British Pro Deck
- thebritish
- Jaeger
- Posts: 3787
- Joined: Jul 18, 2015
British Pro Deck
Whats the best deck for British and what is more worth in your opinion for having in deck, 15% more cavalry hp or 4 villagers?
Please post images of decks if possible. :thumbsup:
Please post images of decks if possible. :thumbsup:
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
British Pro Deck
Cav HP >' Cav Attack. In team game you might need both (sometimes you go cav in 2v2 when your ally cannot)
6 Musk >' 4 vil
If you hate sending unit shipments, 4 vils better.
Anyway, I'm not a pro.
6 Musk >' 4 vil
If you hate sending unit shipments, 4 vils better.
Anyway, I'm not a pro.
Doing what you like is Freedom...
Liking what you do is Happiness...
Liking what you do is Happiness...
- thebritish
- Jaeger
- Posts: 3787
- Joined: Jul 18, 2015
British Pro Deck
If i have added Cav HP, and have only more spot which card should be better?subzero wrote:Cav HP >' Cav Attack. In team game you might need both (sometimes you go cav in 2v2 when your ally cannot)
6 Musk >' 4 vil
If you hate sending unit shipments, 4 vils better.
Anyway, I''m not a pro.
Cav Attack or 4 vills? (rofl)
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
British Pro Deck
Both cards are equally good. But imo, Brits have just very good eco so that they dont often need to send 4 vils. So cav attack must be better.thebritish wrote:If i have added Cav HP, and have only more spot which card should be better?subzero wrote:Cav HP >' Cav Attack. In team game you might need both (sometimes you go cav in 2v2 when your ally cannot)
6 Musk >' 4 vil
If you hate sending unit shipments, 4 vils better.
Anyway, Im not a pro.
Cav Attack or 4 vills? (rofl)
Doing what you like is Freedom...
Liking what you do is Happiness...
Liking what you do is Happiness...
British Pro Deck
3vill virginia company
5vill 700/600w 700g 6musk 6lb cav hp/attack musk hp/attack
8vill 10lb lb range 9musk 5huss cav combat musk combat 2cannon highlander refrigeration
3rocket 2factory
5vill 700/600w 700g 6musk 6lb cav hp/attack musk hp/attack
8vill 10lb lb range 9musk 5huss cav combat musk combat 2cannon highlander refrigeration
3rocket 2factory
- thebritish
- Jaeger
- Posts: 3787
- Joined: Jul 18, 2015
British Pro Deck
AA is missing.(which is a must)paul wrote:3vill virginia company
5vill 700/600w 700g 6musk 6lb cav hp/attack musk hp/attack
8vill 10lb lb range 9musk 5huss cav combat musk combat 2cannon highlander refrigeration
3rocket 2factory
And faster infantry and cavalry training (optional) :raspberry:
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
British Pro Deck
AA is overrated. It can give you stats as if you are in age3 but the amount of res you need to up the musks is too high. Aswelll as Musks are the only nit that gets a good value out of it if you are stucked in age 2. British always have a decent economy so why don't you ageup instead? You get more shipments, falcs and goons and veteran ups.
British Pro Deck
Virginia company? I think you don''t need it unless you do some sort of early TP build. Brits are still fine without virginia. Also, you need 700 food. Probably a better shipment than 4 vils on almost every map.paul wrote:3vill virginia company
5vill 700/600w 700g 6musk 6lb cav hp/attack musk hp/attack
8vill 10lb lb range 9musk 5huss cav combat musk combat 2cannon highlander refrigeration
3rocket 2factory
I think you don''t need highlanders. 1000w/1000 coin better. Highlanders do okay vs Otto. Otherwise there''s no reason to actually use that card.
Doing what you like is Freedom...
Liking what you do is Happiness...
Liking what you do is Happiness...
British Pro Deck
Depending on MU I'd skip 6lb/6musks
British Pro Deck
700 food and exotic hardwoods.
British Pro Deck
there used to be good timings with 700w 700f 6 musk or just 700f 6 musk with 2xrax, so I would make sure these builds are possible if it were me,
There is also classic 700w 5v 600w 4v but imo you dont need this much boom, you will need so much map control and your hunts will run out really quick (unless this is for team games or something)
you probably dont need 6 musk and 6 lb, use 1 for some timing and use eco for rest of army. In late colonial the upgrades are better to have than units. Having 4 crate shipments might be a crutch that you shouldn't need in a normal game. In the end you should only put in the crate/unit cards you will send in early/mid colonial because of a BO you think you will do.
Also cav hp is better than cav attack as it was said, and both cav hp and 4 vills probably better than riding school/fencing school if you have those
There is also classic 700w 5v 600w 4v but imo you dont need this much boom, you will need so much map control and your hunts will run out really quick (unless this is for team games or something)
you probably dont need 6 musk and 6 lb, use 1 for some timing and use eco for rest of army. In late colonial the upgrades are better to have than units. Having 4 crate shipments might be a crutch that you shouldn't need in a normal game. In the end you should only put in the crate/unit cards you will send in early/mid colonial because of a BO you think you will do.
Also cav hp is better than cav attack as it was said, and both cav hp and 4 vills probably better than riding school/fencing school if you have those
-professional teamgame player
British Pro Deck
A hussar with hp upgrade got 2.3 hp per resource while a musketeer got 1.5 but both do the same damage to musketeers (since muskets got 20% melee).
Don't let the things you can't change dictate your life.
- princeofkabul
- Pro Player
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- Joined: Feb 28, 2015
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- Location: In retirement home with Sam and Vic
British Pro Deck
yemshi wrote:AA is overrated. It can give you stats as if you are in age3 but the amount of res you need to up the musks is too high. Aswelll as Musks are the only nit that gets a good value out of it if you are stucked in age 2. British always have a decent economy so why don''t you ageup instead? You get more shipments, falcs and goons and veteran ups.
AA is underrated, great card for lategame stages.
Chairman of Washed Up clan
Leader of the Shady Swedes
Team Manager of the Blockhouse Boomers
Leader of the Shady Swedes
Team Manager of the Blockhouse Boomers
- thebritish
- Jaeger
- Posts: 3787
- Joined: Jul 18, 2015
British Pro Deck
https://youtu.be/s9Aw4pFII2oprinceofkabul wrote:AA is underrated, great card for lategame stages.yemshi wrote:AA is overrated. It can give you stats as if you are in age3 but the amount of res you need to up the musks is too high. Aswelll as Musks are the only nit that gets a good value out of it if you are stucked in age 2. British always have a decent economy so why dont you ageup instead? You get more shipments, falcs and goons and veteran ups.
Is my deck good?
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
British Pro Deck
600w>4vills.
No Whaleing card in Age I, this is a land deck.
Cav HP>Cav Attck.
Fencing/riding school is for real late game and I'd put in crates such as 700f.
25cherokee<3/2 rocktes/LB's
No Whaleing card in Age I, this is a land deck.
Cav HP>Cav Attck.
Fencing/riding school is for real late game and I'd put in crates such as 700f.
25cherokee<3/2 rocktes/LB's
- princeofkabul
- Pro Player
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- Location: In retirement home with Sam and Vic
British Pro Deck
its kinda, ummm.. random ^^thebritish wrote:https://youtu.be/s9Aw4pFII2oprinceofkabul wrote: AA is underrated, great card for lategame stages.
Is my deck good?
Chairman of Washed Up clan
Leader of the Shady Swedes
Team Manager of the Blockhouse Boomers
Leader of the Shady Swedes
Team Manager of the Blockhouse Boomers
British Pro Deck
thebritish wrote:https://youtu.be/s9Aw4pFII2oprinceofkabul wrote: AA is underrated, great card for lategame stages.
Is my deck good?
Pretty much what Yemshi said. 700 w 600 w is better than 700 w 5 v because you build houses and get exp from them, as well as a new military building. Put 6 longbows, 6 musketeers or 700 food instead of faster training cards. Cherokee are useless. 10 longbows in age 3 are very good.
British Pro Deck
AA is great but it's hard to squeeze it in a Brit deck.
The core cards as Brit are 700w 600w 5v and atleast one musk up. Then depending on the MU you may want 6musks and/or 6 lbows, 4v, other musk up, and cav ups. Alternatively you can substitute one of the ups with AA.
Fast training cards are usually pretty bad in supremacy.
Virgina company is not necessary and usually worse than the normal boom.
700f is good for bad maps but otherwise is a waste.
The core cards as Brit are 700w 600w 5v and atleast one musk up. Then depending on the MU you may want 6musks and/or 6 lbows, 4v, other musk up, and cav ups. Alternatively you can substitute one of the ups with AA.
Fast training cards are usually pretty bad in supremacy.
Virgina company is not necessary and usually worse than the normal boom.
700f is good for bad maps but otherwise is a waste.
- princeofkabul
- Pro Player
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British Pro Deck
faster training cards are "bad" just because they take slot in colonial age thought.
Chairman of Washed Up clan
Leader of the Shady Swedes
Team Manager of the Blockhouse Boomers
Leader of the Shady Swedes
Team Manager of the Blockhouse Boomers
British Pro Deck
Well they're bad in general because when you want faster units you just build another structure. In late game it's where they find utility but from my experience the church improvement is already enough.
- princeofkabul
- Pro Player
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- Location: In retirement home with Sam and Vic
British Pro Deck
all civs doesn''t have faster training avaible from church. indian units takes ages to train for examplegarja wrote:Well they''re bad in general because when you want faster units you just build another structure. In late game it''s where they find utility but from my experience the church improvement is already enough.
Chairman of Washed Up clan
Leader of the Shady Swedes
Team Manager of the Blockhouse Boomers
Leader of the Shady Swedes
Team Manager of the Blockhouse Boomers
British Pro Deck
Isn't India the only one? Besides that I would use fast cav training with sioux but that's pretty much it.
- thebritish
- Jaeger
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- Joined: Jul 18, 2015
British Pro Deck
yurashic wrote:thebritish wrote:https://youtu.be/s9Aw4pFII2o
Is my deck good?
Pretty much what Yemshi said. 700 w 600 w is better than 700 w 5 v because you build houses and get exp from them, as well as a new military building. Put 6 longbows, 6 musketeers or 700 food instead of faster training cards. Cherokee are useless. 10 longbows in age 3 are very good.
garja wrote:AA is great but its hard to squeeze it in a Brit deck.
The core cards as Brit are 700w 600w 5v and atleast one musk up. Then depending on the MU you may want 6musks and/or 6 lbows, 4v, other musk up, and cav ups. Alternatively you can substitute one of the ups with AA.
Fast training cards are usually pretty bad in supremacy.
Virgina company is not necessary and usually worse than the normal boom.
700f is good for bad maps but otherwise is a waste.
[img][/img]What about now?princeofkabul wrote:faster training cards are "bad" just because they take slot in colonial age thought.
[video src="https://www.youtube.com/watch?v=ICviYnUrGbw&'feature=youtu.be" size="medium"][/video]
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
British Pro Deck
Cherokee, Whale Oil, Cav attk.
- thebritish
- Jaeger
- Posts: 3787
- Joined: Jul 18, 2015
British Pro Deck
they are bad? :-/yemshi wrote:Cherokee, Whale Oil, Cav attk.
krichk wrote: For some reason, you want the world to know that you're brave enough to challenge thebritish
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