Durokan's Custom Map Workshop
This is my personal thread for custom map resources and requests.
Map request templates can be found at the bottom. They are not required for use although suggested for ease of access.
Inactive as of 10/15/2020, DE will be where I am active for the time being.
https://eso-community.net/viewtopic.php?f=985&t=21710
Current Schedule (unordered):
stretch goals
finish lake ESOC
Known Bugs:
[spoiler=New Additions]https://eso-community.net/viewtopic.php?p=425379#p425379[/spoiler]
[spoiler=----------Maps----------]2v2 Hex / Lake Tahoe 1.4
viewtopic.php?f=33&t=4748&p=105474#post_content105477
2v2 Antarctica
viewtopic.php?f=33&t=4748&p=105474#post_content105488
2v2 Yellow River Basin
viewtopic.php?f=33&t=4748&p=105474#post_content105474
2v2 Gold Rush
viewtopic.php?p=98428#post_content98420
RMS Tutorial (updated version is top link, original is bottom)
Edit: viewtopic.php?f=33&t=4748&p=174303#post_content174303
viewtopic.php?f=33&t=4749#top
Here are maps I have done for others:
Fertile Crescent 1.1
viewtopic.php?f=33&t=4748&p=99297#post_content99297
1v1 Radanje
viewtopic.php?p=98326#profile98061
Winter Andes - a mash-up of Andes and Winter Wonderland
viewtopic.php?p=98428#post_content98428
King's Orinoco 1.1
dynamic - viewtopic.php?p=99549#post_content99700
1v1 - viewtopic.php?f=33&t=4748&p=101601#post_content101601
Green Mountain Pass 1.0
viewtopic.php?f=33&t=4748&start=40#post_content101225
Cedar Forest 1.4
viewtopic.php?f=33&t=4748&p=104929#post_content104929
1v1 OBS Araucania
viewtopic.php?f=33&t=4748&p=105474#post_content105485
1v1 OBS Guinea
viewtopic.php?f=33&t=4748&p=106287#post_content106288
Most up to date version modified by iNcog here:
viewtopic.php?f=33&t=5161#post_content109154
AoE3 Acropolis
viewtopic.php?f=33&t=4748&start=40#post_content106810
Mediteranean Basin
viewtopic.php?f=33&t=4748&p=107206#post_content107206
1v1 OBS Xel Naga Caverns
viewtopic.php?f=33&t=4748&p=107427#post_content107427
Cow Pasture (non-standard map)
viewtopic.php?f=33&t=4748&p=107481#post_content107481
Nile River
viewtopic.php?f=33&t=4748&p=109506#post_content109506
Black Forest
viewtopic.php?p=110713##post_content110713
Great Lakes Winter Only
viewtopic.php?f=33&t=4748&p=115333#post_content115333
Deccan No Cliff
viewtopic.php?f=33&t=4748&p=115335#post_content115335
Canadian Prairies
viewtopic.php?f=33&t=4748&p=117702#post_content117699
Savanna (Grass)
viewtopic.php?f=33&t=4748&p=122027#post_content122027
Coastal Plains
viewtopic.php?f=33&t=4748&p=122445#post_content122445
Ottawa
viewtopic.php?f=33&t=4748&p=130086#post_content130086
Oasis 1.0
viewtopic.php?f=33&t=4748&p=133119#post_content133119
Jebel Musa 1.4
viewtopic.php?f=33&t=4748&p=133122#post_content133122
Cumberland Plateau
viewtopic.php?f=33&t=4748&p=139828#p139827
Great Basin
viewtopic.php?f=33&t=4748&p=142617#post_content142617
Mt. Fuji 1.4
viewtopic.php?f=33&t=4748&p=143988#post_content143988
Highveld
viewtopic.php?f=33&t=4748&start=275#post_content171043
Zagros 1.4
viewtopic.php?f=33&t=4748&start=300#post_content217320
Bosphorus
viewtopic.php?p=226361#p226361
Burial Grounds
viewtopic.php?f=33&t=4748&p=226371#p226371
El Dorado
viewtopic.php?p=226578#p226578[/spoiler]
[spoiler=Full Map Screenshots]Hey all. Here is an updated bunch of screenshots I took of my maps. Not all of them are in there, but I covered just about every one that is entirely my own map; I did not cover map modifications/fixes. They are in Alphabetical order. New maps are bolded. Hex has been removed and replaced with Lake Tahoe. El Dorado has been released as it wasn't already for some unknown reason
Antarctica
Acropolis
Black Forest
Bosphorus
Burial Grounds
Canadian Prairies
Cedar Forest
Coastal Plains
Cumberland Plateau
El Dorado
Fertile Crescent
Gold Rush
Green Mountain Pass
Guinea
Highveld
Jebel Musa
Lake Tahoe
Mediterranean Basin
Mt. Fuji
Nile River
Oasis
Ottawa
Radanje
Savanna
Xel Naga Caverns
Zagros
[/spoiler]
[spoiler=Useful Links]My AoE3 Native Guide, it is incredibly useful when picking natives for your map.
viewtopic.php?f=29&t=905
My AoE3 Textures Catalog, perfect for someone who wants to find that special texture. (Work in progress)
viewtopic.php?f=33&t=5050&p=106315#top[/spoiler]
Map Request Forms:
These two map forms are intended to make it easier to request a map for both the applicant and myself. They are not required, just suggested. It is easier on my end when I don't have to have a string of 3-4 comments asking for specifications that I need. They also allow the person requesting a map an easy template to fill out; it can help to remind people what to specify :)
[spoiler=Blank Template]
Code: Select all
[u]Durokan's Custom Map Request Template[/u]
Hey Durokan, I would like a map made to these specifications.
Map Name:
Map Size/Player Count:
[b][u]Resources[/b][/u]
Hunts:
Mines:
Forests:
Herdables:
Treasures:
[b][u]Identifying Features[/b][/u]
Land layout:
Cliffs:
Water:
Traderoutes:
Natives:
[b][u]Screenshot/Drawing of Minimap if possible[/b][/u]
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[spoiler=Example Template]Durokan's Example Custom Map Request Template
Hey Durokan, I would like a map made to these specifications.
It is not a modification of any map, but if it was it would modify New England.
Map Name: Jebel Musa
Map Size/Player Count: It should scale Dynamically (it allows FFA, 1v1, 2v2, 3v3, 4v4. No OBS.) OR it should be for any 1 of the following: 1v1, 2v2, 3v3 with OBS
Resources
Hunts: It should be a high hunt map using the Ibexes that Yellow River uses. OR it should use 6 hunts per player using ypIbex
Mines: It should have a few mines per player, low-ish. OR it should have 4 mines per player.
Forests: It should have many long and snaky forests.
Herdables: It does not use herdables, if it did, I would say it should have cows placed sparsely around the map.
Treasures: It should have a few low level treasures, but mostly hard treasures like Bayou. It is useful to give me a map to compare the treasures to. (I also need a treasure set to base it off of)
Identifying Features
Land layout: It has a main continent running across ~70% of the map with a rocky outcropping into the sea, kind of like an anvil (looks like rotated new england)
Cliffs: It has two plateaus that the players are placed on, a short distance above the normal ground.
Water: it has a sea to the NW of the continent. It has many fish and a few whales.
Traderoutes: It has a traderoute running from NW to SE in a straight line. It looks like the New England Trade route.
Natives: It does not have natives. If it did, it would have Tupi and Zapotec.
Screenshot/Drawing of Minimap if possible
*note this is an early concept map for Jebel Musa, it does not reflect the final map.*
[/spoiler]
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I'd like to add a big shout-out to Neur0n here at the bottom as he provided me with the resources to start learning how to script. He also was willing to help others with maps, a role I have decided to fill after his dismissal.