EP 1.2: A balance update

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Brazil lemmings121
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Re: EP 1.2: A balance update

Post by lemmings121 »

Tbh I have no idea if thats good or bad stats i dont even remember the last time I saw any fully upgraded unit :(

But yea, sioux units are decent, but their eco is super slow...
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Re: EP 1.2: A balance update

Post by Garja »

Couprider wrote:it's not rifle riders are overpriced. it's sioux late game eco sucks.
sioux are defined to have great cavalry units in late games. they have tons of buffs and shipments, thus making their cav units insane.
take rifle rider as an example. they have imperial upgrade (100% hp 100% attack), cav attack/hp/combat (30% hp 30% attack), cost reduce (-10% price), 1000g shipment (20% attack), plantation big button (20% attack), farm big button (10% hp), new ways (10% attack and +2 range), warchief aura and firepit (37% AURA attack). so their ultimate data is: 108 food 90 gold, 492 hp, 50 attack (1.5 ROF!), 3* heavy infantry and hand cavalry. one rifle rider has about 2* damage of a imperial dragoon, and 6* damage against musk!
fully upgraded sioux units are awesome killing machines, just like japanese infantry does.
well.......sioux don't have a late game lol.

I wouldn't still make a single RR in late game for that cost just because how bad they lose to goons and skirms. BR > RR by far.
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Re: EP 1.2: A balance update

Post by iCourt »

Bow Rider is way stronger than Rifle Rider. War Chief can handle the cannon just fine.
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Re: EP 1.2: A balance update

Post by fei123456 »

Garja wrote:
Couprider wrote:it's not rifle riders are overpriced. it's sioux late game eco sucks.
sioux are defined to have great cavalry units in late games. they have tons of buffs and shipments, thus making their cav units insane.
take rifle rider as an example. they have imperial upgrade (100% hp 100% attack), cav attack/hp/combat (30% hp 30% attack), cost reduce (-10% price), 1000g shipment (20% attack), plantation big button (20% attack), farm big button (10% hp), new ways (10% attack and +2 range), warchief aura and firepit (37% AURA attack). so their ultimate data is: 108 food 90 gold, 492 hp, 50 attack (1.5 ROF!), 3* heavy infantry and hand cavalry. one rifle rider has about 2* damage of a imperial dragoon, and 6* damage against musk!
fully upgraded sioux units are awesome killing machines, just like japanese infantry does.
well.......sioux don't have a late game lol.

I wouldn't still make a single RR in late game for that cost just because how bad they lose to goons and skirms. BR > RR by far.

what will you do if you face 100 guard musk? in late games musk ļ¼ž goon
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Re: EP 1.2: A balance update

Post by zoom »

I'd argue Rifle Riders are not very useful in the late-game. Now Bow Riders on the other hand...
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Re: EP 1.2: A balance update

Post by deuxballesman »

Bow riders are less of a threat when skirms are on the board. Sioux struggle hard against skirm goon cause wakinas lack range and bow rider don't have range resist. Axe rider also have a negative multiplier against goons which is a shame :/
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Re: EP 1.2: A balance update

Post by zoom »

Yeah it's fucking stupid. Axe Riders aren't better than any other heavy cavalry in the first place.
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Re: EP 1.2: A balance update

Post by Garja »

They are faster and with high attack that's why they have that negative bonus.
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Re: EP 1.2: A balance update

Post by Donald »

Garja wrote:They are faster and with high attack that's why they have that negative bonus.

Everything is OP in Garja POV...
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Re: EP 1.2: A balance update

Post by forgrin »

Donald wrote:
Garja wrote:They are faster and with high attack that's why they have that negative bonus.

Everything is OP in Garja POV...

If they didn't have the -ve multiplier they might just run up and DPS goons down with base speed + warchief aura speed.
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Re: EP 1.2: A balance update

Post by Hazza54321 »

uhlan^^
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Re: EP 1.2: A balance update

Post by Dsy »

Axe rider is a bad unit compare to hussar. Hussar is 10% stronger + dont have negative multiplier vs light cav...
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Re: EP 1.2: A balance update

Post by Mimsy for President »

Dsy wrote:Axe rider is a bad unit compare to hussar. Hussar is 10% stronger + dont have negative multiplier vs light cav...
+5 damage. Also they've got +15% speed when the War Chief is around which makes them potentially faster than ranged cav. Hence the penalty.
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Re: EP 1.2: A balance update

Post by forgrin »

Hazza54321 wrote:uhlan^^

axe have additional speed over ulhan though hence the negative multiplier (easier to catch goons/harder to kite)
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Re: EP 1.2: A balance update

Post by zoom »

Which should be a good indicator of the Sioux WC aura being broken. Axe Riders are not the problem.
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Re: EP 1.2: A balance update

Post by iNcog »

I have a few questions:

- Will the treaty patch be included in the next launcher?
- When will the next patch possibly come out?
- Will iCourt's bug fixes be included?
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Garja wrote: ā†‘
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Re: EP 1.2: A balance update

Post by zoom »

1. I do not know. I hope it can and will be.
2. It looks at this time like we will be able to release an open beta within a week or two. This is obviously subject to change.
3. A large number of them, yes. A number of problematic ones are likely not to be.
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Re: EP 1.2: A balance update

Post by iNcog »

Thanks
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Garja wrote: ā†‘
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Re: EP 1.2: A balance update

Post by iCourt »

Right now because there are so many changes with bugs I'm having the team go over and test them before we head toward an open beta. We've had about 3 bug fixes cause other bugs due to some conflicting erroneous code. Once fixed we will go over what other bugs need to be fixed and then after double checking my work we will open the beta up.
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Re: EP 1.2: A balance update

Post by momuuu »

I just wanted to cruise by saying ep 1.2 is most likely going to be great.
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Re: EP 1.2: A balance update

Post by KINGofOsmane »

Jerom wrote:I just wanted to cruise by saying ep 1.2 is most likely going to be great.

coz dutch buff?
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Re: EP 1.2: A balance update

Post by zoom »

We can only hope...
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Re: EP 1.2: A balance update

Post by momuuu »

KINGofOsmane wrote:
Jerom wrote:I just wanted to cruise by saying ep 1.2 is most likely going to be great.

coz dutch buff?

Id be lying if I said thats not playing a huge role, but the overall impression it gives me just brings up positive feelings. Many great changes being made I feel.
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Re: EP 1.2: A balance update

Post by forgrin »

Jerom wrote:
KINGofOsmane wrote:
Jerom wrote:I just wanted to cruise by saying ep 1.2 is most likely going to be great.

coz dutch buff?

Id be lying if I said thats not playing a huge role, but the overall impression it gives me just brings up positive feelings. Many great changes being made I feel.

Sounds good. Do we generally know when the open beta is coming? Also if test games are being played it's be great to get some of the recs out (doesn't matter how good they are)._
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Re: EP 1.2: A balance update

Post by momuuu »

forgrin wrote:
Jerom wrote:
Show hidden quotes

Id be lying if I said thats not playing a huge role, but the overall impression it gives me just brings up positive feelings. Many great changes being made I feel.

Sounds good. Do we generally know when the open beta is coming? Also if test games are being played it's be great to get some of the recs out (doesn't matter how good they are)._

need to test some first lol. There was a bug where you could just walk through enemy gates haha. It's not really good pr when shit like that gets into the game.

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