Search found 5 matches
Go to advanced search- 03 Dec 2019, 06:47
- Forum: User-created Content
- Topic: Rms randomised placement.
- Replies: 9
- Views: 635
- Flag:
Re: Rms randomised placement.
``` var locQuestAreaC = UtilsAH_ConvertAreaToTriggerString("Quest_Area_C"); var locQuestAreaD = UtilsAH_ConvertAreaToTriggerString("Quest_Area_D"); ``` ```UtilsWA_SpawnWaveLoop( wavesStartDelay, //nDelay ennemyPlayerIdSpearman, //nPlayer new List<UnitDataSet> { new UnitDataSet(&q...
- 27 Nov 2019, 06:36
- Forum: User-created Content
- Topic: Rms randomised placement.
- Replies: 9
- Views: 635
- Flag:
Re: Rms randomised placement.
Hey Aizamk
Can you explain me how this custom trigger can be made?
Can you explain me how this custom trigger can be made?
- 23 Nov 2019, 14:21
- Forum: User-created Content
- Topic: Rms randomised placement.
- Replies: 9
- Views: 635
- Flag:
Re: Rms randomised placement.
aha i get it, thanks Eaglemut, the AOEO rms engine is the same as the AOE3 engine.
- 23 Nov 2019, 10:21
- Forum: User-created Content
- Topic: Rms randomised placement.
- Replies: 9
- Views: 635
- Flag:
Re: Rms randomised placement.
Nope aizamk,
Its fully rms code. The some parts could have ,as you say, be done with triggers but in this case i need it all in 1 rms file to swap it between different questfiles and scn's.
Its fully rms code. The some parts could have ,as you say, be done with triggers but in this case i need it all in 1 rms file to swap it between different questfiles and scn's.
- 22 Nov 2019, 16:47
- Forum: User-created Content
- Topic: Rms randomised placement.
- Replies: 9
- Views: 635
- Flag:
Rms randomised placement.
Hey guys, Together with some other guys in working on the development of the romans in age of empires online. Currently im experimenting besides the 3d models on new game modes. I already have the rms script but cant figure out how to place the units random inside a painted area. Here the part im re...