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France benj89
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20 Mar 2017, 15:29

br + upped warchief + dogs
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Cyprus Snuden
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20 Mar 2017, 18:10

Musks, Musks and Musks (PR 19 level)

:)
United States of America dicktator_
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21 Mar 2017, 01:47

Skirm cav comps are probably my favorite. Howdah mahout urumi is also fun.
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Tonga sdsanft
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21 Mar 2017, 05:17

Slamming into your opponent with a giant ball of melee units with a few arqs/ckn/musk adding dps in the back as China is always great. Never underestimate changdao swords in melee combat.
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21 Mar 2017, 19:25

Darwin_ wrote:Yumi/Wall

top class post man! ^^
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United States of America Darwin_
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22 Mar 2017, 00:01

dicktator_ wrote:Skirm cav comps are probably my favorite. Howdah mahout urumi is also fun.

I like Wakina/axe rider a lot myself. Shame axe riders have a negative multiplier vs. light cavalry.
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Bavaria Gichtenlord
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22 Mar 2017, 08:52

Strelet CA and in sup I really liked ulan/skirms
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24 Mar 2017, 09:12

coyo/mace
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22 Apr 2017, 15:20

My favorite 2 unit composition is Yumi Nagi. I don't like playing Japan but when I do I love their units. My favorite three unit composition is musk skirm huss.
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22 Apr 2017, 15:21

Zhanson10 wrote:My favorite 2 unit composition is Yumi Nagi. I don't like playing Japan but when I do I love their units. My favorite three unit composition is musk skirm huss.

not goon?
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Sweden Gendarme
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22 Apr 2017, 15:28

Gendarme + Gendarme
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22 Apr 2017, 15:28

tedere12 wrote:
Zhanson10 wrote:My favorite 2 unit composition is Yumi Nagi. I don't like playing Japan but when I do I love their units. My favorite three unit composition is musk skirm huss.

not goon?

Since I don't use Control groups I suck with goons in general (and cannons) plus I really prefer hand cav for their tanking snaring ability. The skirms are ofc to do the majority of e damage and the musks are there to protect against cav flanking.
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United States of America kami_ryu
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22 Apr 2017, 15:46

When you use goons you want them right behind skirms. so enemy skirms can't hit them but they still cover your skirms from cav. Have the beefy melee bodyblocking for your skirms and you're set up pretty nicely.
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22 Apr 2017, 17:09

My favorite 4 unit composition is skirm, goon, cuir, with cdb tankers walking through the fight
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United States of America site
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22 Apr 2017, 18:28

My favorite 4 unit composition is 10 pike, 10 lb, 10 musk, 10 huss on Thar Desert vs @Zhanson10 Japan.
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22 Apr 2017, 18:32

Sepoy, Siege elephants, Urumi, Redcoats, Zambs, Sowar, Gurhka
Reasons:
1. Sepoys are stupid good. Too strong for their cost. Especially because it's an age 2 unit, which leads to the second point.
2. India is the only civ that has all unit types in age 2. How is it balanced when a civ has goons and skirms in the second age?
3. Zambs and sowars are virtually indentical. For someone who uses control groups, this makes it easy to control the units. However, India's opponent must somehow target the skirms on the zambs and goons on the sowars, even though it is nearly impossible to do so when armies are clumped together and the two different unit types look identical.
4. Urumi are broken units with no counter. Aren't skirms supposed to counter infantry? Not if it's Urumi. Aren't musks supposed to to pretty well vs hand infantry? LOL have fun with that!
5. India doesn't have to shell out 800w for plantations. It can spend 400 wood for what is both a mill and a plantation all in one. It's incredibly lame!
6. India artillery elephants are not hard countered by culverins. Siege elephants can fuck up every civ's buildings and artillery and ships, unless those civs have enough goons and skirms to dps the siege ele. Which is incredibly difficult if india has an army to protect their elephants.
7. Like other Asian civs, India has a consulate and can train industrial units in age 2. WHY does india need redcoats in addition to all their other bonuses? Surely having 2 tanky scouts, a big powerful fb, and all the other lame advantages i mentioned would be enough. But no, India is a weak civ, youre right. Calling it top tier is clearly laughable.
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Mexico n0el
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23 Apr 2017, 02:24

CKN - QD - SR
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Canada Mitoe
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23 Apr 2017, 03:09

kami_ryu wrote:When you use goons you want them right behind skirms. so enemy skirms can't hit them but they still cover your skirms from cav. Have the beefy melee bodyblocking for your skirms and you're set up pretty nicely.

This is only partially true, IMO. If you have the goons directly behind the skirms then kiting cav is actually difficult because your goons will block your skirms from walking. So sometimes I think you want them behind, but slightly off to one side.
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23 Apr 2017, 03:30

Thats where u usually want them, except when using the dragbox trick
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23 Apr 2017, 03:38

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Brazil macacoalbino
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23 Apr 2017, 16:41

umeu wrote:Thats where u usually want them, except when using the dragbox trick


what dragbox trick is this? :hmm:
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23 Apr 2017, 16:48

You beat runtius. I will tell you nothing
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Poland pecelot
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23 Apr 2017, 16:51

You select them both and the skirms run to get into formation position :idea:
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United States of America kami_ryu
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23 Apr 2017, 16:54

Mitoe wrote:
kami_ryu wrote:When you use goons you want them right behind skirms. so enemy skirms can't hit them but they still cover your skirms from cav. Have the beefy melee bodyblocking for your skirms and you're set up pretty nicely.

This is only partially true, IMO. If you have the goons directly behind the skirms then kiting cav is actually difficult because your goons will block your skirms from walking. So sometimes I think you want them behind, but slightly off to one side.


Makes sense to me. Especially since they can still hit cav.

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Brazil macacoalbino
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23 Apr 2017, 19:55

umeu wrote:You beat runtius. I will tell you nothing


:|

pecelot wrote:You select them both and the skirms run to get into formation position :idea:


oh you mean pull trick?
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