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Isle of Man iCourt
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Location: San Jose, California

13 Jul 2016, 16:11

It did cause he still had admin rights to everything. If you want it fixed we can discuss solutions. Again keep in mind all this would need to happen on a major release patch.
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Italy Garja
ESOC Maps Team
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13 Jul 2016, 16:32

On a related ote, can someone confirm that cover mode halves the opponent range amage rather applying 50% rr to the covered unit?
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New Zealand zoom
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Posts: 6385
ESO: Funnu
Location: Ramadanistan

13 Jul 2016, 16:48

Garja wrote:On a related ote, can someone confirm that cover mode halves the opponent range amage rather applying 50% rr to the covered unit?

CON. FIRMED.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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France [Armag] diarouga
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Posts: 5977
Location: France

13 Jul 2016, 17:03

Garja wrote:On a related ote, can someone confirm that cover mode halves the opponent range amage rather applying 50% rr to the covered unit?

Hum, didn't know.
It's like 55% rr then, right?
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Serbia Atomiswave
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Posts: 691

13 Jul 2016, 18:56

I hope ep team will give Icourt full permission to fix more bugs in the future. That way we will have almost bug free game, and new players will have more motives to use the patch. Everyone likes bugfixes....
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Canada forgrin
Howdah
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ESO: Forgrin

13 Jul 2016, 19:56

I just really, really want Agra fort hotkeys please.
https://www.twitch.tv/forgin14

"WTF WHERE ARE MY 10 FALCS" - AraGun_OP
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Posts: 6385
ESO: Funnu
Location: Ramadanistan

13 Jul 2016, 20:50

I thought we just added them. Didn't we!?
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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New Zealand zoom
Gendarme
Posts: 6385
ESO: Funnu
Location: Ramadanistan

13 Jul 2016, 20:53

[Armag] diarouga wrote:
Garja wrote:On a related ote, can someone confirm that cover mode halves the opponent range amage rather applying 50% rr to the covered unit?

Hum, didn't know.
It's like 55% rr then, right?

If the unit in question also has 10% ranged resistance, it is exactly like 55%, yes.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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Italy Garja
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ESO: Garja

13 Jul 2016, 20:58

What if the 10% rr applies to the base damaged and then cover mode halves the result of that?
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France [Armag] diarouga
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13 Jul 2016, 21:18

Garja wrote:What if the 10% rr applies to the base damaged and then cover mode halves the result of that?

The other way seems more logic but if I'm not mistaken it's the same:
x0.9x0.5 or x0.5x0.9
Still 55% at the end.
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13 Jul 2016, 21:33

For calculations featuring only division and multiplication, order of execution is irrelevant.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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France [Armag] diarouga
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Posts: 5977
Location: France

13 Jul 2016, 21:39

zoom wrote:For calculations featuring only division and multiplication, order of execution is irrelevant.

Teach us!
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Italy Garja
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ESO: Garja

13 Jul 2016, 21:48

What I meant is base damage halved + 10% rr. For example for 100 base damage:
100 - (100*10%) - 100/2 = 40
This is 60% of course. Is it possible that the cover mode works this way?
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France [Armag] diarouga
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13 Jul 2016, 21:52

Garja wrote:What I meant is base damage halved + 10% rr. For example for 100 base damage:
100 - (100*10%) - 100/2 = 40
This is 60% of course. Is it possible that the cover mode works this way?

Oh.
Aoe is very dumb so it's not impossible.
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Gendarme
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13 Jul 2016, 21:59

Garja wrote:What if the 10% rr applies to the base damaged and then cover mode halves the result of that?
Garja wrote:What I meant is base damage halved + 10% rr. For example for 100 base damage:
100 - (100*10%) - 100/2 = 40
This is 60% of course. Is it possible that the cover mode works this way?
Unless I'm mistaken the above quotes are in contradiction of eachother. Nevertheless, this is how cover-mode damage-reduction works and should satisfy your inquiry: First all modifiers are applied – then damage (if ranged) is halved.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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Italy Garja
ESOC Maps Team
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Posts: 4483
ESO: Garja

13 Jul 2016, 22:17

Ye I worded it wrong in the first post.
Anyway, are you 100% sure of your cover mode formula? Did you test it by yourself or did you read it somewhere?
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ESO: Funnu
Location: Ramadanistan

13 Jul 2016, 22:20

[Armag] diarouga wrote:
zoom wrote:For calculations featuring only division and multiplication, order of execution is irrelevant.

Teach us!

I have much to teach French younglings, but teaching those who are both omnipotent and omniscient is a tall order to be sure.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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New Zealand zoom
Gendarme
Posts: 6385
ESO: Funnu
Location: Ramadanistan

13 Jul 2016, 22:22

Garja wrote:Ye I worded it wrong in the first post.
Anyway, are you 100% sure of your cover mode formula? Did you test it by yourself or did you read it somewhere?

I tested it in game with Blunderbuss Settlers shooting Fortress-Age Konsha Yamabushi, using whole-number common denominators. I wouldn't say that makes me 100% sure.
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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Italy Garja
ESOC Maps Team
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Posts: 4483
ESO: Garja

13 Jul 2016, 22:29

Ye seems to be 55% in total.
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Isle of Man iCourt
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ESO: iCourt
Location: San Jose, California

14 Jul 2016, 04:09

Atomiswave wrote:I hope ep team will give Icourt full permission to fix more bugs in the future. That way we will have almost bug free game, and new players will have more motives to use the patch. Everyone likes bugfixes....
Not possible to have a bug free game so long as hotkeys are available. They single handily cause about 90%+ of the major bugs found through out the history of this games life span.
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Serbia Atomiswave
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Posts: 691

14 Jul 2016, 17:15

iCourt wrote:
Atomiswave wrote:I hope ep team will give Icourt full permission to fix more bugs in the future. That way we will have almost bug free game, and new players will have more motives to use the patch. Everyone likes bugfixes....
Not possible to have a bug free game so long as hotkeys are available. They single handily cause about 90%+ of the major bugs found through out the history of this games life span.


If someone is skilled enough, much can be done with injecting code in exe. I don't know if it is possible with 3, but in AOE II famous userpatch works in similar fashion. It may be the only way to fix those hard coded bugs in game engine...
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Location: Ramadanistan

19 Jul 2016, 12:34

Missionary bounties are not updated in accordance with the cost decrease of the unit.

Did you update "TEAM Musketeer/Grenadier Hitpoints" to affect Janissaries?
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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Italy Garja
ESOC Maps Team
Donator 01
Posts: 4483
ESO: Garja

19 Jul 2016, 12:44

- Aztec "2 war hut age up" description is now always in English, regardless of your ingame language. In a previous version of the patchi it used to be correctly displayed in user own language and with correct number of war huts (2).
- Somehow the resqued village from treasure (in the Painted Desert treasure set atleast) speaks english even if you are playing a native civ.
- The gatherer limit for each berry bush doesn't seem to work.
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Gendarme
Posts: 6385
ESO: Funnu
Location: Ramadanistan

19 Jul 2016, 14:20

Oh, "rescued villager"!

Damn that took me a while to figure out...
sudmakmak wrote:This patch Keshik don't have buff anti cavalry = noob patch2.0
and don't have nerf hard japan = noob patch2.0
because all more noob player at this patch = noob logic.
or they maybe have boyfriend.(japanese boyfriend fuck your ass them)
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France P i k i l i c
Lancer
Posts: 628
ESO: Pikilic
Location: Dijon, France

20 Jul 2016, 09:19

Garja wrote:- Somehow the resqued village from treasure (in the Painted Desert treasure set atleast) speaks english even if you are playing a native civ.

I just played China on Arkansas and got a villager treasure. This villager spoke Russian when I selected him but Chinese for all tasks he was assigned
Consider not the one who speaks the truth, but the truth that is said

:hmm: AoE logic

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