onfiregun17 wrote:You probably installed it to the wrong directory then. By default Reyk's Editor installs to "C:\Program Files\Microsoft Games\Age of Empires III" which probably isn't your install folder.
Search found 16 matches
Go to advanced search- 22 Aug 2019, 02:52
- Forum: User-created Content
- Topic: Gardens of Ares Map Pack Project
- Replies: 8
- Views: 542
- Flag:
Re: Gardens of Ares Map Pack Project
- 22 Aug 2019, 02:50
- Forum: User-created Content
- Topic: Gardens of Ares Map Pack Project
- Replies: 8
- Views: 542
- Flag:
Re: Gardens of Ares Map Pack Project
Looks beautiful! Although if it is meant to be played competetively i'd consider changing yellows positioning and Is it intended to just have 1 Goldmine each? The map isnt ENTIRELY finished. It is a beta testing map. I would like to bring on board some other experienced map designers to help me fur...
- 21 Aug 2019, 12:22
- Forum: User-created Content
- Topic: Gardens of Ares Map Pack Project
- Replies: 8
- Views: 542
- Flag:
Re: Gardens of Ares Map Pack Project
On a side note, does anyone know how to change the camera view to a lower to the ground position because I have watched videos on how to do it but I cant find the buttons for it anywhere. You need Reyk's Editor in order to do that. And if you want everything in English then SCP Editor Tools should ...
- 20 Aug 2019, 23:50
- Forum: User-created Content
- Topic: Gardens of Ares Map Pack Project
- Replies: 8
- Views: 542
- Flag:
Re: Gardens of Ares Map Pack Project
On a side note, does anyone know how to change the camera view to a lower to the ground position because I have watched videos on how to do it but I cant find the buttons for it anywhere.
- 20 Aug 2019, 19:09
- Forum: User-created Content
- Topic: Gardens of Ares Map Pack Project
- Replies: 8
- Views: 542
- Flag:
Gardens of Ares Map Pack Project
Hey guys, in my extra personal time it is spent writing fictional novels. I decided that I would give a go at creating some novels pertaining to fictional stories of war. I thought using the scenario editor in AOE3 would benefit my stories. Thus, I started a project called Gardens of Ares. Ares is a...
- 19 Aug 2019, 21:00
- Forum: User-created Content
- Topic: Map Prototype- Alberta
- Replies: 39
- Views: 1690
- Flag:
Re: Map Prototype- Alberta
Very nice. You are definitely better at embellishment placement than I am XD I pretty much just season the whole map at random with these haha.
- 17 Aug 2019, 01:05
- Forum: User-created Content
- Topic: Trigger Help
- Replies: 8
- Views: 383
- Flag:
Re: Trigger Help
Activate Trigger is broken, use Fire Event instead. Also as people have mentioned there are differences between what works in single player and multiplayer, so be a bit careful if you're intending to make anything for MP. Thanks, that helped but now there is a new problem. I have the explorer and e...
- 16 Aug 2019, 23:26
- Forum: User-created Content
- Topic: Trigger Help
- Replies: 8
- Views: 383
- Flag:
Re: Trigger Help
its just that one part XD
- 16 Aug 2019, 22:37
- Forum: User-created Content
- Topic: Trigger Help
- Replies: 8
- Views: 383
- Flag:
Re: Trigger Help
I can see my overlay text and all of the other texts play through. Its just the covered wagon moving back to the edge of the map that is not working.
- 16 Aug 2019, 19:15
- Forum: User-created Content
- Topic: Trigger Help
- Replies: 8
- Views: 383
- Flag:
Re: Trigger Help
I think most (?) triggers don't work as gaia (player 0) in multiplayer, then you have to add a botplayer (player 2-8). Or simply upload your file here, then anyone who wants can test it. Well, it worked when I first set it but then after adding a few other triggers in such as the Game header and be...
- 16 Aug 2019, 18:39
- Forum: User-created Content
- Topic: Trigger Help
- Replies: 8
- Views: 383
- Flag:
Trigger Help
Okay, so here is my dilemma. I have a few triggers that I want in order to do the following: 1.) Spawn Covered Wagon (as player owned) at the edge of the map 2.) Move Covered Wagon to a point not far from the spawn location and switch ownership to "0" so they can not utilize it. 3.) Spawn ...
- 14 Aug 2019, 00:02
- Forum: User-created Content
- Topic: AOE3 Scenario Editor Team
- Replies: 7
- Views: 464
- Flag:
Re: AOE3 Scenario Editor Team
I understand which triggers to use to accomplish this. Unfortunately, no matter how I work the triggers I can't seem to get them to move after spawning in.
- 14 Aug 2019, 00:01
- Forum: User-created Content
- Topic: AOE3 Scenario Editor Team
- Replies: 7
- Views: 464
- Flag:
Re: AOE3 Scenario Editor Team
Hi, I have a lot of experience with the scenario editor. Feel free to post questions here if you have them (in this thread or another...) Thanks. I could ask many questions but it would probably be easier for me to learn if I could just see what you did to help my issues XD Do you think you could t...
- 13 Aug 2019, 20:55
- Forum: User-created Content
- Topic: AOE3 Scenario Editor Team
- Replies: 7
- Views: 464
- Flag:
Re: AOE3 Scenario Editor Team
Interjection wrote:I'm pretty nifty with triggers and building scenarios
my ESO is Savage_Lords91 ill be on most of the day today so message me on there when you get online.
- 13 Aug 2019, 10:39
- Forum: User-created Content
- Topic: AOE3 Scenario Editor Team
- Replies: 7
- Views: 464
- Flag:
Re: AOE3 Scenario Editor Team
Hi, I have a lot of experience with the scenario editor. Feel free to post questions here if you have them (in this thread or another...) Thanks. I could ask many questions but it would probably be easier for me to learn if I could just see what you did to help my issues XD Do you think you could t...
- 13 Aug 2019, 02:55
- Forum: User-created Content
- Topic: AOE3 Scenario Editor Team
- Replies: 7
- Views: 464
- Flag:
AOE3 Scenario Editor Team
Hey guys, before I begin with my reason for placing this post up I would like the admins to know I am not attempting to advertise anything here but am simply looking for like-minded individuals who know a good portion about how to create maps and use triggers effectively in AOE3 and maybe plan to c...