Ladies & Gentlemen,
EscapeAoE is very pleased to announce The New World Championship 2019! The first Age of Empires 3 LAN tournament in over ten years.
This July, we’ll fly the top eight international players to Manchester, all expenses paid, to compete at our studio. Under entirely lag free conditions, this four day event will determine AoE3’s New World Champion, who’ll take home the lion’s share of the $4000 cash prize!
Escape & ESOC will be partnering to host an open sign-up, online qualification tournament to determine who the top 8 invitees will be. We’re taking no chances here - for an event of this scale, the qualifier has to comprehensively determine the true top eight best players! This is why we’ll be hosting a 64 Player Double Elimination Tournament. This will play out normally until all but 8 players are fully eliminated. The survivors will compete in the LAN Playoffs.
The bracket will be seeded with the top 64 signups determined by ESOC 1v1 elo. This means the top seeds will in theory be the best players... start ranking up now to improve your position!
Signs ups will open March 1st - 31st. The qualification event will be managed & scheduled over the ESOC Forums and will commence at the start of April and conclude 7 weeks later (1 round per week). Upon discovering the top eight, we’ll take a brief pause to allow for visas, flights and accommodation to be finalized. The Championship will resume with the LAN Playoffs July 11th-14th hosted & managed by Escape at our studio in Manchester.
LAN Playoffs, July 2019:
We have plenty of room for an audience at the studio! If you’d like to attend the event in person, we’d love to have you - by all means book flights & accommodation now! Here’s everything you need to know if you’re coming.
Wednesday, July 10th: Arrival Day - Players, casters & most guests will arrive in the UK
Thursday, July 11th: LAN Day 1 - Round of 8 (part 1) - 2x Best of 7 series
Friday, July 12th: LAN Day 2 - Round of 8 (part 2) - 2x Best of 7 series
Saturday, July 13th: LAN Day 3 - Round of 4 (Semifinals) - 2x Best of 7 series
Sunday, July 14th: LAN Final Day - Third Place Match (best of 7 series) & GRAND FINAL (best of 9 series)
July 15th & 16th: No Stream & studio closed - Most people will travel home - though everyone’s invited to hang out a bit longer!
Note: Invitees can customize their flight dates in & out if they want to make a small holiday out of the trip.
Format, Settings & Rules:
Both the Qualifier & LAN will use Standard Supremacy settings and will be played on EP6 (ordinary ESOC Patch). Currently, EP civilization balance seems to be the best it’s ever been! Because of this, we’re going to deviate from traditional ESOC tournament civilization rules and instead use ‘smackdown rules’ which are more exciting! For those unfamiliar, they are written here.
AoE3’s quintessential tournament map. The “bread-and-butter” of competitive 1v1. Since its inception in 2014, Kamchatka has seen some incredible games and has a warm place in our hearts as the first map in a series. A watercourse divides the region and forks in the centre to form an island. Shallow crossings offer passage but only in predictable locations--a keen awareness of your opponent will be rewarded as they can only approach you from limited angles.
Baja California is an arid peninsular region where colonies are divided by a mountain range. Players must control the wide central mountain pass, or sneak through narrower backdoor chokes as they vy for control of a winding trade route and the surrounding resources, or else spread their influence on the sea.
Players start on opposing sides of a closed central plateau containing abundant wildlife and natural minerals. Your homecity has taken an interest in the wealth of this region and its valuable trading routes so has supplied your colony with additional starting resource crates to jumpstart your influence in the area and put a wider array of strategic options at your disposal.
Shifting sands and rolling dunes cast long shadows across the Thar Desert. This vast open landscape is far from barren though -- gold is plentiful, and although food is not scarce either, the wild elephants are not easily controlled! Settlers will quickly find themselves out in the open as they venture away from their town in search of food. There is no passing trade in the desert, and the native Udasi offer little by way of alliance--acting mostly as an obstacle which makes controlling the centre of the map much more difficult than it would first seem.
Players begin on the shores of the New World surrounded by dense forest, lakes, and beautiful unspoiled wilderness. This classic Age of Empires 3 map boasts some unique naval options where warships can play an important role in influencing the mainland and controlling the central trading route. The island just off the coastline offers an excellent strategic position for anyone casting an eye to the surrounding fish stocks.
High Plains is a throwback to the classic vanilla Great Plains: a fairly open map where large, plentiful herds of bison roam freely. A long trading route spans across the map; monopolizing this is a surefire way to a powerful economic victory making fierce competition over each post an essential factor in remaining a relevant power in this the region.
Wild llamas roam the western Pampain mountains, and new colonies must choose whether to invest into the wealth of livestock, or take their chances picking out the first treasures in the lowlands. This semi-arid region offers no trading routes, though native Incan and Mapuche tribes populate the landscape -- player should watch out for potential alliances that can offer a variety of early aggressive options as well as valuable lategame technologies.
A pair of rivers divides the Fertile Crescent - your settlement is positioned on the outskirts of the central plain and is faced with a decision... the center represents a solid strategic position, but offers no trade and little in the way of resources compared to the surrounding east and west. Influencing these three regions as well as two seperate trading routes is tough, you can’t be everywhere -- absolute control over the Fertile Crescent is exceedingly challenging.
In the race to colonize the Americas, new arrivals are settling the East Coast quickly! Neighbouring trade flows through this bustling region and directly into your new colony. Starting on top of the route, you begin with a market and two trade sites within arms reach. A strong early economy is ensured, especially with coastal fishing up for grabs too, but expanding your trade into the opponents territory will be very challenging. Native Seminole and Carib tribes offer some incredibly powerful archer technologies - beware!