Mimsy for President wrote:In the last part : "Mass cavalry" ? Wasn't it all about "Thoroughbreds" ? (see stanley_winston's thread)
I think they really mean mass cavalry, because this shit is OP, not only mixed with thoroughbreds, but overall. It's -50%, while infantry is only -25%... Ok it's twice more expansive, but obviously paying 400g more isn't a big deal at all in late game, while getting -25% training time is a huge deal.
For example we all know how you can get instant cav spam on GP (or any lakota map, even inca map). It would be nice if this didn't happen, because it's too OP for civs with good late game cav imo. For example, if mass cavalry granted only -25%, you wouldn't get instant cav on inca maps. And with a nerf to the lakota upgrade, you wouldn't get instant cav on lakota maps either.
What exactly is wrong with thoroughbreds ? -15% cost isn't that incredible, it's just the fact it enables you to get instant cuirs. But if you nerf mass cav, you don't have this problem anymore.
Mimsy for President wrote:Kaiserklein wrote:The changes are nice. Not sure about nerfing uhlans tho, I'd rather see shipments nerf (3 sw + 1 uhlan, 700w + 1 uhlan, 8 uhlans 8 uhlans, 8 skirms + 2 uhlans for example)
lol these "nerfs"
? Explain then. You think these nerfs aren't big enough ? Losing 2 uhlans in colonial enables some other civs like france to compete with the german cav mass (6 uhlans vs 5 huss is way closer than 7 uhlans vs 5 huss). So it's a huge nerf already. Then nerfing the key fortress shipments, 8 skirms + 3 uhlans and 9 uhlans, will nerf german early fortress a lot in some match ups, namely those where you have to defend a timing push. 1 less uhlan to cover your skirms, at the most intense timing of the game, is a big deal. Also I said "for example" so you can add other nerfs, like 3 ww + 2 uhlans
thebritish wrote:yeah right.
95 HP and 17 attack with 1.25x multiplier is 21 attack max for longbowman.
120 HP with 17 attack and 2x multiplier is 34 attack for skirms.
OP unit balance when musks have 150 HP and 23 attack..
You don't know what you're talking about tho. Firstly, skirms have 15 attack, not 17. Then, lbs have twice more ROF than skirms. So if you calculate it that way, lbs have 42 attack vs HI, while skirms only have 30. And lbs have 34 attack against other stuff, while skirms have 15... Lbs have 2 more range, and they are cheaper. They are available in age 2, while skirms are usually available in age 3. Their only drawback is having a bit less hp.
So you see, if we calculate your way, lbs are insanely op and skirms are shit. But the point is skirms can kite, that's what makes them so good overall... Lbs are a static unit, they can't hit and run. That's why they are worse against HI, because skirms get much more free shots by hit and running, but better against everything else because of their much higher dps (arguably not better vs cav because they can't hit and run it, not sure tho, they still have much more dps vs cav than skirms).
But o wait, I'm not part of the ESOC team, I'm not allowed to talk to you