Bug Fixes for the ESOC Patch

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Italy Garja
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Re: Bug Fixes for the ESOC Patch

Post by Garja »

80% means that each animal gives 0.18 xp/s instead of 0.10 xp/s.
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Re: Bug Fixes for the ESOC Patch

Post by deleted_user0 »

it's just simply horrible card then, just like sacred field is already useless building
France Kaiserklein
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Re: Bug Fixes for the ESOC Patch

Post by Kaiserklein »

Btw, Malaysia with UI doesn't let you upgrade TPs to stagecoach. I had this bug before in the past and thought it was fixed, but on ui 2.2a/b it still doesn't work, and since that map is part of the RO96 map pool (and maybe other rounds' as well, idk), it's kind of problematic
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Sweden Gendarme
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Re: Bug Fixes for the ESOC Patch

Post by Gendarme »

What did you expect? To get 80% more shipments? It's probably not a horrible card in the long run until you reach your 25th shipment at which point the slot it takes makes it bad. Perhaps useful for TR20.
Pay more attention to detail.
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Re: Bug Fixes for the ESOC Patch

Post by tedere12 »

Kaiserklein wrote:Btw, Malaysia with UI doesn't let you upgrade TPs to stagecoach. I had this bug before in the past and thought it was fixed, but on ui 2.2a/b it still doesn't work, and since that map is part of the RO96 map pool (and maybe other rounds' as well, idk), it's kind of problematic

I think this is actually a feature of the map and not a bug
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Re: Bug Fixes for the ESOC Patch

Post by deleted_user0 »

Gendarme wrote:What did you expect? To get 80% more shipments? It's probably not a horrible card in the long run until you reach your 25th shipment at which point the slot it takes makes it bad. Perhaps useful for TR20.

what I did expect? 80% more from sacred field which is already very bad building
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Italy Garja
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Re: Bug Fixes for the ESOC Patch

Post by Garja »

sacred field is basically a stronger TP that costs 250w. It takes 7 cows to be worth it.
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Great Britain WickedCossack
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Re: Bug Fixes for the ESOC Patch

Post by WickedCossack »

Garja wrote:sacred field is basically a stronger TP that costs 250w. It takes 7 cows to be worth it.


7 if you want to neglect the 50w cost difference, otherwise 8 if you want to bask in the aura of your sacred field with no regrets!
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Re: Bug Fixes for the ESOC Patch

Post by Kaiserklein »

tedere12 wrote:
Kaiserklein wrote:Btw, Malaysia with UI doesn't let you upgrade TPs to stagecoach. I had this bug before in the past and thought it was fixed, but on ui 2.2a/b it still doesn't work, and since that map is part of the RO96 map pool (and maybe other rounds' as well, idk), it's kind of problematic

I think this is actually a feature of the map and not a bug

Well, considering the non-ui map lets you get a stagecoach, i'll just answer "no"
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LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Re: Bug Fixes for the ESOC Patch

Post by deleted_user0 »

Garja wrote:sacred field is basically a stronger TP that costs 250w. It takes 7 cows to be worth it.

one cow in sacred field (sacred xp - regular xp without sacred) = 0.15xp/s.
TP scaled to the cost: 1.2*5/4 = 1.5 xp /s

therefore you need 10 cows to make it worth it. And what do you mean stronger? It has 1.2k HP which is super bad for 250w building.
again: garja is proven wrong.
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India drsingh
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Re: Bug Fixes for the ESOC Patch

Post by drsingh »

There is a bug with it.
If I recall correctly it has different effects based on if you send it before or after doing the research in sacred field.
Before - it only boosts the xp generation of herdables not tasked to field.
After - it correctly boosts the xp generation of all herdables.

Still its never cost effective. Should have some cows free maybe. Or sacred field should have its own xp generation even without cows.
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Italy Garja
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Re: Bug Fixes for the ESOC Patch

Post by Garja »

values are (or should be) 0.1 and 0.3 respectively. At least for cows, maybe it's different for other animals.
Therefore it takes about 7-8 cows to equalize sacred field and the average TP (200w for 1.2 xp/sec and 250w for 1.4-1.6 xp/sec).
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Re: Bug Fixes for the ESOC Patch

Post by Kaiserklein »

Also worth saying that the sacred field is safe in your base, and not open on the map. I'd also argue that having a more or less continuous trickle is better than getting a big xp pass every once in a while
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Italy Garja
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Re: Bug Fixes for the ESOC Patch

Post by Garja »

Ye xp trickle is defnitely better altho on EP maps is not that relevant.
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Re: Bug Fixes for the ESOC Patch

Post by deleted_user0 »

Garja wrote:values are (or should be) 0.1 and 0.3 respectively. At least for cows, maybe it's different for other animals.
Therefore it takes about 7-8 cows to equalize sacred field and the average TP (200w for 1.2 xp/sec and 250w for 1.4-1.6 xp/sec).

It's 5XP/50s and 25XP/100s for cow. So its 0.1 and 0.25. You need 10 cows. Doesnt happen almost in any map except mongolia.
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China fei123456
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Re: Bug Fixes for the ESOC Patch

Post by fei123456 »

if somppu keep arguing with the clever guys of the EP team, you may be fixed as a bug :smile:
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Italy Garja
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Re: Bug Fixes for the ESOC Patch

Post by Garja »

Yaks , cows, llamas and water buffalos give 0.3 xp/sec at sacred field. Goats 0.25 and sheeps 0.22.
Anyway it isn't really viable except in team or in treaty. Might be okish in 1v1 on no TP maps with very lucky herdable count. Also there is a tech that improves the xp rate slighty and also worth mentioning TPs used to cost 250w as well.
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Brazil macacoalbino
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Re: Bug Fixes for the ESOC Patch

Post by macacoalbino »

Wadmalaw doesn't spawn the 3 cows on one of the islands sometimes...
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Re: Bug Fixes for the ESOC Patch

Post by momuuu »

Actually a sacred field is superior to a TP at a certain number of yaks, something like 10 or 12?
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Czech Republic EAGLEMUT
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Re: Bug Fixes for the ESOC Patch

Post by EAGLEMUT »

Caravel, Galley, Galleon have -2 standard attack range since EP4. Fixed on 4.2.
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Re: 中心补丁程序的 Bug 修复

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Post by ypUnitDiscipleAura »

can we fix ypUnitDiscipleAura bug in ep4.2? :unsure:
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Re: 中心补丁程序的 Bug 修复

Post by EAGLEMUT »

ypUnitDiscipleAura wrote:can we fix ypUnitDiscipleAura bug in ep4.2? :unsure:
I will look into it for 4.2.
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Kiribati princeofcarthage
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Re: Bug Fixes for the ESOC Patch

Post by princeofcarthage »

Code for abus gun range is incomplete. +2 range only affects in volley mode. Does not affect abus gun in defend and stagger mode. Checked in game as well as file.
Fine line to something great is a strange change.
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Re: Bug Fixes for the ESOC Patch

Post by QueenOfdestiny »

Waterflags team map
shit juice :hmm:
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Re: Bug Fixes for the ESOC Patch

Post by Rikikipu »

queenofdestiny wrote:Waterflags team map

Con you also send it to me on Skype please ?

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