i think its one of
euro maps/ chinese character names/ hero skin
that breaks them
Search found 95 matches
Go to advanced search- 17 Feb 2024, 11:46
- Forum: General
- Topic: Recs going oos at start
- Replies: 3
- Views: 645
- Flag:
- 16 Dec 2023, 05:40
- Forum: General
- Topic: Suspicious OOS and Aztec Smurfs
- Replies: 23
- Views: 3096
- Flag:
Re: Suspicious OOS and Aztec Smurfs
https://www.aoe3explorer.com/player/17610060?mode=1vs1
that one is now playing the japan port cons/kami/toshugu build. what makes a person go from doing that aztec timing repeatedly to japan?
that one is now playing the japan port cons/kami/toshugu build. what makes a person go from doing that aztec timing repeatedly to japan?
- 14 Dec 2023, 18:49
- Forum: General
- Topic: AOE3DE Patch for Build 15.30007
- Replies: 24
- Views: 5274
- Flag:
Re: AOE3DE Patch for Build 15.30007
old cost for pillar/segment 5w+5s = 7.5w
new cost for pillar 6w+1s = 6.5w
new cost for segment 6w+7s=9.5w
so pillarless walls are 27% more expensive but have 33% less hp
pillared walls 7% more expensive with same hp
idk doesnt seem like it changes much
new cost for pillar 6w+1s = 6.5w
new cost for segment 6w+7s=9.5w
so pillarless walls are 27% more expensive but have 33% less hp
pillared walls 7% more expensive with same hp
idk doesnt seem like it changes much
- 01 Dec 2023, 13:35
- Forum: General
- Topic: Carp vs Khorix Lowest Score Competition
- Replies: 16
- Views: 2700
- Flag:
Re: Carp vs Khorix Lowest Score Competition
In the game before that one khorix resigned at 1/3 score.
Was this thread over before it had been posted? Will there be a game lower than 1/3?
Was this thread over before it had been posted? Will there be a game lower than 1/3?
- 29 Nov 2023, 05:14
- Forum: General
- Topic: How to contest water on land
- Replies: 10
- Views: 1094
- Flag:
Re: How to contest water on land
You don't even need to send the warships: - The kerimb response to a french dock start (dock+3boats =410w) is a 3 caravel rush, 1200res. - The carp response to a transition outpost on shore is a 3 or 4 caravel rush, 1200-1600res. You must have 2 caravels in deck for a dock or outpost to scare a wate...
- 22 Nov 2023, 23:26
- Forum: Strategy
- Topic: British Guide (from a top 10, maybe top 3 player, once I get my GK down)
- Replies: 19
- Views: 2688
- Flag:
Re: British Guide (from a top 10, maybe top 3 player, once I get my GK down)
5 banks doesnt get a mentionMiyawaki Sakura wrote: ↑22 Nov 2023, 14:25What is better compared to age1 20torps or 20shrines or 42vills?
- 31 Oct 2023, 16:44
- Forum: General
- Topic: Culverins for lakota?
- Replies: 26
- Views: 2427
- Flag:
Re: Culverins for lakota?
this is why lakota needs an anti-wall wall
- 11 Oct 2023, 11:10
- Forum: General
- Topic: Do Maps Have Too Many Res?
- Replies: 15
- Views: 1539
- Flag:
- 08 Sep 2023, 11:28
- Forum: Recorded games
- Topic: What the fuck is going on with USA?
- Replies: 42
- Views: 5614
- Flag:
Re: What the fuck is going on with USA?
I think explorer skins are still corrupting recs
- 19 Jun 2023, 20:02
- Forum: Strategy
- Topic: The Ethiopia Royal Banquet FI
- Replies: 5
- Views: 975
- Flag:
Re: The Ethiopia Royal Banquet FI
you forgot to delete your post
Re: Hotkeys
good question.
Hotkeys
These are the hotkeys I've set up that which you can't set up in the hotkey editor. Create a file in the startup folder, for me that's: C:\Users\A\Games\Age of Empires 3 DE\76561198206085488\Startup\user.con // Hotkeys to find units by tags map("control-shift-b", "game", "ui...
- 17 May 2023, 23:09
- Forum: General
- Topic: Italy needs to be changed
- Replies: 9
- Views: 858
- Flag:
Re: Italy needs to be changed
I can beat carp's italy, but not his india.
Grens lead to some funny games, like this:
Grens lead to some funny games, like this:
- 26 Apr 2023, 03:12
- Forum: Strategy
- Topic: Healin' Uniths
- Replies: 10
- Views: 1311
- Flag:
Re: Healin' Uniths
yes that's my point, you're going under tc, conq puts vils in tc, and you stay under tc until all 5 units are low hp for healing. I'm saying you go under tc, pull back as soon as you notice he's put several vils in tc (after pulling back 1-2 cav), then you can come back with 3-4 and repeat. This way...
- 26 Apr 2023, 02:55
- Forum: Strategy
- Topic: Healin' Uniths
- Replies: 10
- Views: 1311
- Flag:
Re: Healin' Uniths
1) Idles for "free" since you don't lose units or lose hp on your units. If losing cav under enemy tc for idle time is already considered worth, why not pull them back and heal them to make it triply worth 2) A few cav will be rehealed after youve decided to stop making cav and age. Norma...
- 03 Mar 2023, 15:51
- Forum: General
- Topic: GreatScythe's Greatest Victories
- Replies: 8
- Views: 1456
- Flag:
- 23 Feb 2023, 08:54
- Forum: General
- Topic: March PUP Notes
- Replies: 46
- Views: 6721
- Flag:
Re: March PUP Notes
-if you don't start TP and send only distributivism you're still aging a vill late, with less vills, to make more expensive manors than before That's not right, it's basically the same time to click age up. Here's a game where kevin ages at 2:42 doing 2v. https://www.twitch.tv/videos/1745612269?t=3...
- 04 Feb 2023, 02:40
- Forum: User-created Content
- Topic: Unit stats calculator
- Replies: 24
- Views: 3809
- Flag:
Re: Unit stats calculator
they're unlocked by other techs, so either add the other techs as you find missing techs, see here for the ones i found https://github.com/andrewgsavage/andrewgsavage.github.io/blob/master/aoe3_damage_calc/main.js#L4 maybe add techs from cards then do a recursive search for techs that unlock techs a...
- 03 Feb 2023, 17:42
- Forum: User-created Content
- Topic: Decks's alphabetical sorting
- Replies: 26
- Views: 6064
- Flag:
Re: Decks's alphabetical sorting
python + AHK script to loop through decks and copy them in alphabetical order https://github.com/andrewgsavage/aoe3_deck_sorter/blob/main/deck_sort.py Will need modifying for other resolutions Hey andrew awesome work for that damage tool calculator, can i ask you a few questions about it? https://e...
- 01 Feb 2023, 16:13
- Forum: User-created Content
- Topic: Decks's alphabetical sorting
- Replies: 26
- Views: 6064
- Flag:
Re: Decks's alphabetical sorting
python + AHK script to loop through decks and copy them in alphabetical order
https://github.com/andrewgsavage/aoe3_d ... ck_sort.py
Will need modifying for other resolutions
https://github.com/andrewgsavage/aoe3_d ... ck_sort.py
Will need modifying for other resolutions
- 01 Feb 2023, 01:56
- Forum: User-created Content
- Topic: Decks's alphabetical sorting
- Replies: 26
- Views: 6064
- Flag:
Re: Decks's alphabetical sorting
it took 2 years for them to let you rename a deck.... and they still managed to release that with a bug. I'm not expecting anything here
tbh this feels very autohotkeyable. the original order is in a file so you don't even need to read text
tbh this feels very autohotkeyable. the original order is in a file so you don't even need to read text
- 31 Jan 2023, 22:14
- Forum: User-created Content
- Topic: Decks's alphabetical sorting
- Replies: 26
- Views: 6064
- Flag:
Re: Decks's alphabetical sorting
that was what kynesie changed for legacy. The files for decks in DE are very different so that won't work.
- 31 Jan 2023, 13:36
- Forum: User-created Content
- Topic: Decks's alphabetical sorting
- Replies: 26
- Views: 6064
- Flag:
Re: Decks's alphabetical sorting
I don't think those files are used for decks in DE, my guess is they're left over from legacy. I think these files are now used for decks uihomecitydeck.xaml uihomecitydeckcopy.xaml uihomecitydeckcreate.xaml uihomecitydeckrename.xaml uihomecitypanel.xaml uihomecitypicker.xaml uihomecitysummarypanel....
- 11 Jan 2023, 11:45
- Forum: General
- Topic: Trample mode
- Replies: 14
- Views: 913
- Flag:
Re: Trample mode
Damage cap is for damage output, but trample mode is also supposed to change damage intake from enemy units. battle.xml <squadmode> <name>Trample</name> <tactic>Trample</tactic> <allowautopick>0</allowautopick> <unittype>AbstractHandCavalry</unittype> <unittype>deNatRoyalDragoon</unittype> <unittyp...
- 10 Jan 2023, 16:43
- Forum: General
- Topic: Trample mode
- Replies: 14
- Views: 913
- Flag:
Re: Trample mode
My untested guess is:
damage input increase is caught in the damage cap (50 vs 68)
lower speed is defined in handcavalry.tactics
<tactic>Trample<speedmodifier>0.5</speedmodifier>...
see this thread
viewtopic.php?t=7577
noone tested anything tho
damage input increase is caught in the damage cap (50 vs 68)
lower speed is defined in handcavalry.tactics
<tactic>Trample<speedmodifier>0.5</speedmodifier>...
see this thread
viewtopic.php?t=7577
noone tested anything tho