India boks
Crossbow
Posts: 11
ESO: boks_

07 Dec 2017, 13:41

Anyone know gather rate of these?
Great Britain ListlessSalmon
Musketeer
Posts: 51
ESO: ListlessSalmon

07 Dec 2017, 14:10

http://aoe3.heavengames.com/cgi-bin/for ... 32509,0,10

I don't remember rice paddy gather rates off hand.
India boks
Crossbow
Posts: 11
ESO: boks_

07 Dec 2017, 15:59

I decided to test myself for rice paddy and double test mill and plantation.My values came out different for them.
Maybe someone can double check.
Here are all the values in case anyone is curious:
Mill : .5583333 per sec
Plantation : .3833333 per sec
Rice paddy (food) : 0.5 per sec
Rice paddy (coin) : .291666 per sec
Note:The values may differ slightly because game doesn't show decimal points.
Also,my values for mine,tree,huntable came out same as that guy.
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Sweden Gendarme
ESOC Dev Team
Donator 02
Posts: 2370
ESO: Gendarme

07 Dec 2017, 16:00

Does this account for walking time?
duck wrote:man it really sucks when you have to agree with gendarme on things
India boks
Crossbow
Posts: 11
ESO: boks_

08 Dec 2017, 00:35

Walking time when inside the mill or walk to the mill?
User avatar
Sweden Gendarme
ESOC Dev Team
Donator 02
Posts: 2370
ESO: Gendarme

08 Dec 2017, 00:36

Inside.
duck wrote:man it really sucks when you have to agree with gendarme on things
India boks
Crossbow
Posts: 11
ESO: boks_

08 Dec 2017, 02:20

No,I didn't account for that.I thought they gathered even when its walking animation.
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United States of America musketeer925
ESOC Dev Team
Donator 01
Posts: 1461
ESO: musketeer925

08 Dec 2017, 04:11

So really, @Gendarme, these are from tests, so they include (I would say "account for") the walking time.

According to the game files, rates are:
Mill: 0.67 food/sec
Plantation: 0.5 coin/sec
Rice paddy food: 0.5 food/sec
Rice paddy coin: 0.34 coin/sec

Code: Select all

      <ProtoAction>
         <Name>Gather</Name>
         <Rate type ='Tree'>0.500000</Rate>
         <Rate type ='AbstractMine'>0.600000</Rate>
         <Rate type ='Plantation'>0.500000</Rate>
         <Rate type ='Herdable'>2.000000</Rate>
         <Rate type ='Huntable'>0.840000</Rate>
         <Rate type ='BerryBush'>0.670000</Rate>
         <Rate type ='Farm'>0.500000</Rate>
         <Rate type ='Mill'>0.670000</Rate>
         <Rate type ='ypRicePaddy' resource ='Food'>0.500000</Rate>
         <Rate type ='AbstractTradeMarket'>1.500000</Rate>
         <Rate type ='ypBerryBuilding'>0.670000</Rate>
         <Rate type ='ypRicePaddy' resource ='Gold'>0.340000</Rate>
         <Rate type ='ypGroveBuilding'>0.500000</Rate>
      </ProtoAction>


Since there's no walking on rice paddies, 0.5 food/sec and 0.34 coin/sec should be correct -- I would say tests were off a bit. My understanding is that mill and plantation actually depend on how many villagers are assigned to each, as villagers bumping into each other while walking around further drop the rates, and have heard the optimal rates are at 7 villagers per mill, and I assume plantation is the same.

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