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United States of America Durokan
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ESO: Durokan

16 Jan 2016, 19:16

Samwise Colonial French Build
When the game starts, send 2 vills to crates and the rest to hunts.
Train CDB until you have 14, at which point you click up with the Quartermaster (400 wood).
Ship 3 CDB as your first card.
Gather the necessary resources for a house, market, and hunting dogs. Treasures are very useful to speed this up.
Age with 14vills using 400w at 3:00.While aging, gather enough for placer mines, then steel traps. (75f 75w, then 125w and 125c)
Ship 700w asap and drop a barrack and a stable with your 400w from aging.
When you hit up, send 2 vills to wood crates, 6 to coin, and 5 to food.
Queue 1 hussar at 5:20.
Queue 1 musketeer at 5:30.
Build houses with the 700w once it arrives. The houses should finish in time to queue 4 more hussar and muskets right before they finish training.
This will give you 5 musketeers and 5 hussars at 6 minutes.
This is a flexible strategy with good economic power and aggression.
The next card is 4 CDB.
Continue to make military units. Remember, this build is an aggressive build and we want to raid heavily against our opponent.
Additional cards in some order after 3v 700w 4v: 8crossbow, 3huss, 600w, 700c
General rule of thumb for card shipments is send villagers if you need resources in 5+ mins, crates if you need them in 1+ min, units if you need in 0 mins.

Deck
Image
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Germany lordraphael
Howdah
Posts: 1589

16 Jan 2016, 19:25

Durokan wrote:Samwise Colonial French Build
When the game starts, send 2 vills to crates and the rest to hunts.
Train CDB until you have 13, at which point you click up with the Quartermaster (400 wood).
Ship 3 CDB as your first card.
Gather the necessary resources for a house, market, and hunting dogs. Treasures are very useful to speed this up.
Age with 13vills using 400w at 2:45.While aging, gather enough for placer mines, then steel traps. (75f 75w, then 125w and 125c)
Ship 700w asap and drop a barrack and a stable with your 400w from aging.
When you hit up, send 2 vills to wood crates, 6 to coin, and 5 to food.
Queue 1 hussar at 5:20.
Queue 1 musketeer at 5:30.
Build houses with the 700w once it arrives. The houses should finish in time to queue 4 more hussar and muskets right before they finish training.
This will give you 5 musketeers and 5 hussars at 6 minutes.
This is a flexible strategy with good economic power and aggression.
The next card is 4 CDB.
Continue to make military units. Remember, this build is an aggressive build and we want to raid heavily against our opponent.
Additional cards in some order after 3v 700w 4v: 8crossbow, 3huss, 600w, 700c
General rule of thumb for card shipments is send villagers if you need resources in 5+ mins, crates if you need them in 1+ min, units if you need in 0 mins.

Deck
Image

you age up with 14 vills very rarely are you able to age up with 13 vills without tc idle time.
breeze wrote:they cant even guess how much f***ing piece of stupid retarded they look they are trying to give lesson to people who are over pr35 and know the best mu. im pretty sure that we need a page that only pr30+ post and then we could have a nice discussins.
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United States of America Durokan
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ESO: Durokan

16 Jan 2016, 19:32

thanks, changed
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Great Britain britishmusketeer
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Posts: 1845

16 Jan 2016, 19:33

Durokan wrote:thanks, changed

you should also change the 2:45 click up to 3 min
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France iNcog
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17 Jan 2016, 00:00

big thanks to durokan for really taking the time to write these things down on paper

i love the big guides from H2O and raphael, but these small write ups are also really good if you're looking for a kick start with a civ you aren't familiar with
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Austria KINGofOsmane
Jaeger
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ESO: KINGofOsmane
Location: Walling Town

17 Jan 2016, 01:26

i pref to ship wood instead of bows and after wood bows if needed
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VaneStoilov: the difference between aztec and otto is that with aztec you make vills
No Flag aaaron3000
Crossbow
Posts: 45

17 Jan 2016, 02:49

iNcog wrote:big thanks to durokan for really taking the time to write these things down on paper

i love the big guides from H2O and raphael, but these small write ups are also really good if you're looking for a kick start with a civ you aren't familiar with


Agreed, there are a few civs I've never really played at all and just a basic "here's what you should do in the first 10 minutes for dummies" guide like this with the most standard strat for a civ is super helpful.
No Flag umeu
Gendarme
Posts: 6724

17 Jan 2016, 10:43

KINGofOsmane wrote:i pref to ship wood instead of bows and after wood bows if needed

We should call it kjngofosmanes build really :lol:
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Popped her cherry with my chapstick
I kissed a girl just to try it
I hope my wife don't mind it
It felt so wrong, it felt so right
Don't mean I'm in love tonight
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I liked it
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No Flag r4go
Howdah
Posts: 1269

17 Jan 2016, 13:18

@durokan nice job, nice idea, great dude. Thanks
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Canada _NiceKING_
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17 Jan 2016, 13:35

Durokan wrote:Samwise Colonial French Build
When the game starts, send 2 vills to crates and the rest to hunts.
Train CDB until you have 13 at which point you click up with the Quartermaster (400 wood).
Ship 3 CDB as your first card.
Gather the necessary resources for a house, market, and hunting dogs. Treasures are very useful to speed this up.
Age with 14vills using 400w at 3:00.While aging, gather enough for placer mines, then steel traps. (75f 75w, then 125w and 125c)
Ship 700w asap and drop a barrack and a stable with your 400w from aging.
When you hit up, send 2 vills to wood crates, 6 to coin, and 5 to food.
Queue 1 hussar at 5:20.
Queue 1 musketeer at 5:30.
Build houses with the 700w once it arrives. The houses should finish in time to queue 4 more hussar and muskets right before they finish training.
This will give you 5 musketeers and 5 hussars at 6 minutes.
This is a flexible strategy with good economic power and aggression.
The next card is 4 CDB.
Continue to make military units. Remember, this build is an aggressive build and we want to raid heavily against our opponent.
Additional cards in some order after 3v 700w 4v: 8crossbow, 3huss, 600w, 700c
General rule of thumb for card shipments is send villagers if you need resources in 5+ mins, crates if you need them in 1+ min, units if you need in 0 mins.

Deck
Image


You should change it too - 14 to 13 :)
edit: ________________ 13 to 14 :P
Image

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United States of America Durokan
ESOC Maps Team
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ESO: Durokan

17 Jan 2016, 13:56

_NiceKING_ wrote:You should change it too - 14 to 13 :)


Nice catch, I guess I missed that when I increased the bolded one to 14 vills.
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No Flag daooof
Musketeer
Posts: 65

19 Jan 2016, 15:44

Does this work with the current TP meta?
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Wales CelticCrusader
Dragoon
Posts: 234
ESO: CelticCrusader

19 Jan 2016, 16:12

Thanks for the guide Durokan, i tried this out last night and it works well.
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No Flag r4go
Howdah
Posts: 1269

19 Jan 2016, 19:54

daooof wrote:Does this work with the current TP meta?

1, you can make tp whit 7wood dude
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Netherlands Goodspeed
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Posts: 4976

19 Jan 2016, 20:59

daooof wrote:Does this work with the current TP meta?
Somewhat doubtful.
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France [Armag] diarouga
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Location: France

20 Jan 2016, 06:12

No. In the current meta, tp while aging 4v/700w is better most of the time.
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Poland pecelot
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02 Aug 2016, 16:27

What about non-TP maps? I'd still do that build for example vs Ger.
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Italy Garja
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02 Aug 2016, 16:35

I can tell you a 4v 700w is probably going to lose to many types of rush.
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Netherlands Jerom
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02 Aug 2016, 16:40

pecelot wrote:What about non-TP maps? I'd still do that build for example vs Ger.

Then its probably one of the better france builds. On low hunt maps (or rather, maps with bad second hunt or bad mine) this strat is probably still very much so great.

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France [Armag] diarouga
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Location: France

02 Aug 2016, 17:29

Garja wrote:I can tell you a 4v 700w is probably going to lose to many types of rush.

No, you're just wrong, sorry.
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Italy Garja
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02 Aug 2016, 18:31

Ye, except you will get rushed by someone who actually knows what he is doing and you will change your mind.
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France [Armag] diarouga
Gendarme
Posts: 5977
Location: France

02 Aug 2016, 18:38

Garja wrote:Ye, except you will get rushed by someone who actually knows what he is doing and you will change your mind.

xD
And to what rush would it lose?
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Italy Garja
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02 Aug 2016, 18:39

2x musks for example? Bow pike in mirror? Russia all in rush? Iro all in rush?
Simply the fact that you don't have a rax asap is enough for a player that knows when buildings are up.
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No Flag ovi12
Jaeger
Posts: 3804

02 Aug 2016, 18:45

What about Aztec rush?
last time i cryed was because i stood on Lego
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Italy Garja
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ESO: Garja

02 Aug 2016, 18:49

Aztec rush is slightly different because you have hard time in making 10 pike then 10 bows (for MM) then 10 pikes etc. And puma are siege trooper so MM kinda hold better. Also is more all in than a bow pike rush with steel traps (or TP).

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