User avatar
Poland pecelot
ESOC Community Team
 
Posts: 4854
ESO: Pezet
Location: Warsaw, Poland
  • Link to post
  • Quote

20 Oct 2016, 10:05

To be fair, I was referring to a stereotypical point of view based on general MS staff activity in terms of community management in the form of for instance banning cheaters on ESO or generally staying in touch with the players. Sorry for that, your words certainly bring some hope and relief. :)

umeu wrote:Marathan Catamarans should get their attack damage type changed to siege, like every other warship.

They are identical to Canoes — 16 range attack and 40 siege attack. Makes sense if you ask me.
My Tips of the Day! :flowers:
get milkt
No Flag umeu
ESOC Patch Team
 
Posts: 4939
  • Link to post
  • Quote

20 Oct 2016, 13:50

No canoes do siege dmd at range of 40, catamarans do the weak attack of 16 dmg
While one who sings with his tongue on fire
Gargles in the rat race choir
Bent out of shape from society's pliers
Cares not to come up any higher
But rather get you down in the hole
That hes in

But I mean no harm nor put fault
On anyone living in a vault
User avatar
Sweden Gendarme
Lancer
 
Posts: 631
ESO: Gendarme
  • Link to post
  • Quote

20 Oct 2016, 15:57

You forgot the biggest bug in whole AoE3. Schooners. Remove pls.
User avatar
Poland pecelot
ESOC Community Team
 
Posts: 4854
ESO: Pezet
Location: Warsaw, Poland
  • Link to post
  • Quote

21 Oct 2016, 07:21

umeu wrote:No canoes do siege dmd at range of 40, catamarans do the weak attack of 16 dmg

I just checked that in game??
unless you mean war canoes, which is a different story, obviously
My Tips of the Day! :flowers:
get milkt
No Flag umeu
ESOC Patch Team
 
Posts: 4939
  • Link to post
  • Quote

21 Oct 2016, 09:02

No, whenever catamarans attack, they use their ranged attack. Canoes however use their siege attack. Hence canoes are good and catamarans are totally crap.
While one who sings with his tongue on fire
Gargles in the rat race choir
Bent out of shape from society's pliers
Cares not to come up any higher
But rather get you down in the hole
That hes in

But I mean no harm nor put fault
On anyone living in a vault
Brazil Matt1994
Crossbow
 
Posts: 2
ESO: Matuiss2
  • Link to post
  • Quote

22 Oct 2016, 17:19

Hi, i downloaded the patch, but now the audio is stuttering, the game is fine just the audio that isnt, how I fix that?
User avatar
United States of America musketeer925
ESOC Dev Team
 
Posts: 1064
ESO: musketeer925
  • Link to post
  • Quote

22 Oct 2016, 17:37

Matt1994 wrote:Hi, i downloaded the patch, but now the audio is stuttering, the game is fine just the audio that isnt, how I fix that?

PC specs / OS?
Brazil Matt1994
Crossbow
 
Posts: 2
ESO: Matuiss2
  • Link to post
  • Quote

22 Oct 2016, 17:41

Im a noob in computer but I assume you want to know this:
intel core i7-3770S 3.10GHz
8GB RAM
64 bits
User avatar
Poland pecelot
ESOC Community Team
 
Posts: 4854
ESO: Pezet
Location: Warsaw, Poland
  • Link to post
  • Quote

23 Oct 2016, 22:49

umeu wrote:No, whenever catamarans attack, they use their ranged attack. Canoes however use their siege attack. Hence canoes are good and catamarans are totally crap.

That's not entirely true. Canoes deal siege damage to building, obviously, and other warships, whereas land units they attack with their normal range damage. Catamarans, on the other hand, do the same with the exception of a normal ranged attack against other vessels. In a way then they are not totally crap, although in some sea action they fall back quickly, unless mirrored, which is almost always the case, as they don't see that much usage apart from some early brawls on Indonesia/Honshu. :ship: :ship: :ship:
My Tips of the Day! :flowers:
get milkt
No Flag umeu
ESOC Patch Team
 
Posts: 4939
  • Link to post
  • Quote

24 Oct 2016, 08:57

Well im talking about sea combat, the only thing theyre meant for and good at cuz they lack range to do what frigs do. And also the only reason caravels etc are god at defending vs land is their high rr and attack of siege dmg type. Canoes are good at fighting water cuz they are cheap but with high dmg. Catamarans cost the same and have same stats but they dont do siege dmg in battle unless actually sieging. So this just makes them totally useless. There is literally no point to make them in a game thats not already over.
While one who sings with his tongue on fire
Gargles in the rat race choir
Bent out of shape from society's pliers
Cares not to come up any higher
But rather get you down in the hole
That hes in

But I mean no harm nor put fault
On anyone living in a vault
User avatar
Serbia Atomiswave
Lancer
 
Posts: 579
  • Link to post
  • Quote

04 Dec 2016, 11:51

Any news on more bugfixes? Is Icourt around anymore?
User avatar
United States of America Darwin_
Lancer
 
Posts: 690
ESO: Anonymous_01
Location: United States
  • Link to post
  • Quote

14 Dec 2016, 00:56

I am not necessarily sure if this constitutes a bug or not, but some of the TAD treasure guardians (I think lions, panthers and tigers) can bug out and have a super fast attack rate. If you attack one, then walk towards the treasure, they attack super quickly and can deal tons of damage. But, it can totally vary, making it hard to take calculated risks when taking treasures.
Image

"they picked bonnie springs - oh dear"-Duck
User avatar
Czech Republic EAGLEMUT
ESOC Community & Dev Team
 
Posts: 1023
ESO: EAGLEMUT
Location: [WPact]
  • Link to post
  • Quote

14 Dec 2016, 01:50

Darwin_ wrote:I am not necessarily sure if this constitutes a bug or not, but some of the TAD treasure guardians (I think lions, panthers and tigers) can bug out and have a super fast attack rate. If you attack one, then walk towards the treasure, they attack super quickly and can deal tons of damage. But, it can totally vary, making it hard to take calculated risks when taking treasures.

Their attack seems to instantly recharge without doing the full animation while they're moving (always, not just sometimes). What you need to do is either stand still, or keep them snared so they will need to catch up in between attacks.
Image
User avatar
United States of America Darwin_
Lancer
 
Posts: 690
ESO: Anonymous_01
Location: United States
  • Link to post
  • Quote

14 Dec 2016, 01:52

EAGLEMUT wrote:
Darwin_ wrote:I am not necessarily sure if this constitutes a bug or not, but some of the TAD treasure guardians (I think lions, panthers and tigers) can bug out and have a super fast attack rate. If you attack one, then walk towards the treasure, they attack super quickly and can deal tons of damage. But, it can totally vary, making it hard to take calculated risks when taking treasures.

Their attack seems to instantly recharge while they're moving (always, not just sometimes). What you need to do is either stand still, or snare them so they will need to catch up in between attacks.

Yeah I do try to do that, but since the instant recharge doesnt happen with any of the vanilla treaure guardians, I thought it would be worth mentioning, as it does seem to be a bug to me.
Image

"they picked bonnie springs - oh dear"-Duck
User avatar
Czech Republic EAGLEMUT
ESOC Community & Dev Team
 
Posts: 1023
ESO: EAGLEMUT
Location: [WPact]
  • Link to post
  • Quote

14 Dec 2016, 01:55

No idea whether it's intended or not. Personally I'd keep it, I always find it funny when this happens and some explorer just gets absolutely rekt.
Image
User avatar
Czech Republic EAGLEMUT
ESOC Community & Dev Team
 
Posts: 1023
ESO: EAGLEMUT
Location: [WPact]
  • Link to post
  • Quote

14 Dec 2016, 02:15

Atomiswave wrote:Any news on more bugfixes? Is Icourt around anymore?

No, he doesn't seem to be active currently.
Image
User avatar
United States of America Darwin_
Lancer
 
Posts: 690
ESO: Anonymous_01
Location: United States
  • Link to post
  • Quote

14 Dec 2016, 02:57

@EAGLEMUT except when its mine lol. It is literally the only thing that can tilt me XD
Image

"they picked bonnie springs - oh dear"-Duck

Forum Info

Return to “ESOC Patch Discussion”



Who is online

Users browsing this forum: No registered users and 1 guest