Should we make TP's give less xp?
Should we make TP's give less xp?
It seems to be widely accepted that TP's are too strong. Some various solutions have been floating about, for example making TP's cost 250w again. However I believe the best way to nerf TP's is to slightly reduce the amount of xp per pass. This would hurt germany more than other civs, indirectly buff civs such as Dutch, and we might even see the need to make a concious decision of weather you want a TP as french (which would add more variety) instead of automatically just building it every game.
What do you guys think?
What do you guys think?
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Re: Should we make TP's give less xp?
If you're going to do something like this, you should make sure stagecoach retains its current economic yield.
Re: Should we make TP's give less xp?
I don't want to see XP income nerf tbh.
We can just make german shipments require more XP (i think it was in nilla), but it would just make them shit on non tp maps.
It's impossible to balance germany in terms of their XP, but as Garja say we can just do the free ulhans nerf.
We can just make german shipments require more XP (i think it was in nilla), but it would just make them shit on non tp maps.
It's impossible to balance germany in terms of their XP, but as Garja say we can just do the free ulhans nerf.
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Re: Should we make TP's give less xp?
What about just giving them less HP? that makes it easier for enemy to siege down and therefore cut exp income...
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Re: Should we make TP's give less xp?
TPs are fine as is. They help some civs more than others but overall I think they are pretty balanced. There are a lot more flagrant offenders IMO
Re: Should we make TP's give less xp?
purplesquid wrote:TPs are fine as is. They help some civs more than others but overall I think they are pretty balanced. There are a lot more flagrant offenders IMO
Early TP's are the reason why Iro and Otto could be so OP on RE. (Maybe otto not so much because Abuse guns and jans were nerfed a bit too) Just compare RE Iro rush with the EP Iro rush and you can see how big of a difference TP's make.
It's the same with Germans atm, their build is extremly strong with an early tp while it's very slow without one at all.
Re: Should we make TP's give less xp?
A sub 2 minute TP gives an aweful lot of value, while past 6 minutes theyre not as great I think.
That seems slightly problematic.
That seems slightly problematic.
Re: Should we make TP's give less xp?
Jerom wrote:A sub 2 minute TP gives an aweful lot of value, while past 6 minutes theyre not as great I think.
That seems slightly problematic.
But india is the only civ that gets them past 6 min. If you get them past 6 min as another civ you usually get like 3 from 700w and get stagecoach too
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Re: Should we make TP's give less xp?
This is a tough one.
Re: Should we make TP's give less xp?
There is nothing wrong with trading posts, all civilizations can build them. Trying to nerf everything that is good and worth using is a bad idea.
Re: Should we make TP's give less xp?
Lower trade post hp so that you can take them out easily and thus remove the advantage from opponent?
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Re: Should we make TP's give less xp?
The more I think about it, the more I feel like a starting TP is just too good. Maybe an interesting approach to basically only fixing that aspect is to increase the cost of a TP but subsequently increase the resources and xp given by one, to say 250 wood (and balanced xp). That makes it more of an investment to get a discovery TP, which seems fair to me.
Re: Should we make TP's give less xp?
Wasn't it just established that this is impracticable?
Re: Should we make TP's give less xp?
I would just increase tp cost to 225w and be done with it.
Re: Should we make TP's give less xp?
zoom wrote:I would just increase tp cost to 225w and be done with it.
That'd be a very similair change to the one I proposed, so I guess I'm fine with that aswell.
Re: Should we make TP's give less xp?
Beg to differovi12 wrote:Jerom wrote:A sub 2 minute TP gives an aweful lot of value, while past 6 minutes theyre not as great I think.
That seems slightly problematic.
But india is the only civ that gets them past 6 min.
Anyway I don't think there's a need to nerf TPs at all at this point. I prefer balancing civs around them where necessary. For Germans I like 2 uhlans per shipment in every age past discovery and/or a nerf to their stats and/or 2 SW shipment becomes 1 sw 1 vill.
Point is to fix Germans there are ways to go besides nerfing TPs. This goes for other civs as well.
Re: Should we make TP's give less xp?
Everything proposed in the last three posts are all too big imo
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Re: Should we make TP's give less xp?
Goodspeed wrote:Beg to differovi12 wrote:Jerom wrote:A sub 2 minute TP gives an aweful lot of value, while past 6 minutes theyre not as great I think.
That seems slightly problematic.
But india is the only civ that gets them past 6 min.
Anyway I don't think there's a need to nerf TPs at all at this point. I prefer balancing civs around them where necessary. For Germans I like 2 uhlans per shipment in every age past discovery and/or a nerf to their stats and/or 2 SW shipment becomes 1 sw 1 vill.
Point is to fix Germans there are ways to go besides nerfing TPs. This goes for other civs as well.
I totally agree.
Re: Should we make TP's give less xp?
I don't see the point of nerfing something everyone has the same access too....Tps really arent as op as you guys say they are or they are under appreciated by people because you guys make them sound so op that every civ should get one in discovery every game. Also, the later the game goes, having tps early effects you negatively because later in the game you get shipments insanely slow. 225 wood is a stupid change, oh shit now I have to have 3 vils on wood for a few seconds and sometimes age a few seconds slower wow less nerfed than abus were imo
Re: Should we make TP's give less xp?
Idk, I just think a starting TP is somewhat over the top for most civs honestly.
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