Since grens are an age 2 units, and since they already suck, I guess we could move this upgrade to colonial. We need to ask @Mitoe
Mitoe wrote:notification
what he thinks about this, I'm sure he feels 100% concerned by this issue
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
It should be considered not only as a British technology, which can make their grens OP. Other civs have it, too. Therefore it should be available in colonial. I agree with @Kaiserklein
Kaiserklein wrote:notification
. @Jerom
Jerom wrote:notification
, it's already there:
iCourt wrote:175. Advanced Arsenal doesn't enable Incendiary Grenades when sent in the Colonial Age.
I added that to the list. I'm constantly updating this as bugs are discovered or rediscovered. It honestly looks like something that was simply missed by ES, and it just wasn't fixed by their team due to it being a low priority change.
Actually most of the bugs I've listed were confirmed and acknowledged by ES and were deemed to insignificant to fix.
Side note: Grenadiers are by far my favorite unit to micro. I really wish they were more viable.
That upgrade not being available in age 2 isnt a bug. All upgrades are available to research in age 2, except that upgrade which you can research in age 3. By shipping advanced arsenal, you can build the arsenal to research the age 2 upgrades.
IP Man wrote:That upgrade not being available in age 2 isnt a bug. All upgrades are available to research in age 2, except that upgrade which you can research in age 3. By shipping advanced arsenal, you can build the arsenal to research the age 2 upgrades.
This isn't quite right. None of the Arsenal upgrades are available in age 2 because the arsenal can't even be built until age 3. The upgrades are all available starting in the discovery age if you look and see how it's coded, except the grenadier one. The card unlocks new upgrades and sets the build age to colonial. Again all bugs are subjective, the card is technically working properly, but that grenadier tech is set to age 3 availability for some reason. It could be balance, but it's most likely something that was just set into the wrong tech availability slot.
I've found a bug shown in the following image. Opr and CA imperial upgrades are moved aside by one square. I've researched the guard upgrades through the church card upgrade. I'm sure if it has anything to do about it.
72. ChurchQuatrefage (Spanish) and ChurchStadholders (Dutch) move Barrack upgrades. ChurchKalmucks, ChurchBashkirPonies (Russian) and shipping Card HCShipWingedHussars (German) move Stable upgrades. ChurchGardeImperial1, 2, 3 (French Grenadiers) move Artillery Depot upgrades.If used, improvement buttons are displaced to the right, so that they are not below their corresponding unit button. (Solution is to change how cards upgrade the units.) -This is a pain to fix.
It's already noted, and is hard to fix correctly. Multiple ways to fix this, but none which I'm happy with yet.
TPs actually have this bug with all hp improvements. But I guess it was already listed in the bugs list
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
There are some treasures which look like regular coin treasures but instead give XP. I found two during my last two games on Asian maps. [spoiler=Screens] This is the one with a polar bear (wtf polar bear on Borneo?), grants about 55 XP as far as I remember.
This is the one with a pet macaque, grants 30—35 XP.[/spoiler]
pecelot wrote:There are some treasures which look like regular coin treasures but instead give XP. I found two during my last two games on Asian maps. [spoiler=Screens] This is the one with a polar bear (wtf polar bear on Borneo?), grants about 55 XP as far as I remember.
This is the one with a pet macaque, grants 30—35 XP.[/spoiler]
They are just meant to represent treasure. Bad show perhaps, but there are a ton of other treasures that are poorly designed as well.
Well, to be honest they can be quite misleading. One may think it's a coin treasure, which can be important in the early game when you plan to research hunting dogs or something and need that little gold tweak, but may find himself mistaken. Also, it's a proper bug I assume, that's why I posted it :) Other treasures may be poorly designed indeed (although to be honest I can't recall any being terrible-looking), but this one is just misleading.
I wouldn't change, played the game so long that you know on Borneo a polar bear is 55 exp. a monkey with coin is 30 exp but on Siberia 2 white monkeys is 45 coin.
they just don't show what they give you, it's not misleading in my opinion. If they showed for example food and granted you gold instead, that'd be right, but it's not the case. And that's my point, but I understand you. @_H2O
_H2O wrote:notification
well, I think it wouldn't change that much since it would just show the proper treasure. You know it gives XP instead of coin, but if we changed it, you'd still know it gives XP because of the treasure guardian (characteristic one polar bear) and the XP appearance. Also, bear in mind newer players who haven't necessarily been playing for 11 years.