Should we make TP's give less xp?

Should the TP xp be reduced?

Yes
7
24%
No
15
52%
This isn't the appropriate TP nerf
7
24%
 
Total votes: 29

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No Flag Jaeger
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Should we make TP's give less xp?

Post by Jaeger »

It seems to be widely accepted that TP's are too strong. Some various solutions have been floating about, for example making TP's cost 250w again. However I believe the best way to nerf TP's is to slightly reduce the amount of xp per pass. This would hurt germany more than other civs, indirectly buff civs such as Dutch, and we might even see the need to make a concious decision of weather you want a TP as french (which would add more variety) instead of automatically just building it every game.

What do you guys think?
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United States of America lesllamas
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Re: Should we make TP's give less xp?

Post by lesllamas »

If you're going to do something like this, you should make sure stagecoach retains its current economic yield.
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India _DB_
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Re: Should we make TP's give less xp?

Post by _DB_ »

I don't want to see XP income nerf tbh.

We can just make german shipments require more XP (i think it was in nilla), but it would just make them shit on non tp maps.

It's impossible to balance germany in terms of their XP, but as Garja say we can just do the free ulhans nerf.
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United States of America noissance
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Re: Should we make TP's give less xp?

Post by noissance »

What about just giving them less HP? that makes it easier for enemy to siege down and therefore cut exp income...
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Re: Should we make TP's give less xp?

Post by purplesquid »

TPs are fine as is. They help some civs more than others but overall I think they are pretty balanced. There are a lot more flagrant offenders IMO
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Re: Should we make TP's give less xp?

Post by Marco1698 »

No
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No Flag Wuangaga
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Re: Should we make TP's give less xp?

Post by Wuangaga »

purplesquid wrote:TPs are fine as is. They help some civs more than others but overall I think they are pretty balanced. There are a lot more flagrant offenders IMO

Early TP's are the reason why Iro and Otto could be so OP on RE. (Maybe otto not so much because Abuse guns and jans were nerfed a bit too) Just compare RE Iro rush with the EP Iro rush and you can see how big of a difference TP's make.
It's the same with Germans atm, their build is extremly strong with an early tp while it's very slow without one at all.
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Re: Should we make TP's give less xp?

Post by momuuu »

A sub 2 minute TP gives an aweful lot of value, while past 6 minutes theyre not as great I think.

That seems slightly problematic.
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Re: Should we make TP's give less xp?

Post by Jaeger »

Jerom wrote:A sub 2 minute TP gives an aweful lot of value, while past 6 minutes theyre not as great I think.

That seems slightly problematic.


But india is the only civ that gets them past 6 min. If you get them past 6 min as another civ you usually get like 3 from 700w and get stagecoach too
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Re: Should we make TP's give less xp?

Post by iNcog »

This is a tough one.
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Garja wrote:
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Russia yurashic
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Re: Should we make TP's give less xp?

Post by yurashic »

There is nothing wrong with trading posts, all civilizations can build them. Trying to nerf everything that is good and worth using is a bad idea.
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United States of America noissance
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Re: Should we make TP's give less xp?

Post by noissance »

Lower trade post hp so that you can take them out easily and thus remove the advantage from opponent?
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Re: Should we make TP's give less xp?

Post by momuuu »

The more I think about it, the more I feel like a starting TP is just too good. Maybe an interesting approach to basically only fixing that aspect is to increase the cost of a TP but subsequently increase the resources and xp given by one, to say 250 wood (and balanced xp). That makes it more of an investment to get a discovery TP, which seems fair to me.
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New Zealand zoom
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Re: Should we make TP's give less xp?

Post by zoom »

Wasn't it just established that this is impracticable?
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New Zealand zoom
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Re: Should we make TP's give less xp?

Post by zoom »

I would just increase tp cost to 225w and be done with it.
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Re: Should we make TP's give less xp?

Post by momuuu »

zoom wrote:I would just increase tp cost to 225w and be done with it.

That'd be a very similair change to the one I proposed, so I guess I'm fine with that aswell.
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Netherlands Goodspeed
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Re: Should we make TP's give less xp?

Post by Goodspeed »

ovi12 wrote:
Jerom wrote:A sub 2 minute TP gives an aweful lot of value, while past 6 minutes theyre not as great I think.

That seems slightly problematic.


But india is the only civ that gets them past 6 min.
Beg to differ

Anyway I don't think there's a need to nerf TPs at all at this point. I prefer balancing civs around them where necessary. For Germans I like 2 uhlans per shipment in every age past discovery and/or a nerf to their stats and/or 2 SW shipment becomes 1 sw 1 vill.

Point is to fix Germans there are ways to go besides nerfing TPs. This goes for other civs as well.
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Re: Should we make TP's give less xp?

Post by iNcog »

Everything proposed in the last three posts are all too big imo
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Garja wrote:
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Re: Should we make TP's give less xp?

Post by [Armag] diarouga »

Goodspeed wrote:
ovi12 wrote:
Jerom wrote:A sub 2 minute TP gives an aweful lot of value, while past 6 minutes theyre not as great I think.

That seems slightly problematic.


But india is the only civ that gets them past 6 min.
Beg to differ

Anyway I don't think there's a need to nerf TPs at all at this point. I prefer balancing civs around them where necessary. For Germans I like 2 uhlans per shipment in every age past discovery and/or a nerf to their stats and/or 2 SW shipment becomes 1 sw 1 vill.

Point is to fix Germans there are ways to go besides nerfing TPs. This goes for other civs as well.

I totally agree.
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Tuvalu gibson
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Re: Should we make TP's give less xp?

Post by gibson »

I don't see the point of nerfing something everyone has the same access too....Tps really arent as op as you guys say they are or they are under appreciated by people because you guys make them sound so op that every civ should get one in discovery every game. Also, the later the game goes, having tps early effects you negatively because later in the game you get shipments insanely slow. 225 wood is a stupid change, oh shit now I have to have 3 vils on wood for a few seconds and sometimes age a few seconds slower wow less nerfed than abus were imo
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Re: Should we make TP's give less xp?

Post by momuuu »

Idk, I just think a starting TP is somewhat over the top for most civs honestly.

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