Hi
Re: Hi
viewtopic.php?f=33&t=6304
also:
viewtopic.php?f=27&t=6690
for more ask @Rikikipu
also:
viewtopic.php?f=27&t=6690
n0eL wrote:FFA Diplomacy
Dear Generic (but esteemed) AoE3 FFA Player.
Tired of getting triple teamed? Want to make a formal alliance with that guy who's massing Gendarmes but they keep 'accidentally' killing your stuff? D:
Or, simply loved the idea of this map? viewtopic.php?t=6304
(or this one that faded into obscurity: http://aoe3.heavengames.com/downloads/s ... =3296)
Well, EP 2.0 has just what you need!
Introducing Diplomacy options in FFA Games!
The best diplomacy options in AoE3 you've ever used!
Now, when you play an FFA game on EP 2.0, the following rules will be forcefully applied without your consent:
1) Everyone starts off as NEUTRAL diplomacy to everyone else
2) *gasp* there's a tiny black box in the top right, to the left of your Menu bar...
3) Clicking on that black box brings up the diplomacy UI!
4) Change your diplomacy with someone instantly by fiddling around with the shiny buttons
5) Click OK or Cancel to close the diplomacy UI (It doesn't really matter, your changes were applied the moment you clicked on the button thingies)
6) Have fun flaming or getting flamed!
Best Regards,
Aizamk
FAQ:
Q) Why dis black box so ugly?
A) The intention was to avoid conflicts with other UI modifications. The button to bring up the Diplomacy UI already exists in the default UI, so it's convenient this way. If there is a good enough response to this mod then it can be worked on a little more.
Q) I set my friend as an ally but he can still attack me! D:
A) The alliance is one way. This means that both players need to set as an ally to the Alliance be created.
Q) Doesn't this mean that unrated 1v1 games and obs games which have FFA will be affected?
A) It's been set up to only work when there's more than 2 players and every player in the game has an Explorer, so this shouldn't be an issue.
Q) Team cards don't affect me, and I can't ungarrison my units from my ally's buildings...
A) Deal with it. The first bug can be patched at a later point in time, the second one I don't really know a work around.
Q) Can I expect to see an improvement on this in the future?
A) That really depends on how good the community response is.
Q) OMG it doesn't work, did you even test this in multiplayer?
A) Only the concept, not the final product! No refunds, sorry! Bye
for more ask @Rikikipu
or @AizamkRikikipu wrote:notification
Aizamk wrote:notification
Re: Hi
traket19 wrote:Can this work as 2v2v2?
There is also a 2v2v2 map, however one team unavoidably booms and lets the other fight. viewtopic.php?f=33&t=6304 thank @Rikikipu
Rikikipu wrote:notification
Correlation doesn't mean causation.
http://www.tylervigen.com/spurious-correlations
"mr.brookg go buy jeans and goto the club with somppuli" - Princeofkabul, July 2018
http://www.tylervigen.com/spurious-correlations
"mr.brookg go buy jeans and goto the club with somppuli" - Princeofkabul, July 2018
Re: Hi
I've heard that Rikikipu planned making a 2v2v2v2 map, although idk how it went. Still, the setup is inherently buggy and not much can be done anything about it. For instance, team cards are broken because of the teams the game doesn't recognise. Shame on you, MS!
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