Search found 87 matches
Go to advanced search- 08 Sep 2023, 11:28
- Forum: Recorded games
- Topic: What the fuck is going on with USA?
- Replies: 41
- Views: 3877
- Flag:
Re: What the fuck is going on with USA?
I think explorer skins are still corrupting recs
- 19 Jun 2023, 20:02
- Forum: Strategy
- Topic: The Ethiopia Royal Banquet FI
- Replies: 5
- Views: 620
- Flag:
Re: The Ethiopia Royal Banquet FI
you forgot to delete your post
Re: Hotkeys
good question.
Hotkeys
These are the hotkeys I've set up that which you can't set up in the hotkey editor. Create a file in the startup folder, for me that's: C:\Users\A\Games\Age of Empires 3 DE\76561198206085488\Startup\user.con // Hotkeys to find units by tags map("control-shift-b", "game", "ui...
- 17 May 2023, 23:09
- Forum: General
- Topic: Italy needs to be changed
- Replies: 9
- Views: 711
- Flag:
Re: Italy needs to be changed
I can beat carp's italy, but not his india.
Grens lead to some funny games, like this:
Grens lead to some funny games, like this:
- 26 Apr 2023, 03:12
- Forum: Strategy
- Topic: Healin' Uniths
- Replies: 10
- Views: 1134
- Flag:
Re: Healin' Uniths
yes that's my point, you're going under tc, conq puts vils in tc, and you stay under tc until all 5 units are low hp for healing. I'm saying you go under tc, pull back as soon as you notice he's put several vils in tc (after pulling back 1-2 cav), then you can come back with 3-4 and repeat. This way...
- 26 Apr 2023, 02:55
- Forum: Strategy
- Topic: Healin' Uniths
- Replies: 10
- Views: 1134
- Flag:
Re: Healin' Uniths
1) Idles for "free" since you don't lose units or lose hp on your units. If losing cav under enemy tc for idle time is already considered worth, why not pull them back and heal them to make it triply worth 2) A few cav will be rehealed after youve decided to stop making cav and age. Norma...
- 03 Mar 2023, 15:51
- Forum: General
- Topic: GreatScythe's Greatest Victories
- Replies: 8
- Views: 1341
- Flag:
- 23 Feb 2023, 08:54
- Forum: General
- Topic: March PUP Notes
- Replies: 46
- Views: 6243
- Flag:
Re: March PUP Notes
-if you don't start TP and send only distributivism you're still aging a vill late, with less vills, to make more expensive manors than before That's not right, it's basically the same time to click age up. Here's a game where kevin ages at 2:42 doing 2v. https://www.twitch.tv/videos/1745612269?t=3...
- 04 Feb 2023, 02:40
- Forum: User-created Content
- Topic: Unit stats calculator
- Replies: 24
- Views: 3395
- Flag:
Re: Unit stats calculator
they're unlocked by other techs, so either add the other techs as you find missing techs, see here for the ones i found https://github.com/andrewgsavage/andrewgsavage.github.io/blob/master/aoe3_damage_calc/main.js#L4 maybe add techs from cards then do a recursive search for techs that unlock techs a...
- 03 Feb 2023, 17:42
- Forum: User-created Content
- Topic: Decks's alphabetical sorting
- Replies: 26
- Views: 5785
- Flag:
Re: Decks's alphabetical sorting
python + AHK script to loop through decks and copy them in alphabetical order https://github.com/andrewgsavage/aoe3_deck_sorter/blob/main/deck_sort.py Will need modifying for other resolutions Hey andrew awesome work for that damage tool calculator, can i ask you a few questions about it? https://e...
- 01 Feb 2023, 16:13
- Forum: User-created Content
- Topic: Decks's alphabetical sorting
- Replies: 26
- Views: 5785
- Flag:
Re: Decks's alphabetical sorting
python + AHK script to loop through decks and copy them in alphabetical order
https://github.com/andrewgsavage/aoe3_d ... ck_sort.py
Will need modifying for other resolutions
https://github.com/andrewgsavage/aoe3_d ... ck_sort.py
Will need modifying for other resolutions
- 01 Feb 2023, 01:56
- Forum: User-created Content
- Topic: Decks's alphabetical sorting
- Replies: 26
- Views: 5785
- Flag:
Re: Decks's alphabetical sorting
it took 2 years for them to let you rename a deck.... and they still managed to release that with a bug. I'm not expecting anything here
tbh this feels very autohotkeyable. the original order is in a file so you don't even need to read text
tbh this feels very autohotkeyable. the original order is in a file so you don't even need to read text
- 31 Jan 2023, 22:14
- Forum: User-created Content
- Topic: Decks's alphabetical sorting
- Replies: 26
- Views: 5785
- Flag:
Re: Decks's alphabetical sorting
that was what kynesie changed for legacy. The files for decks in DE are very different so that won't work.
- 31 Jan 2023, 13:36
- Forum: User-created Content
- Topic: Decks's alphabetical sorting
- Replies: 26
- Views: 5785
- Flag:
Re: Decks's alphabetical sorting
I don't think those files are used for decks in DE, my guess is they're left over from legacy. I think these files are now used for decks uihomecitydeck.xaml uihomecitydeckcopy.xaml uihomecitydeckcreate.xaml uihomecitydeckrename.xaml uihomecitypanel.xaml uihomecitypicker.xaml uihomecitysummarypanel....
- 11 Jan 2023, 11:45
- Forum: General
- Topic: Trample mode
- Replies: 14
- Views: 760
- Flag:
Re: Trample mode
Damage cap is for damage output, but trample mode is also supposed to change damage intake from enemy units. battle.xml <squadmode> <name>Trample</name> <tactic>Trample</tactic> <allowautopick>0</allowautopick> <unittype>AbstractHandCavalry</unittype> <unittype>deNatRoyalDragoon</unittype> <unittyp...
- 10 Jan 2023, 16:43
- Forum: General
- Topic: Trample mode
- Replies: 14
- Views: 760
- Flag:
Re: Trample mode
My untested guess is:
damage input increase is caught in the damage cap (50 vs 68)
lower speed is defined in handcavalry.tactics
<tactic>Trample<speedmodifier>0.5</speedmodifier>...
see this thread
viewtopic.php?t=7577
noone tested anything tho
damage input increase is caught in the damage cap (50 vs 68)
lower speed is defined in handcavalry.tactics
<tactic>Trample<speedmodifier>0.5</speedmodifier>...
see this thread
viewtopic.php?t=7577
noone tested anything tho
- 10 Jan 2023, 15:26
- Forum: General
- Topic: Trample mode
- Replies: 14
- Views: 760
- Flag:
Re: Trample mode
<protoaction> <name>MeleeHandAttack</name> <damage>25.000000</damage> <damagetype>Hand</damagetype> <rof>1.500000</rof> <damagecap>50.000000</damagecap> <damagearea>2.000000</damagearea> <damageflags>Enemy</damageflags> </protoaction> <protoaction> <name>TrampleHandAttack</name> <damage>17.000000</d...
- 06 Jan 2023, 04:35
- Forum: General
- Topic: Public Update Preview - January Update
- Replies: 21
- Views: 2565
- Flag:
Re: Public Update Preview - January Update
Yes hakka nerfs are too many. No need to add specific neg bonus to vills and infantry. The neg bonuses make it do similar damage to a goon in melee vs vils and inf (vet dragoons do 13.2 , vet hakka 15.8 damage per hit) I don't know why they didn't reduce the melee attack and increase the existing m...
- 06 Jan 2023, 03:59
- Forum: General
- Topic: Public Update Preview - January Update
- Replies: 21
- Views: 2565
- Flag:
Re: Public Update Preview - January Update
Not much really changes for hakka vs goon, they still beat them hard in melee and trade almost even in range. Sp the hakka will still run to melee goons while you get off 1-2 shots then run around the map. It'll be like running hus into goon, except the hakka are same speed, kill hakka in 5 hits ins...
- 04 Jan 2023, 01:52
- Forum: Strategy
- Topic: Forts in Deck, yay or nay?
- Replies: 14
- Views: 1569
- Flag:
Re: Forts in Deck, yay or nay?
There are two forts: 1) the in-base fort and 2) the mid map fort There is a third fort. The BM fort. A fort placed where your opponents tc once stood. https://i.imgur.com/MYQ6499.jpeg https://i.imgur.com/llSBNAj.jpeg bonus points if you show the wagon before the tc goes down and it tanks some shots...
- 04 Dec 2022, 21:26
- Forum: News
- Topic: 1v1 Hidden Supremacy 2 Legacy Edition
- Replies: 47
- Views: 6861
- Flag:
- 25 Oct 2022, 08:53
- Forum: General
- Topic: Age of Empires III: Definitive Edition - Update 13.27885
- Replies: 136
- Views: 10252
- Flag:
- 22 Oct 2022, 18:43
- Forum: General
- Topic: New Tournament?
- Replies: 52
- Views: 4786
- Flag:
Re: New Tournament?
Even legacy civs is stupid now beause they deleted a legacy civ (otto) and make it into a "new" civ (otto). While keeping the broken aspects of old otto it sounds like so dumb Possibly this could be addressed with a mod that reverts some of the legacy civs to earlier versions. An Age of E...
- 18 Oct 2022, 21:43
- Forum: General
- Topic: Age of Empires III: Definitive Edition - Update 13.27885
- Replies: 136
- Views: 10252
- Flag:
Re: Age of Empires III: Definitive Edition - Update 13.27885
So many pointless changes, here's a start at seperating the signal from the noise. General Target Lock: The following units now benefit from the feature: Cavalry Archers Culverins Grenadiers Pikeman: The Pikeman now gains +0.5 attack range with each direct unit upgrade. Warrior: Hitpoints reduced to...