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by HappySmurf
03 Dec 2019, 06:47
Forum: User-created Content
Topic: Rms randomised placement.
Replies: 9
Views: 635
Flag: Netherlands

Re: Rms randomised placement.

``` var locQuestAreaC = UtilsAH_ConvertAreaToTriggerString("Quest_Area_C"); var locQuestAreaD = UtilsAH_ConvertAreaToTriggerString("Quest_Area_D"); ``` ```UtilsWA_SpawnWaveLoop( wavesStartDelay, //nDelay ennemyPlayerIdSpearman, //nPlayer new List<UnitDataSet> { new UnitDataSet(&q...
by HappySmurf
27 Nov 2019, 06:36
Forum: User-created Content
Topic: Rms randomised placement.
Replies: 9
Views: 635
Flag: Netherlands

Re: Rms randomised placement.

Hey Aizamk
Can you explain me how this custom trigger can be made?
by HappySmurf
23 Nov 2019, 14:21
Forum: User-created Content
Topic: Rms randomised placement.
Replies: 9
Views: 635
Flag: Netherlands

Re: Rms randomised placement.

aha i get it, thanks Eaglemut, the AOEO rms engine is the same as the AOE3 engine.
by HappySmurf
23 Nov 2019, 10:21
Forum: User-created Content
Topic: Rms randomised placement.
Replies: 9
Views: 635
Flag: Netherlands

Re: Rms randomised placement.

Nope aizamk,
Its fully rms code. The some parts could have ,as you say, be done with triggers but in this case i need it all in 1 rms file to swap it between different questfiles and scn's.
by HappySmurf
22 Nov 2019, 16:47
Forum: User-created Content
Topic: Rms randomised placement.
Replies: 9
Views: 635
Flag: Netherlands

Rms randomised placement.

Hey guys, Together with some other guys in working on the development of the romans in age of empires online. Currently im experimenting besides the 3d models on new game modes. I already have the rms script but cant figure out how to place the units random inside a painted area. Here the part im re...

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