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by andrewgs
17 Feb 2024, 11:46
Forum: General
Topic: Recs going oos at start
Replies: 3
Views: 562
Flag: Great Britain

Re: Recs going oos at start

i think its one of
euro maps/ chinese character names/ hero skin
that breaks them
by andrewgs
16 Dec 2023, 05:40
Forum: General
Topic: Suspicious OOS and Aztec Smurfs
Replies: 23
Views: 3035
Flag: Great Britain

Re: Suspicious OOS and Aztec Smurfs

https://www.aoe3explorer.com/player/17610060?mode=1vs1

that one is now playing the japan port cons/kami/toshugu build. what makes a person go from doing that aztec timing repeatedly to japan?
by andrewgs
14 Dec 2023, 18:49
Forum: General
Topic: AOE3DE Patch for Build 15.30007
Replies: 24
Views: 3716
Flag: Great Britain

Re: AOE3DE Patch for Build 15.30007

old cost for pillar/segment 5w+5s = 7.5w
new cost for pillar 6w+1s = 6.5w
new cost for segment 6w+7s=9.5w

so pillarless walls are 27% more expensive but have 33% less hp
pillared walls 7% more expensive with same hp

idk doesnt seem like it changes much
by andrewgs
01 Dec 2023, 13:35
Forum: General
Topic: Carp vs Khorix Lowest Score Competition
Replies: 16
Views: 2560
Flag: Great Britain

Re: Carp vs Khorix Lowest Score Competition

In the game before that one khorix resigned at 1/3 score.
Image

Was this thread over before it had been posted? Will there be a game lower than 1/3?
by andrewgs
29 Nov 2023, 05:14
Forum: General
Topic: How to contest water on land
Replies: 10
Views: 1053
Flag: Great Britain

Re: How to contest water on land

You don't even need to send the warships: - The kerimb response to a french dock start (dock+3boats =410w) is a 3 caravel rush, 1200res. - The carp response to a transition outpost on shore is a 3 or 4 caravel rush, 1200-1600res. You must have 2 caravels in deck for a dock or outpost to scare a wate...
by andrewgs
22 Nov 2023, 23:26
Forum: Strategy
Topic: British Guide (from a top 10, maybe top 3 player, once I get my GK down)
Replies: 19
Views: 2571
Flag: Great Britain

Re: British Guide (from a top 10, maybe top 3 player, once I get my GK down)

Miyawaki Sakura wrote:
22 Nov 2023, 14:25
What is better compared to age1 20torps or 20shrines or 42vills?
5 banks doesnt get a mention
by andrewgs
31 Oct 2023, 16:44
Forum: General
Topic: Culverins for lakota?
Replies: 26
Views: 2348
Flag: Great Britain

Re: Culverins for lakota?

this is why lakota needs an anti-wall wall
by andrewgs
11 Oct 2023, 11:10
Forum: General
Topic: Do Maps Have Too Many Res?
Replies: 15
Views: 1523
Flag: Great Britain

Re: Do Maps Have Too Many Res?

by andrewgs
08 Sep 2023, 11:28
Forum: Recorded games
Topic: What the fuck is going on with USA?
Replies: 42
Views: 5570
Flag: Great Britain

Re: What the fuck is going on with USA?

I think explorer skins are still corrupting recs
by andrewgs
19 Jun 2023, 20:02
Forum: Strategy
Topic: The Ethiopia Royal Banquet FI
Replies: 5
Views: 955
Flag: Great Britain

Re: The Ethiopia Royal Banquet FI

you forgot to delete your post
by andrewgs
19 Jun 2023, 19:41
Forum: Strategy
Topic: Hotkeys
Replies: 8
Views: 1069
Flag: Great Britain

Re: Hotkeys

good question.
by andrewgs
03 Jun 2023, 11:38
Forum: Strategy
Topic: Hotkeys
Replies: 8
Views: 1069
Flag: Great Britain

Hotkeys

These are the hotkeys I've set up that which you can't set up in the hotkey editor. Create a file in the startup folder, for me that's: C:\Users\A\Games\Age of Empires 3 DE\76561198206085488\Startup\user.con // Hotkeys to find units by tags map("control-shift-b", "game", "ui...
by andrewgs
17 May 2023, 23:09
Forum: General
Topic: Italy needs to be changed
Replies: 9
Views: 853
Flag: Great Britain

Re: Italy needs to be changed

I can beat carp's italy, but not his india.

Grens lead to some funny games, like this:
by andrewgs
26 Apr 2023, 03:12
Forum: Strategy
Topic: Healin' Uniths
Replies: 10
Views: 1296
Flag: Great Britain

Re: Healin' Uniths

yes that's my point, you're going under tc, conq puts vils in tc, and you stay under tc until all 5 units are low hp for healing. I'm saying you go under tc, pull back as soon as you notice he's put several vils in tc (after pulling back 1-2 cav), then you can come back with 3-4 and repeat. This way...
by andrewgs
26 Apr 2023, 02:55
Forum: Strategy
Topic: Healin' Uniths
Replies: 10
Views: 1296
Flag: Great Britain

Re: Healin' Uniths

1) Idles for "free" since you don't lose units or lose hp on your units. If losing cav under enemy tc for idle time is already considered worth, why not pull them back and heal them to make it triply worth 2) A few cav will be rehealed after youve decided to stop making cav and age. Norma...
by andrewgs
03 Mar 2023, 15:51
Forum: General
Topic: GreatScythe's Greatest Victories
Replies: 8
Views: 1444
Flag: Great Britain

Re: GreatScythe's Greatest Victories

by andrewgs
23 Feb 2023, 08:54
Forum: General
Topic: March PUP Notes
Replies: 46
Views: 6640
Flag: Great Britain

Re: March PUP Notes

-if you don't start TP and send only distributivism you're still aging a vill late, with less vills, to make more expensive manors than before That's not right, it's basically the same time to click age up. Here's a game where kevin ages at 2:42 doing 2v. https://www.twitch.tv/videos/1745612269?t=3...
by andrewgs
04 Feb 2023, 02:40
Forum: User-created Content
Topic: Unit stats calculator
Replies: 24
Views: 3758
Flag: Great Britain

Re: Unit stats calculator

they're unlocked by other techs, so either add the other techs as you find missing techs, see here for the ones i found https://github.com/andrewgsavage/andrewgsavage.github.io/blob/master/aoe3_damage_calc/main.js#L4 maybe add techs from cards then do a recursive search for techs that unlock techs a...
by andrewgs
03 Feb 2023, 17:42
Forum: User-created Content
Topic: Decks's alphabetical sorting
Replies: 26
Views: 6037
Flag: Great Britain

Re: Decks's alphabetical sorting

python + AHK script to loop through decks and copy them in alphabetical order https://github.com/andrewgsavage/aoe3_deck_sorter/blob/main/deck_sort.py Will need modifying for other resolutions Hey andrew awesome work for that damage tool calculator, can i ask you a few questions about it? https://e...
by andrewgs
01 Feb 2023, 16:13
Forum: User-created Content
Topic: Decks's alphabetical sorting
Replies: 26
Views: 6037
Flag: Great Britain

Re: Decks's alphabetical sorting

python + AHK script to loop through decks and copy them in alphabetical order
https://github.com/andrewgsavage/aoe3_d ... ck_sort.py
Will need modifying for other resolutions
by andrewgs
01 Feb 2023, 01:56
Forum: User-created Content
Topic: Decks's alphabetical sorting
Replies: 26
Views: 6037
Flag: Great Britain

Re: Decks's alphabetical sorting

it took 2 years for them to let you rename a deck.... and they still managed to release that with a bug. I'm not expecting anything here


tbh this feels very autohotkeyable. the original order is in a file so you don't even need to read text
by andrewgs
31 Jan 2023, 22:14
Forum: User-created Content
Topic: Decks's alphabetical sorting
Replies: 26
Views: 6037
Flag: Great Britain

Re: Decks's alphabetical sorting

that was what kynesie changed for legacy. The files for decks in DE are very different so that won't work.
by andrewgs
31 Jan 2023, 13:36
Forum: User-created Content
Topic: Decks's alphabetical sorting
Replies: 26
Views: 6037
Flag: Great Britain

Re: Decks's alphabetical sorting

I don't think those files are used for decks in DE, my guess is they're left over from legacy. I think these files are now used for decks uihomecitydeck.xaml uihomecitydeckcopy.xaml uihomecitydeckcreate.xaml uihomecitydeckrename.xaml uihomecitypanel.xaml uihomecitypicker.xaml uihomecitysummarypanel....
by andrewgs
11 Jan 2023, 11:45
Forum: General
Topic: Trample mode
Replies: 14
Views: 890
Flag: Great Britain

Re: Trample mode

Damage cap is for damage output, but trample mode is also supposed to change damage intake from enemy units. battle.xml <squadmode> <name>Trample</name> <tactic>Trample</tactic> <allowautopick>0</allowautopick> <unittype>AbstractHandCavalry</unittype> <unittype>deNatRoyalDragoon</unittype> <unittyp...
by andrewgs
10 Jan 2023, 16:43
Forum: General
Topic: Trample mode
Replies: 14
Views: 890
Flag: Great Britain

Re: Trample mode

My untested guess is:
damage input increase is caught in the damage cap (50 vs 68)

lower speed is defined in handcavalry.tactics
<tactic>Trample<speedmodifier>0.5</speedmodifier>...


see this thread
viewtopic.php?t=7577
noone tested anything tho

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