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by _H2O
16 Oct 2019, 20:36
Forum: General
Topic: What mouse dpi/sensitivty do you use?
Replies: 62
Views: 843
Flag: United States of America

Re: What mouse dpi/sensitivty do you use?

I’m 1800 but it’s whatever makes you comfortable. Ideally you can move the whole screen without lifting your hand which is basically the opposite of the FPS approach.

You should turn pointer precision off because your mouse movement is not repeatable with it on. It’s pretty easy to adjust and it’s n .....

by _H2O
16 Oct 2019, 20:23
Forum: General
Topic: EP Win Rate Statistics
Replies: 106
Views: 2693
Flag: United States of America

Re: EP Win Rate Statistics

You could do a filter on ELO or PR difference between players. You could also show average PR of players on each civ to help with context.
by _H2O
11 Oct 2019, 00:10
Forum: EP7 Beta Discussion
Topic: Beta Spanish Discussion
Replies: 76
Views: 1017
Flag: United States of America

Re: Beta Spanish Discussion

What if Spanish gold was still in fortress but shipped faster than other shipments. Often I get to fort and have two shipments stacked. Could be a way to setup the right environment to make Spanish gold viable.
by _H2O
07 Oct 2019, 14:53
Forum: EP7 Beta Discussion
Topic: Beta Aztecs Discussion
Replies: 63
Views: 679
Flag: United States of America

Re: Beta Aztecs Discussion

Could allow jags or investigate some modifications for the colonial ERK to make it viable.

My thought was it would be similar to other civs who use pikes as a stop gap. You could still use 6 pumas or train 5-10 of them because adding a second expensive production facility is an investment.

Might als .....

by _H2O
07 Oct 2019, 14:23
Forum: EP7 Beta Discussion
Topic: Beta Aztecs Discussion
Replies: 63
Views: 679
Flag: United States of America

Re: Beta Aztecs Discussion

Here’s a few thought starters on my mind:

-Aztec colonial is weird because the Mace is the only unit that does pretty well in its class but requires HI to be effective. As a result coyotes have to get made but they aren’t that strong of a unit in isolation.
-Getting to fortress isn’t easy and isn’t r .....

by _H2O
24 Sep 2019, 22:01
Forum: General
Topic: IamGrunt pulling
Replies: 47
Views: 1174
Flag: United States of America

Re: IamGrunt pulling

I don’t think I knew the pull trick in the same way I do now. There were other things going on micro wise like firing with half your army walking and firing again to double the rate of fire and reduce over kill.

I personally wasn’t pulling as hard as I did when I was playing in the EP times. If I .....

by _H2O
17 Jul 2019, 19:24
Forum: Strategy
Topic: Improving Apm and Micro
Replies: 51
Views: 1031
Flag: United States of America

Re: Improving Apm and Micro

The way I view it is where the most resources are to be made. Having 5 idle vils or slightly mis macroed is less important than winning the fight often. There are 1000s of resources on the line for proper control in those fights. Plus natural resources disappear faster when you macro better which is .....

by _H2O
16 Jul 2019, 15:11
Forum: ESOC Talk
Topic: NWC LAN MEGATHREAD
Replies: 586
Views: 22678
Flag: United States of America

Re: NWC LAN MEGATHREAD

Wish my units didn’t freeze so that call to go past their army wouldn’t have looked so bad! :( The team games were a lot of fun.
by _H2O
16 Jul 2019, 15:09
Forum: General
Topic: Diarouga, Justice was made!
Replies: 99
Views: 3516
Flag: United States of America

Re: Diarouga, Justice was made!

At the end of the day the best player is the one who performs when there is high pressure and money on the line.

We saw lots of great games in the LAN setting and the play was high level :).
by _H2O
16 Jul 2019, 10:02
Forum: General
Topic: Aoe3 DE Expansion
Replies: 52
Views: 2083
Flag: United States of America

Re: Aoe3 DE Expansion

The AS fanpatch also wasn’t that good. It didn’t have great changes, no new maps, no technical features integrated. Losing that patch isn’t much.

Given more time and effort put into ESOC patch there is a lot to give up really.
by _H2O
14 Jul 2019, 14:03
Forum: General
Topic: LAN Group Stage...confusion
Replies: 31
Views: 849
Flag: United States of America

Re: LAN Group Stage...confusion

This format is basically double elimination in each group. Double elimination is very fair because it ensures that people aren’t eliminated due to seeding and it’s structure gives the 2nd place slot to the right player.

Once you win two series your through. Mitoe couldn’t get to two wins against the .....

by _H2O
14 Jul 2019, 14:01
Forum: General
Topic: Some Random AoE 3 Thoughts
Replies: 25
Views: 775
Flag: United States of America

Re: Some Random AoE 3 Thoughts

Yes I never did. I was always more interested in ELO and with the decay mechanic it was just too difficult to get to PR 50 for me :(
by _H2O
07 Jun 2019, 12:37
Forum: General
Topic: MIND = BLOWN
Replies: 45
Views: 2252
Flag: United States of America

Re: MIND = BLOWN

Sam is too scared to show up

He’s just gonna sit on that sticker.
by _H2O
06 Jun 2019, 23:32
Forum: General
Topic: MIND = BLOWN
Replies: 45
Views: 2252
Flag: United States of America

Re: MIND = BLOWN

Are you mad? You sound mad
by _H2O
06 Jun 2019, 20:26
Forum: General
Topic: MIND = BLOWN
Replies: 45
Views: 2252
Flag: United States of America

Re: MIND = BLOWN

That sticker is about as high quality as the competition when you won it
by _H2O
05 Jun 2019, 23:02
Forum: General
Topic: MIND = BLOWN
Replies: 45
Views: 2252
Flag: United States of America

Re: MIND = BLOWN

Hm... this is why you only send the one in colonial and you don’t lose it.
by _H2O
02 Jun 2019, 22:36
Forum: General
Topic: Portuguese buff (?!) Please read
Replies: 174
Views: 3514
Flag: United States of America

Re: Portuguese buff (?!) Please read

I preferred EP ports. The maps and the food reduction makes their desperation timings different and they are really good on high tp maps.

I also find that their early to mid colonial timing with 8 bows is pretty interesting. I have games out there beating both Russia and Spain in late tournament rou .....

by _H2O
30 May 2019, 20:51
Forum: General
Topic: Pull" Trick" discussion
Replies: 567
Views: 10561
Flag: United States of America

Re: Pull" Trick" discussion

Yeah this is why you have to make a judgement call in a sense on what is good for the game. It’s very difficult to make these calls.

Also the idea of intended mechanics to increase APM and micro feels very empty to me. I feel like sc2 is a prime example of this. Every apm based mechanic feels too in .....

by _H2O
30 May 2019, 20:08
Forum: General
Topic: Question about invis units
Replies: 6
Views: 291
Flag: United States of America

Re: Question about invis units

Regular map hack is a much more traditional approach than moesbar. It’s very different how it works.
by _H2O
29 May 2019, 23:49
Forum: General
Topic: Pull" Trick" discussion
Replies: 567
Views: 10561
Flag: United States of America

Re: Pull" Trick" discussion

Alt d is just shitty for the game and obviously so. We should add one button where you can also revive your cav that dies and then pretend that’s a good idea.
by _H2O
29 May 2019, 22:09
Forum: General
Topic: Pull" Trick" discussion
Replies: 567
Views: 10561
Flag: United States of America

Re: Pull" Trick" discussion

Just realized another reason why I don’t like the developer intention argument and had to drop this Wikipedia link:

https://en.m.wikipedia.org/wiki/Argument_from_authority
by _H2O
29 May 2019, 20:24
Forum: General
Topic: Pull" Trick" discussion
Replies: 567
Views: 10561
Flag: United States of America

Re: Pull" Trick" discussion

Or what about the simple stuff like bow pike cross over :). That too is formation logic at play.
by _H2O
28 May 2019, 22:28
Forum: General
Topic: Pull" Trick" discussion
Replies: 567
Views: 10561
Flag: United States of America

Re: Pull" Trick" discussion

I am. You can have 25 skirms walking and 10 shoot. Then right click them all again and the 10 behind will sprint to catch up.

It all falls under the same mechanic though each one is a different application
by _H2O
28 May 2019, 22:20
Forum: General
Topic: Pull" Trick" discussion
Replies: 567
Views: 10561
Flag: United States of America

Re: Pull" Trick" discussion

It’s actually relevant when it’s all the same type. You can shoot with the front row while the back row is walking and pull the skirms so they are effectively never wasting movement time to shoot.

Or the example above where I talk about forcing the long formation to push units ahead.

It’s a great me .....

by _H2O
28 May 2019, 19:18
Forum: General
Topic: Pull" Trick" discussion
Replies: 567
Views: 10561
Flag: United States of America

Re: Pull" Trick" discussion

Snare does effect pull speed I am pretty sure. I also don’t think it’s that easy. It’s one of the more nuanced unit control things I do. If it’s easy then we should see lots of folks doing it for free PR.

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