Naval units balancing?

User avatar
Serbia Atomiswave
Lancer
Posts: 794
Joined: Dec 27, 2015

Naval units balancing?

Post by Atomiswave »

Monitor was tweaked in ep, what do you guys think do more naval units need nerfs/buffs?
User avatar
Netherlands Mr_Bramboy
Retired Contributor
Donator 01
Posts: 8219
Joined: Feb 26, 2015
ESO: [VOC] Bram
Location: Amsterdam

Re: Naval units balances?

Post by Mr_Bramboy »

Water will probably be reworked in some future version of the patch. This includes warships.
User avatar
Great Britain britishmusketeer
Howdah
Posts: 1845
Joined: Feb 28, 2015

Re: Naval units balances?

Post by britishmusketeer »

Atomiswave wrote:Monitor was tweaked in ep, what do you guys think do more naval units need nerfs/buffs?

Yeah warships are too strong vs land units.
User avatar
New Zealand zoom
Gendarme
Posts: 9314
Joined: Apr 26, 2015
ESO: Funnu
Location: New_Sweland

Re: Naval units balances?

Post by zoom »

Not really. Just artillery IMO.
User avatar
Great Britain britishmusketeer
Howdah
Posts: 1845
Joined: Feb 28, 2015

Re: Naval units balances?

Post by britishmusketeer »

zoom wrote:Not really. Just artillery IMO.

Carded frigates don't lose to anything. I don't see how that makes much sense.
User avatar
New Zealand zoom
Gendarme
Posts: 9314
Joined: Apr 26, 2015
ESO: Funnu
Location: New_Sweland

Re: Naval units balances?

Post by zoom »

It doesn't. I never said it does.
User avatar
Great Britain britishmusketeer
Howdah
Posts: 1845
Joined: Feb 28, 2015

Re: Naval units balances?

Post by britishmusketeer »

zoom wrote:It doesn't. I never said it does.

You disagreed with me when I said that warships are too strong vs land units, then agreed with me when I said it doesn't make sense that they don't lose to anything
User avatar
Serbia Atomiswave
Lancer
Posts: 794
Joined: Dec 27, 2015

Re: Naval units balances?

Post by Atomiswave »

britishmusketeer wrote:
Atomiswave wrote:Monitor was tweaked in ep, what do you guys think do more naval units need nerfs/buffs?

Yeah warships are too strong vs land units.


I fully agree, but look at their price.
User avatar
Serbia Atomiswave
Lancer
Posts: 794
Joined: Dec 27, 2015

Re: Naval units balances?

Post by Atomiswave »

britishmusketeer wrote:
zoom wrote:It doesn't. I never said it does.

You disagreed with me when I said that warships are too strong vs land units, then agreed with me when I said it doesn't make sense that they don't lose to anything


Town centre fire, towers, culvs, falcs? Or you mean 1v1 vs other ships?
User avatar
Italy Garja
Retired Contributor
Donator 02
Posts: 9729
Joined: Feb 11, 2015
ESO: Garja

Re: Naval units balances?

Post by Garja »

Ye honestly they only should lose to buildings and artillery. And they kinda do. It takes atleast 2 cards and 2 ups from the dock to make them OP.
Image Image Image
User avatar
New Zealand zoom
Gendarme
Posts: 9314
Joined: Apr 26, 2015
ESO: Funnu
Location: New_Sweland

Re: Naval units balances?

Post by zoom »

britishmusketeer wrote:
zoom wrote:It doesn't. I never said it does.

You disagreed with me when I said that warships are too strong vs land units, then agreed with me when I said it doesn't make sense that they don't lose to anything

Yes... There is no contradiction. I think you are misunderstanding me: Warships should be extremely strong against land units. I just think they shouldn't be uncounterable, which is why artillery in general needs better multipliers against ships so that it properly counters them. On top of that I would also buff the Arsenal improvement that makes artillery and buildings better against ships.

I hope that's more clear.
User avatar
Italy Garja
Retired Contributor
Donator 02
Posts: 9729
Joined: Feb 11, 2015
ESO: Garja

Re: Naval units balances?

Post by Garja »

The arsenal improvement is already pretty efficient. 100% damage increase for 100f 100w and affects buildings+artillery.
Image Image Image
France Kaiserklein
Pro Player
Posts: 10278
Joined: Jun 6, 2015
Location: Paris
GameRanger ID: 5529322

Re: Naval units balances?

Post by Kaiserklein »

Garja wrote:Ye honestly they only should lose to buildings and artillery. And they kinda do. It takes atleast 2 cards and 2 ups from the dock to make them OP.

The problem is all civs don't have those cards... For example brits have offshore support in age 2, while some civs don't have this card at all

Garja wrote:The arsenal improvement is already pretty efficient. 100% damage increase for 100f 100w and affects buildings+artillery.

It's actually +50% damage for 150f 150w lol...
Image
Image
Image
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Netherlands momuuu
Ninja
Posts: 14237
Joined: Jun 7, 2015
ESO: Jerom_

Re: Naval units balancing?

Post by momuuu »

You know, the problem isnt necessarily that its imbalanced or anything, but water play, amd in particular full water play like british can do, is just not much fun in my opinion.

If aoe was only the water play, I would have stopped playing 6 yeard ago probably. Seriously, its not worth my time because its just not enjoyable.
User avatar
Great Britain britishmusketeer
Howdah
Posts: 1845
Joined: Feb 28, 2015

Re: Naval units balances?

Post by britishmusketeer »

zoom wrote:
britishmusketeer wrote:
zoom wrote:It doesn't. I never said it does.

You disagreed with me when I said that warships are too strong vs land units, then agreed with me when I said it doesn't make sense that they don't lose to anything

Yes... There is no contradiction. I think you are misunderstanding me: Warships should be extremely strong against land units. I just think they shouldn't be uncounterable, which is why artillery in general needs better multipliers against ships so that it properly counters them. On top of that I would also buff the Arsenal improvement that makes artillery and buildings better against ships.

I hope that's more clear.

OK, I think those changes are good although I would also make it so that monitors can't use their special shot an artillery since they are also a reason that makes it so you can't fight ships with cannons.

Who is online

Users browsing this forum: No registered users and 5 guests

Which top 10 players do you wish to see listed?

All-time

Active last two weeks

Active last month

Supremacy

Treaty

Official

ESOC Patch

Treaty Patch

1v1 Elo

2v2 Elo

3v3 Elo

Power Rating

Which streams do you wish to see listed?

Twitch

Age of Empires III

Age of Empires IV