-effectiveness isn't all that high, I feel like they should be buffed.

Re: ESOC Patch suggestions, comments and discussion

Posted: 12 Sep 2017, 17:41
by Interjection
New suggestion:
Installing ESOC patch should also add all the ESOC maps to the custom RMS folder so that when you switch back to RE patch you will have all the good maps waiting

Re: ESOC Patch suggestions, comments and discussion

Posted: 12 Sep 2017, 19:59
by pecelot
But why would you promote playing on RE with EP maps, when you can just play on EP with EP maps... :hmm:

Re: ESOC Patch suggestions, comments and discussion

Posted: 05 Nov 2017, 15:04
by deleted_user0
Klondike seems to spawn quite often bugged that gold mines on the cliff don't spawn for the other player...

Re: ESOC Patch suggestions, comments and discussion

Posted: 05 Nov 2017, 16:12
by Garja
Nah just they're not symmetric. Rarely might bug.

Re: ESOC Patch suggestions, comments and discussion

Posted: 05 Nov 2017, 17:32
by Hidddy_
Also the hunts on wadmalaw spawn inconsistently. I played a game where my opponent had 2 hunts left of his tc instead of the usual one (and those are huge herds on this map so that's a lot of extra food), and another game where neither of us had the hunt to the left of the tc. Also the katamaran spawns in awkward locations sometimes close to the opponents tc. And the 80 food for 1 black bear and 2 wolves sometimes spawns bugged and it's only 1 bear and 1 wolf while the other wolf is glitched into the landscape.

Re: ESOC Patch suggestions, comments and discussion

Posted: 05 Nov 2017, 18:07
by Darwin_
Garja wrote:Nah just they're not symmetric. Rarely might bug.

Why don't you just make it symmetric? Works pretty well on Colorado.

Re: ESOC Patch suggestions, comments and discussion

Posted: 11 Nov 2017, 02:00
by deleted_user0
BUFF RUSSIA PLZ

Re: ESOC Patch suggestions, comments and discussion

Posted: 13 Nov 2017, 00:59
by ypUnitDiscipleAura
Chinese have a New Army card in age 3,if it happen in age 2 , can chn battle in age2? or 200f is much?

Re: 中心补丁建议、评论和讨论

Posted: 13 Nov 2017, 01:23
by ypUnitDiscipleAura
pecelot wrote:Hey, @ypUnitDiscipleAura , welcome!

There is no need to spam the forums, though, one post of the same content is definitely enough! :smile:

Could you explain what effects the change you're proposing will have?

1. aura is good looking for monkdisple
2.More consistent with the original aura setting,without bug(monk aura won't work for all units,just monkdisple)
3. The operation is very simple(age0 ypMonkChinese2, age4 ypMonkChinese),exchanging order
4.theThe second monk card is a choice
5.WhitePagoda is a choice
ps:I was also unintentional about the bug fix,it is working correct,i I hope to be helpful to esoc

The tag AbstractCoyoteMan

Posted: 13 Nov 2017, 01:50
by ypUnitDiscipleAura
in the file protry, only monkdisple and xpCoyoteMan have AbstractCoyoteMan tag(like heavy cavalry),we can consider replace xpCoyoteMan with AbstractCoyoteMan for buff。

Re: 中心补丁建议、评论和讨论

Posted: 13 Nov 2017, 02:18
by ypUnitDiscipleAura
For the sake of rigorous for monkdisple and monk
1. cancel monkdisple ability toMake Disciple(not like fight with Zombies,2333)
2.fix monk and monkdisple CoverHandAttack to have Critical Strike ability(Locking ability like Area attack)
3.fix ypMonkChinese2 ypMonasteryCriticalUpgrade to correct (Critical Strike 40%) in Monastery age4 tech

for blockhouse in ConsulateRussians

Posted: 13 Nov 2017, 02:46
by ypUnitDiscipleAura
blockhouse is like a Infantry Barracks。so blockhouse should train Infantry and supply upgrade。Consider the Chinese flag army setting ,like OldHanArmy,TerritorialArmy(supply upgrade ChuKoNu, QiangPikeman ,Arquebusier ,Changdao)。
ps :possible ypConsulateArmyGerman1(3ConsulateZweihander),ypConsulateArmyBritish1(6 Redcoat),ypConsulateArmyGerman2(6PrussianNeedleGun,3PrussianNeedleGun),ypConsulateArmyFrench1(4 ConsulateYoungGarde) 6666

for WhitePagoda

Posted: 13 Nov 2017, 03:07
by ypUnitDiscipleAura
WhitePagoda is building for monk and monkdisple,can consider train monk and monkdisple

碉堡: ConsulateRussians

Posted: 13 Nov 2017, 03:10
by ypUnitDiscipleAura
ypUnitDiscipleAura wrote:blockhouse is like a Infantry Barracks。so blockhouse should train Infantry and supply upgrade。Consider the Chinese flag army setting ,like OldHanArmy,TerritorialArmy(supply upgrade ChuKoNu, QiangPikeman ,Arquebusier ,Changdao)。
ps :possible ypConsulateArmyGerman1(3ConsulateZweihander),ypConsulateArmyBritish1(6 Redcoat),ypConsulateArmyGerman2(6PrussianNeedleGun,3ConsulateZweihander),ypConsulateArmyFrench1(4 ConsulateYoungGarde) 6666

Village Defenses (YPHCVillageShooty) in chn card in age2

Posted: 13 Nov 2017, 04:10
by ypUnitDiscipleAura
Village Defenses (YPHCVillageShooty) in chn card in age2,Village Defenses card supply 2 ypPeasants (50g 50f) 2 ypIrregulars (80g 80f)cost too much, According to the normal price ,2 ypPeasants(40g 40f) 2 ypIrregulars (40g 40f)