ESOC walls viability?

User avatar
Serbia Atomiswave
Lancer
Posts: 794
Joined: Dec 27, 2015

ESOC walls viability?

Post by Atomiswave »

I know they were too good on re, but now with 50% hp and LOS reduction(which is good change) they are barely viable. What do you think, are walls nerfed to the ground?
User avatar
United States of America __Uhlan__
Dragoon
Posts: 444
Joined: Oct 28, 2016
ESO: __UhLaN__
Location: USA

Re: ESOC walls viability?

  • Quote

Post by __Uhlan__ »

you can wall chokes or small connections of your base serving the same purpose, making him have to walk to your vills or units in not a idle way. Like yumi behind a wall you can't just stand there and siege it no mater how much HP it has. I mean yea going full water & no units for 15 minutes and just walls everywhere probably doesn't work anymore, but tbh it shouldn't anyways. walling important chokes is just as good imo, like on cascade range.
User avatar
Serbia Atomiswave
Lancer
Posts: 794
Joined: Dec 27, 2015

Re: ESOC walls viability?

Post by Atomiswave »

__Uhlan__ wrote:you can wall chokes or small connections of your base serving the same purpose, making him have to walk to your vills or units in not a idle way. Like yumi behind a wall you can't just stand there and siege it no mater how much HP it has. I mean yea going full water & no units for 15 minutes and just walls everywhere probably doesn't work anymore, but tbh it shouldn't anyways. walling important chokes is just as good imo, like on cascade range.


I agree, but still wall nerf seems too harsh. For example, they should have been made little cheaper, or build time reduction, or maybe just up it to 2000hp to be little more worthwhile.
User avatar
India gh0st
Lancer
Posts: 909
Joined: Sep 27, 2015
ESO: gh0st007
Location: India

Re: ESOC walls viability?

Post by gh0st »

well, its already quite cheaper for its 5w cost I think. And it looks quite balanced now.
User avatar
Italy Garja
Retired Contributor
Donator 02
Posts: 9729
Joined: Feb 11, 2015
ESO: Garja

Re: ESOC walls viability?

Post by Garja »

They are totally viable. They are only meant to block units temporarily.
Image Image Image
User avatar
Hungary Dsy
Lancer
Posts: 994
Joined: Jun 27, 2015

Re: ESOC walls viability?

Post by Dsy »

Lol. Walls are already op. Why buff more? It should cost more.
User avatar
Serbia Atomiswave
Lancer
Posts: 794
Joined: Dec 27, 2015

Re: ESOC walls viability?

Post by Atomiswave »

Garja wrote:They are totally viable. They are only meant to block units temporarily.


China, Dutch and Japan can rely on esoc walls to hold rushes?
User avatar
France P i k i l i c
Howdah
Posts: 1271
Joined: Nov 17, 2015
ESO: Pikilic
Location: Dijon, France
GameRanger ID: 7497456

Re: ESOC walls viability?

Post by P i k i l i c »

Kynesie still does pretty well in tournaments, walls are still viable
Consider not the one who speaks the truth, but the truth that is said

:hmm: AoE logic :hmm:
India Ashvin
Retired Contributor
Posts: 2432
Joined: Jul 6, 2016
ESO: Octanium

Re: ESOC walls viability?

Post by Ashvin »

Atomiswave wrote:
Garja wrote:They are totally viable. They are only meant to block units temporarily.


China, Dutch and Japan can rely on esoc walls to hold rushes?

It buys some time(like Taj Mahal Cease Fire) for you to get some batches out(if they were in queue alerady)
Image
India Ashvin
Retired Contributor
Posts: 2432
Joined: Jul 6, 2016
ESO: Octanium

Re: ESOC walls viability?

Post by Ashvin »

P i k i l i c wrote:Kynesie still does pretty well in tournaments, walls are still viable

What was the last tourney Kynesie played?(i forgot lol,Invitational?)
Image
User avatar
France P i k i l i c
Howdah
Posts: 1271
Joined: Nov 17, 2015
ESO: Pikilic
Location: Dijon, France
GameRanger ID: 7497456

Re: ESOC walls viability?

Post by P i k i l i c »

Ashvin wrote:
P i k i l i c wrote:Kynesie still does pretty well in tournaments, walls are still viable

What was the last tourney Kynesie played?(i forgot lol,Invitational?)

No, ESOC Autum 2016
Consider not the one who speaks the truth, but the truth that is said

:hmm: AoE logic :hmm:
User avatar
Great Britain britishmusketeer
Howdah
Posts: 1845
Joined: Feb 28, 2015

Re: ESOC walls viability?

Post by britishmusketeer »

Atomiswave wrote:
China, Dutch and Japan can rely on esoc walls to hold rushes?

Walls shouldn't be a free hold to a rush. The game would honestly be much better without them. Requiring timing shipments and mm ect to hold a rush increases the skill cap and means that having more units at a certain time allows you to actually do damage.
User avatar
Serbia Atomiswave
Lancer
Posts: 794
Joined: Dec 27, 2015

Re: ESOC walls viability?

Post by Atomiswave »

britishmusketeer wrote:
Atomiswave wrote:
China, Dutch and Japan can rely on esoc walls to hold rushes?

Walls shouldn't be a free hold to a rush. The game would honestly be much better without them. Requiring timing shipments and mm ect to hold a rush increases the skill cap and means that having more units at a certain time allows you to actually do damage.


I didn't had in mind free hold. I was referring to walls in conjunction with units. I should have said that in the first post.

I agree to certain extent about skill cap, but bear in mind that walls take vill seconds, resources and some skill to build adequately.
No Flag tedere12
Jaeger
Posts: 3449
Joined: Jun 8, 2015

Re: ESOC walls viability?

Post by tedere12 »

walls should't be buying time imo but just help you get a better position in a fight.
User avatar
United States of America Darwin_
Howdah
Posts: 1446
Joined: Nov 14, 2015
Location: Boston

Re: ESOC walls viability?

Post by Darwin_ »

ESOC walls are fine.
somppukunkku wrote:This is not a fucking discogame.
User avatar
United States of America SoldieR
Pro Player
Posts: 2270
Joined: Feb 22, 2015
ESO: SoldieR
Location: Chi City

Re: ESOC walls viability?

Post by SoldieR »

Why does everyone whine about walls so much. Learn another playstyle other than tp->military shipments->attack
No Flag kami_ryu
Retired Contributor
Posts: 2196
Joined: Jan 2, 2017

Re: ESOC walls viability?

Post by kami_ryu »

IAmSoldieR wrote:Why does everyone whine about walls so much. Learn another playstyle other than tp->military shipments->attack


tp -> military shipments -> defend?
User avatar
United States of America giveuanxiety
Advanced Player
Donator 02
Posts: 1988
Joined: Feb 27, 2015
ESO: GiveUAnxiety

Re: ESOC walls viability?

Post by giveuanxiety »

walls on esoc are in a really good spot imo. Their def too strong on RE. and it would be so dumb to remove them entirely, they provide another level of strategy to the game, and civs like brits and jap benefit a lot from walls, and it gives them a better chance vs dumb civs like german and china that just get an insane amount of free units.
Lasol wrote: :hmm: just Saw a YouTube video with giveyouanexiaty. He Said check youre stove, if you Want to improve youre aoe3 skills.

WHAT does check your stove means? And how do you do it?
No Flag deleted_user0
Ninja
Posts: 13004
Joined: Apr 28, 2020

Re: ESOC walls viability?

Post by deleted_user0 »

Yet brits beats both these civs :/

Now brits and japs these are dumb civs, so much free eco they get
User avatar
United States of America giveuanxiety
Advanced Player
Donator 02
Posts: 1988
Joined: Feb 27, 2015
ESO: GiveUAnxiety

Re: ESOC walls viability?

Post by giveuanxiety »

lol brits obviously not on RE and re maps, on ep you can maybe make an argument. and japs actually prob pretty op on re.
Lasol wrote: :hmm: just Saw a YouTube video with giveyouanexiaty. He Said check youre stove, if you Want to improve youre aoe3 skills.

WHAT does check your stove means? And how do you do it?

Who is online

Users browsing this forum: No registered users and 6 guests

Which top 10 players do you wish to see listed?

All-time

Active last two weeks

Active last month

Supremacy

Treaty

Official

ESOC Patch

Treaty Patch

1v1 Elo

2v2 Elo

3v3 Elo

Power Rating

Which streams do you wish to see listed?

Twitch

Age of Empires III

Age of Empires IV