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by Ev0lution
09 Mar 2025, 17:10
Forum: User-created Content
Topic: Fully Playable Revolutions
Replies: 2
Views: 9800
Flag: No Flag

Re: Fully Playable Revolutions

Hello! Another small update today, focused on bug fixes and balance adjustments. I'm always eager for more feedback, so please don't hesitate. The time until the next update I can't estimate, I've got some large plans. In the meantime, enjoy, and thank you for 1000+ downloads! Global: Fixed the voic...
by Ev0lution
11 Feb 2025, 16:25
Forum: User-created Content
Topic: Fully Playable Revolutions
Replies: 2
Views: 9800
Flag: No Flag

Re: Fully Playable Revolutions

Just put out a small update, mostly focused around bug fixes thought there are some balance adjustments too. Currently my plan is to have another minor update ready for around the start of March, probably more balance focused. After that something more substantial hopefully will follow, keeping in m...
by Ev0lution
26 Jan 2025, 05:34
Forum: User-created Content
Topic: Fully Playable Revolutions
Replies: 2
Views: 9800
Flag: No Flag

Fully Playable Revolutions

Have you ever wished that one of the many revolts present in the game were more accessible? You thought their bonuses and unique mechanics were interesting, but found the revolt method inaccessible? Then this is the mod for you! Take command of Twenty Five (25) civilizations in both single and multi...
by Ev0lution
26 Jan 2025, 05:16
Forum: User-created Content
Topic: Campaign Civilizations v2
Replies: 4
Views: 2897
Flag: No Flag

Re: Campaign Civilizations v2

New update, sorry for the delay. Hopefully this one's a bit more substantial. First, as an apology for the absence, I've added a new Civ: Barbary Pirates. Their tech tree is broadly similar to the Moroccans, but with the emphasis shifted from Cavalry to Infantry. Previously I had worried about their...
by Ev0lution
06 Mar 2024, 22:14
Forum: User-created Content
Topic: Campaign Civilizations v2
Replies: 4
Views: 2897
Flag: No Flag

Re: Campaign Civilizations v2

Just put out a minor update, mostly some changes to the Hole in the Wall Gang. New flag, new building, some balance changes mainly targeted at making their early game smoother. Also some changes to other civs, added and shuffled around some cards. Forgot to mention in the Change Log on the official ...
by Ev0lution
28 Feb 2024, 21:34
Forum: User-created Content
Topic: Campaign Civilizations v2
Replies: 4
Views: 2897
Flag: No Flag

Re: Campaign Civilizations v2

You can find it in game by going to the Mod center, and under Browse searching "Campaign Civilizations v2"

On the official website, you can find it here:
https://www.ageofempires.com/mods/details/60025/
by Ev0lution
28 Feb 2024, 16:33
Forum: User-created Content
Topic: Campaign Civilizations v2
Replies: 4
Views: 2897
Flag: No Flag

Campaign Civilizations v2

Have you played through the Campaigns of AoE3 and wanted to try the civs from there in multiplayer? Then this is the mod for you! Take command of 13 civilizations adapted from those found across the original campaigns from Vanilla, TWC, and TAD, as well as the DE Historical Battles. These civs are m...
by Ev0lution
11 Jun 2023, 17:54
Forum: General
Topic: ESOC Challengers League S2 - Gameplay Rules
Replies: 14
Views: 3447
Flag: No Flag

Re: ESOC Challengers League S2 - Gameplay Rules

Just to clarify, the Battleship is totally banned? Not just as a card from the home city, but trained from the dock when allied to a Royal House?
by Ev0lution
14 Aug 2022, 19:16
Forum: General
Topic: August Update – Build # 100.13.16662.0
Replies: 68
Views: 9013
Flag: No Flag

Re: August Update – Build # 100.13.16662.0

Glad to see they're still touching up the Royal Houses, I think they're mostly in a good state. Some random thoughts on Oldenburg: as long as they're making some of the techs cheaper, can Hunting Expedition receive a discount? I know this was thought to be too strong in the KotM beta, so it was incr...
by Ev0lution
28 Jun 2022, 04:17
Forum: General
Topic: Minor Native Civ Techs Reference Guide
Replies: 23
Views: 14671
Flag: No Flag

Re: Minor Native Civ Techs Reference Guide

I thought I'd add to this guide the new Royal Houses. These powerful new minor civilizations on European Maps each can train 2 units (at least), research 4 techs, activate a Big Button infinite times (on a timer), and allows you to build a might Battleship at your Dock. House: Bourbon Unit 1: 75f 40...
by Ev0lution
27 Jun 2022, 22:57
Forum: General
Topic: Reference Graphics General
Replies: 0
Views: 352
Flag: No Flag

Reference Graphics General

The purpose of this thread is to share various infographics about any aspect of AoE 3. Charts, graphs, collages, any visual way to represent and convey stuff about the game. Feel free to share your own or suggest revisions. Some of my own that I've made and shared elsewhere - Royal House chart: http...
by Ev0lution
03 Oct 2021, 08:01
Forum: General
Topic: Berber Salt Caravan: A real game example
Replies: 0
Views: 343
Flag: No Flag

Berber Salt Caravan: A real game example

During the last game of a recent stream*, Soldier researched the tech Berber Salt Caravan. For those who might not know, this tech enables a coin trickle proportionate to the amount of food and wood in the bank. Even among minor native upgrades Salt Caravan is seen as fairly weak and a bit of a noob...
by Ev0lution
17 Feb 2021, 04:29
Forum: Strategy
Topic: How good are Native Alliances? Are they underused?
Replies: 17
Views: 1046
Flag: No Flag

How good are Native Alliances? Are they underused?

When DE first came out, I started watching age III pro/high level games. I quickly noticed most of the time they did not make alliances with small Native Tribes. This bothered me because a major mechanic of the game the developers put in was being mostly ignored. Let me first say: I'm aware of the l...

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