Search found 101 matches
Go to advanced search- 10 Jun 2024, 09:00
- Forum: General
- Topic: Reviving ep
- Replies: 42
- Views: 3484
- Flag:
Re: Reviving ep
I think a mod on DE that basically deletes the extra civs and reverts the legacy civs and maps back to how they were on EP would have a better chance at succeeding, but that would be hard to make. It's not that hard to do really, just needs changing some values in the xml files and updating with ea...
- 04 Jun 2024, 17:27
- Forum: General
- Topic: PSA: Do not engage with trolls
- Replies: 12
- Views: 1735
- Flag:
- 12 May 2024, 12:09
- Forum: ESOC Talk
- Topic: ESOC Memes
- Replies: 3969
- Views: 329419
- Flag:
Re: ESOC Memes
One of the few times I'll agree with my opponent that I was 'so lucky'
- 10 May 2024, 20:22
- Forum: ESOC Talk
- Topic: ESOC Memes
- Replies: 3969
- Views: 329419
- Flag:
Re: ESOC Memes
Mission impossible: Kill Ethopia hero in age 1
- 27 Apr 2024, 10:20
- Forum: ESOC Talk
- Topic: ESOC Memes
- Replies: 3969
- Views: 329419
- Flag:
Re: ESOC Memes
Opponent blind counters me, sending privateers without scouting dock or the lack of age 1 market.
So I load up rec...
So I load up rec...
- 23 Apr 2024, 22:06
- Forum: User-created Content
- Topic: Decks's alphabetical sorting
- Replies: 28
- Views: 6555
- Flag:
Re: Decks's alphabetical sorting
load up the home city screen where you select/copy decks, then execute the script you'll need to change the x,y positions on Line 25 onwards so the script can click the correct button install python + AHK https://ahk.readthedocs.io/en/latest/quickstart.html use a python terminal, move mouse to each ...
- 17 Feb 2024, 11:46
- Forum: General
- Topic: Recs going oos at start
- Replies: 3
- Views: 673
- Flag:
Re: Recs going oos at start
i think its one of
euro maps/ chinese character names/ hero skin
that breaks them
euro maps/ chinese character names/ hero skin
that breaks them
- 16 Dec 2023, 05:40
- Forum: General
- Topic: Suspicious OOS and Aztec Smurfs
- Replies: 23
- Views: 3210
- Flag:
Re: Suspicious OOS and Aztec Smurfs
https://www.aoe3explorer.com/player/17610060?mode=1vs1
that one is now playing the japan port cons/kami/toshugu build. what makes a person go from doing that aztec timing repeatedly to japan?
that one is now playing the japan port cons/kami/toshugu build. what makes a person go from doing that aztec timing repeatedly to japan?
- 14 Dec 2023, 18:49
- Forum: News
- Topic: AOE3DE Patch for Build 15.30007
- Replies: 24
- Views: 6268
- Flag:
Re: AOE3DE Patch for Build 15.30007
old cost for pillar/segment 5w+5s = 7.5w
new cost for pillar 6w+1s = 6.5w
new cost for segment 6w+7s=9.5w
so pillarless walls are 27% more expensive but have 33% less hp
pillared walls 7% more expensive with same hp
idk doesnt seem like it changes much
new cost for pillar 6w+1s = 6.5w
new cost for segment 6w+7s=9.5w
so pillarless walls are 27% more expensive but have 33% less hp
pillared walls 7% more expensive with same hp
idk doesnt seem like it changes much
- 01 Dec 2023, 13:35
- Forum: General
- Topic: Carp vs Khorix Lowest Score Competition
- Replies: 16
- Views: 2805
- Flag:
Re: Carp vs Khorix Lowest Score Competition
In the game before that one khorix resigned at 1/3 score.
Was this thread over before it had been posted? Will there be a game lower than 1/3?
Was this thread over before it had been posted? Will there be a game lower than 1/3?
- 29 Nov 2023, 05:14
- Forum: General
- Topic: How to contest water on land
- Replies: 10
- Views: 1133
- Flag:
Re: How to contest water on land
You don't even need to send the warships: - The kerimb response to a french dock start (dock+3boats =410w) is a 3 caravel rush, 1200res. - The carp response to a transition outpost on shore is a 3 or 4 caravel rush, 1200-1600res. You must have 2 caravels in deck for a dock or outpost to scare a wate...
- 22 Nov 2023, 23:26
- Forum: Strategy
- Topic: British Guide (from a top 10, maybe top 3 player, once I get my GK down)
- Replies: 19
- Views: 3230
- Flag:
Re: British Guide (from a top 10, maybe top 3 player, once I get my GK down)
5 banks doesnt get a mentionMiyawaki Sakura wrote: ↑22 Nov 2023, 14:25What is better compared to age1 20torps or 20shrines or 42vills?
- 31 Oct 2023, 16:44
- Forum: General
- Topic: Culverins for lakota?
- Replies: 26
- Views: 2559
- Flag:
Re: Culverins for lakota?
this is why lakota needs an anti-wall wall
- 11 Oct 2023, 11:10
- Forum: General
- Topic: Do Maps Have Too Many Res?
- Replies: 15
- Views: 1599
- Flag:
- 08 Sep 2023, 11:28
- Forum: Recorded games
- Topic: What the fuck is going on with USA?
- Replies: 42
- Views: 5794
- Flag:
Re: What the fuck is going on with USA?
I think explorer skins are still corrupting recs
- 19 Jun 2023, 20:02
- Forum: Strategy
- Topic: The Ethiopia Royal Banquet FI
- Replies: 5
- Views: 1053
- Flag:
Re: The Ethiopia Royal Banquet FI
you forgot to delete your post
Re: Hotkeys
good question.
Hotkeys
These are the hotkeys I've set up that which you can't set up in the hotkey editor. Create a file in the startup folder, for me that's: C:\Users\A\Games\Age of Empires 3 DE\76561198206085488\Startup\user.con // Hotkeys to find units by tags map("control-shift-b", "game", "ui...
- 17 May 2023, 23:09
- Forum: General
- Topic: Italy needs to be changed
- Replies: 9
- Views: 1323
- Flag:
Re: Italy needs to be changed
I can beat carp's italy, but not his india.
Grens lead to some funny games, like this:
Grens lead to some funny games, like this:
- 26 Apr 2023, 03:12
- Forum: Strategy
- Topic: Healin' Uniths
- Replies: 10
- Views: 1346
- Flag:
Re: Healin' Uniths
yes that's my point, you're going under tc, conq puts vils in tc, and you stay under tc until all 5 units are low hp for healing. I'm saying you go under tc, pull back as soon as you notice he's put several vils in tc (after pulling back 1-2 cav), then you can come back with 3-4 and repeat. This way...
- 26 Apr 2023, 02:55
- Forum: Strategy
- Topic: Healin' Uniths
- Replies: 10
- Views: 1346
- Flag:
Re: Healin' Uniths
1) Idles for "free" since you don't lose units or lose hp on your units. If losing cav under enemy tc for idle time is already considered worth, why not pull them back and heal them to make it triply worth 2) A few cav will be rehealed after youve decided to stop making cav and age. Norma...
- 03 Mar 2023, 15:51
- Forum: General
- Topic: GreatScythe's Greatest Victories
- Replies: 8
- Views: 1497
- Flag:
- 23 Feb 2023, 08:54
- Forum: General
- Topic: March PUP Notes
- Replies: 46
- Views: 6966
- Flag:
Re: March PUP Notes
-if you don't start TP and send only distributivism you're still aging a vill late, with less vills, to make more expensive manors than before That's not right, it's basically the same time to click age up. Here's a game where kevin ages at 2:42 doing 2v. https://www.twitch.tv/videos/1745612269?t=3...
- 04 Feb 2023, 02:40
- Forum: User-created Content
- Topic: Unit stats calculator
- Replies: 24
- Views: 4140
- Flag:
Re: Unit stats calculator
they're unlocked by other techs, so either add the other techs as you find missing techs, see here for the ones i found https://github.com/andrewgsavage/andrewgsavage.github.io/blob/master/aoe3_damage_calc/main.js#L4 maybe add techs from cards then do a recursive search for techs that unlock techs a...
- 03 Feb 2023, 17:42
- Forum: User-created Content
- Topic: Decks's alphabetical sorting
- Replies: 28
- Views: 6555
- Flag:
Re: Decks's alphabetical sorting
python + AHK script to loop through decks and copy them in alphabetical order https://github.com/andrewgsavage/aoe3_deck_sorter/blob/main/deck_sort.py Will need modifying for other resolutions Hey andrew awesome work for that damage tool calculator, can i ask you a few questions about it? https://e...