Search found 935 matches

by Interjection
29 Sep 2019, 02:36
Forum: Welcome board
Topic: Farewell after 14 years!
Replies: 29
Views: 1260
Flag: Great Britain

Re: Farewell after 14 years!

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by Interjection
23 Sep 2019, 18:06
Forum: General
Topic: How To Say
Replies: 76
Views: 2350
Flag: Great Britain

Re: How To Say

Thank you! This will be helpful for those native village videos :lol:
by Interjection
23 Sep 2019, 12:11
Forum: ESOC Patch Discussion
Topic: Rename the Russian musketeers?
Replies: 62
Views: 1208
Flag: Great Britain

Re: Rename the Russian musketeers?

I don't think it's misleading, Russia's whole schtick is they field lots of weaker & cheaper versions of other units
by Interjection
23 Sep 2019, 11:59
Forum: ESOC Patch Discussion
Topic: Rename the Russian musketeers?
Replies: 62
Views: 1208
Flag: Great Britain

Re: Rename the Russian musketeers?

They are still musketeers, I don't think the name should be changed. It's fun to call them ruskets on stream but that doesn't mean we need to change the name
by Interjection
20 Sep 2019, 23:38
Forum: User-created Content
Topic: UI 3.0 Design Suggestions
Replies: 131
Views: 2432
Flag: Great Britain

Re: UI 3.0 Design Suggestions

Think of this as some random ideas, I can put something more definitive together soon. I'd like to be involved in the dev process if you'll have me on board

@musketeer925 I'm also starting to think the bottom panel showing 'all units' should home the techs being researched and units & buildings .....

by Interjection
20 Sep 2019, 23:14
Forum: User-created Content
Topic: UI 3.0 Design Suggestions
Replies: 131
Views: 2432
Flag: Great Britain

Re: UI 3.0 Design Suggestions

Image

I got excited and started making something. This is just some random ideas, I'm pretty sure there's better ways of laying things out. It's also not finished, I think where the techs are shown in the bottom right... that should show all techs complete including stuff like 'cav combat'. When you click .....
by Interjection
20 Sep 2019, 19:00
Forum: General
Topic: Zuterjection Smackdown | Sunday 22nd 19:00 GMT
Replies: 61
Views: 2062
Flag: Great Britain

Re: Zuterjection Smackdown | Sunday 22nd 19:00 GMT

I haven't asked @umeu it can start at ~19:20 UK time or the planned 20:30 whichever you prefer
by Interjection
20 Sep 2019, 17:04
Forum: General
Topic: Zuterjection Smackdown | Sunday 22nd 19:00 GMT
Replies: 61
Views: 2062
Flag: Great Britain

Re: Zuterjection Smackdown | Sunday 22nd 19:00 GMT

It's been a bit tough to schedule so I'm hoping someone can volunteer!

Am looking for a someone to play vs Miggo
by Interjection
19 Sep 2019, 11:04
Forum: General
Topic: Zuterjection Smackdown | Sunday 22nd 19:00 GMT
Replies: 61
Views: 2062
Flag: Great Britain

Re: Zuterjection Smackdown | Sunday 22nd 19:00 GMT

I'm not sure I can use it anymore haha

Where can I download it? Along with the needed maps?
by Interjection
19 Sep 2019, 10:37
Forum: General
Topic: Zuterjection Smackdown | Sunday 22nd 19:00 GMT
Replies: 61
Views: 2062
Flag: Great Britain

Re: Zuterjection Smackdown | Sunday 22nd 19:00 GMT

yurashic wrote:Oh, no old school mappool? No Siberia -> Saguenay -> Mongolia like it used to be? :)


I did think of this but there aren't any Uix versions of them sadly
by Interjection
18 Sep 2019, 14:54
Forum: User-created Content
Topic: UI 3.0 Design Suggestions
Replies: 131
Views: 2432
Flag: Great Britain

Re: UI 3.0 Design Suggestions

I would also be down for slightly more zoom if we can get away with it without causing lag
by Interjection
18 Sep 2019, 14:31
Forum: User-created Content
Topic: UI 3.0 Design Suggestions
Replies: 131
Views: 2432
Flag: Great Britain

Re: UI 3.0 Design Suggestions

Before I forget, just wanted to mention I'm almost certain holding alt to show HP bars causes lag & the lock button that makes the camera follow a particular unit around also causes lag too

You may have noticed I almost never use those features anymore :(
by Interjection
17 Sep 2019, 20:43
Forum: User-created Content
Topic: UI 3.0 Design Suggestions
Replies: 131
Views: 2432
Flag: Great Britain

Re: UI 3.0 Design Suggestions

New QoL Features:

Functionality for ‘Community Games’
If the UI worked for FFAs or lopsided team games, I’m sure Escape would have hosted more of them. Also, I know the community over at SamuraiRevolution would love this functionality. I think it’s worth developing just for them. If you want to be cyn .....
by Interjection
17 Sep 2019, 19:56
Forum: User-created Content
Topic: UI 3.0 Design Suggestions
Replies: 131
Views: 2432
Flag: Great Britain

Re: UI 3.0 Design Suggestions

Ideas Based on How I Use the UI:

The UI ‘tab’ I display most often is ‘Shipments Sent’. It’s a really useful tool for anyone tuning into a stream halfway through a game. It immediately tells them the story of how the game has played out which makes joining late more accessible. This is important as v .....
by Interjection
17 Sep 2019, 19:54
Forum: Strategy
Topic: The Attack Move still overkills! Any better option to kill more than just 2 units??
Replies: 3
Views: 177
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Re: The Attack Move still overkills! Any better option to kill more than just 2 units??

I suppose they're just really good at microing their units
by Interjection
17 Sep 2019, 18:29
Forum: User-created Content
Topic: UI 3.0 Design Suggestions
Replies: 131
Views: 2432
Flag: Great Britain

Re: UI 3.0 Design Suggestions

My suggestion actually has nothing to do with population, I think you've read it wrong

It's functionally the units resource cost (converted to score for simplicity) multiplied by upgrades

This actually represents strelets way better. But yes, there are still issues for units you can't train e.g., Hea .....

by Interjection
17 Sep 2019, 17:51
Forum: User-created Content
Topic: UI 3.0 Design Suggestions
Replies: 131
Views: 2432
Flag: Great Britain

Re: UI 3.0 Design Suggestions

I can see that some upgrades are less effective than others, but I still think this would be an objectively more accurate overall representation of military strength than unit population is. So I don't think it would make things more confusing at all, especially if I was a new player dipping into so .....

by Interjection
17 Sep 2019, 17:24
Forum: User-created Content
Topic: UI 3.0 Design Suggestions
Replies: 131
Views: 2432
Flag: Great Britain

Re: UI 3.0 Design Suggestions

Military Graphs:
Similar to my above post, in addition to military unit population I’d also like to be able to cycle through the following displayed as graphs

  • The total resource value of each players current military units
  • The total resource value of all military units lost
  • The resource value of milita .....
by Interjection
17 Sep 2019, 16:35
Forum: User-created Content
Topic: UI 3.0 Design Suggestions
Replies: 131
Views: 2432
Flag: Great Britain

Re: UI 3.0 Design Suggestions

^

Yes! Also a button to reset the camera to the default position
by Interjection
17 Sep 2019, 16:20
Forum: User-created Content
Topic: UI 3.0 Design Suggestions
Replies: 131
Views: 2432
Flag: Great Britain

Re: UI 3.0 Design Suggestions

@Aizamk & @Development Team

Despite feeling like I’ve only just mastered navigating the current version, I’m very excited for an upgrade and have lots of feedback! I’ll make a few different posts on a few different topics to make getting my thoughts out more bite-sized

Economic Graphs
Image

In addition .....

by Interjection
17 Sep 2019, 12:14
Forum: Strategy
Topic: Halbs as France vs aggressive Ger, Spain?
Replies: 27
Views: 681
Flag: Great Britain

Re: Halbs as France vs aggressive Ger, Spain?

Do halbs need a slight buff?
by Interjection
16 Sep 2019, 15:48
Forum: General
Topic: Zuterjection Smackdown | Sunday 22nd 19:00 GMT
Replies: 61
Views: 2062
Flag: Great Britain

Zuterjection Smackdown | Sunday 22nd 19:00 GMT

Image

Hey guys, this Sunday I'll be casting Smackdown with @Zutazuta. It took a few months to corner him into a set date but we finally found a time that works :flowers:

For the first hour or so we'll catch up, talk about life & what's been going on since we last spoke, etc. I'd like to use the opportunity to .....
by Interjection
15 Sep 2019, 16:03
Forum: General
Topic: Podcast with Diarouga disucssing balance & features for AoE3 DE
Replies: 11
Views: 496
Flag: Great Britain

Re: Podcast with Diarouga disucssing balance & features for AoE3 DE

Maybe I can flex my scenario editor muscles

My time to macro minigame didn't work out :(
by Interjection
15 Sep 2019, 15:39
Forum: General
Topic: Podcast with Diarouga disucssing balance & features for AoE3 DE
Replies: 11
Views: 496
Flag: Great Britain

Re: Podcast with Diarouga disucssing balance & features for AoE3 DE

I like that those cards exist, it gives new players a chance to explore what's on offer strategically and part of learning is figuring out what's good and bad. Also some of these cards could be buffed one day :uglylol:

I would however like to see premade 'starter' decks which have all the stuff you need to .....


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