Search found 166 matches
Go to advanced search- 08 Nov 2020, 09:47
- Forum: Tech Support
- Topic: Cfg file
- Replies: 7
- Views: 391
- Flag:
Re: Cfg file
Save as "game.cfg"
- 30 Oct 2020, 06:15
- Forum: User-created Content
- Topic: Better AI Mod
- Replies: 41
- Views: 5853
- Flag:
Re: Better AI Mod
Do you know why the cBuildWallPlanWallTypeStraight is not working quite so well as in the original now, if you have tested it? Also, I am not sure why the AI seems to keep changing its base even if I disable the handler function that does so (or at least I think). Hopefully we can all figure this o...
- 29 Oct 2020, 10:43
- Forum: User-created Content
- Topic: Better AI Mod
- Replies: 41
- Views: 5853
- Flag:
Re: Better AI Mod
Do you know how to get the debug output or all the new functions for DE?
The stock AI has added:
sine
cosine
aiTaskUnitSpecialPower()
repairPlan
The stock AI has added:
sine
cosine
aiTaskUnitSpecialPower()
repairPlan
- 06 Aug 2020, 09:32
- Forum: Treaty Discussion
- Topic: Treaty AI
- Replies: 23
- Views: 3193
- Flag:
Re: Treaty AI
Yes.TNT333 wrote: Can u pls help me?? I've downloaded both the loader and the zen master file, I just put them both in the ai3 file??
Here's the latest files.
- 27 Jul 2020, 22:42
- Forum: Treaty Discussion
- Topic: Treaty AI
- Replies: 23
- Views: 3193
- Flag:
Re: Treaty AI
Its all brute force. There is no intelligence or learning. xs code is too restrictive. All wall positions are precalculated. xs code only allows 1 settler to be tasked to build 1 straight length from A to B. It might be possible to just copy wall positions using external c++. Then the walls would be...
- 20 May 2020, 18:03
- Forum: Treaty Discussion
- Topic: Treaty AI
- Replies: 23
- Views: 3193
- Flag:
Re: Treaty AI
Tonnes of work has been done on it.
Expert difficulty confers 10% handicaps instead of the normal 50%.
Ottomans also train Spahi on expert.
TO-DO:
-implement unit micro instead of plans
-fix walls
-pets
-native warriors
-ships
-imperial native warrior upgrade might not be upgraded.
Expert difficulty confers 10% handicaps instead of the normal 50%.
Ottomans also train Spahi on expert.
TO-DO:
-implement unit micro instead of plans
-fix walls
-pets
-native warriors
-ships
-imperial native warrior upgrade might not be upgraded.
- 20 May 2020, 17:34
- Forum: ESOC Patch Discussion
- Topic: ESOC Patch suggestions, comments and discussion
- Replies: 705
- Views: 31941
- Flag:
Re: ESOC Patch suggestions, comments and discussion
SUGGESTION: Some random new AI functions: edit: replaced dodgy libraries with Windows functions Treaty Time in ms: int aiGetTreatyTime(void){ _asm { mov eax, dword ptr ds : [0xC66234] mov ecx, dword ptr ds : [eax + 0x13C] mov ecx, dword ptr ds : [ecx + 0x8FC] mov eax, dword ptr ds : [ecx + 4] } } Gi...
- 18 May 2020, 19:05
- Forum: General
- Topic: Why do some players have awful pcs?
- Replies: 58
- Views: 2017
- Flag:
Re: Why do some players have awful pcs?
AOE3 still uses the obsolete FPU and doesn't use SSE (introduced in 1999). I think MMX was dead even before 2005.aaryngend wrote:RefluxSemantic wrote:I Aoe3 like many other games from the early 2000s utilize MMX2 & SSE, but any improvements after that lie idle.
- 28 Apr 2020, 02:48
- Forum: User-created Content
- Topic: Writing an AI script for Age of Empires III (Part I)
- Replies: 27
- Views: 7922
- Flag:
Re: Writing an AI script for Age of Empires III (Part I)
I wonder if you could build a neural network to play Aoe3 on a competitive level. Personally, I believe no (at least not by self-play approach like in Go and Chess). But if you fix the map and the deck and maybe the matchup you could get pretty far I think. It can be done using the UHC patch and +D...
- 25 Aug 2019, 20:19
- Forum: General
- Topic: Should Ottoman be able to train spahi?
- Replies: 87
- Views: 2809
- Flag:
Re: Should Ottoman be able to train spahi?
Training Spahi from the stables is grossly overpowered. The AI can do it and it get's boring watching them slaughter everything with 1500? HP or something absurd.
- 19 Jul 2019, 06:41
- Forum: ESOC Patch Discussion
- Topic: Computer easier (and dumber) with ESOC Patch?
- Replies: 12
- Views: 580
- Flag:
Re: Computer easier (and dumber) with ESOC Patch?
ESOC Patch currently doesn't introduce any AI changes, nor does it even have its own AI (the AI is completely shared with RE). Need to reverse engineer the game data structure to write faster and better AI functions. I've found the line of code that sets the AI explorer plans sharpshooter ability a...
- 03 Mar 2019, 18:32
- Forum: ESOC Patch Technical Support
- Topic: ESOC UHC Plugin documentation & feedback
- Replies: 10
- Views: 1017
- Flag:
Re: ESOC UHC Plugin documentation & feedback
Yes. Repair does work the same as for human players, apart from the button being spammed until it got locked in.
edit: this works too
//set HC destination
void aiTaskUnitSetHC(int unitID = -1)
{
setHomeCityGatherUnit(unitID);
}
edit: this works too
//set HC destination
void aiTaskUnitSetHC(int unitID = -1)
{
setHomeCityGatherUnit(unitID);
}
- 03 Mar 2019, 10:51
- Forum: ESOC Patch Technical Support
- Topic: ESOC UHC Plugin documentation & feedback
- Replies: 10
- Views: 1017
- Flag:
Re: ESOC UHC Plugin documentation & feedback
I'd hoped there was something obviously wrong with the UHC array code. I guess not. It must be a deeper problem.
edit:
syscalls::_vector v = { 1.0f,1.0f,1.0f };
Does the repair function cost wood resources?
edit:
syscalls::_vector v = { 1.0f,1.0f,1.0f };
Does the repair function cost wood resources?
- 02 Mar 2019, 01:16
- Forum: ESOC Patch Technical Support
- Topic: ESOC UHC Plugin documentation & feedback
- Replies: 10
- Views: 1017
- Flag:
Re: ESOC UHC Plugin documentation & feedback
1. xsArray functions don't work. (Crashes) 2. Malloc doesn't work either. (Crashes) 3. I can't get vectors to be initialized. For starters you must add AI building repairs: //repair void aiTaskUnitRepair(int unitID = -1) { repairUnit(unitID); } //inside main UHCSyscall& saiTaskUnitRepair = plugi...
- 28 Feb 2019, 06:17
- Forum: User-created Content
- Topic: Improved AI mod for Supremacy
- Replies: 18
- Views: 2656
- Flag:
Re: Improved AI mod for Supremacy
Would be nice if AI could collect food from herdables. The only possibilities are either: if (aiTaskUnitWork(cowID , livestockpenID) == false) if (kbGetAmountValidResources( int baseID,cResourceFood, cAIResourceSubTypeHunt or cAIResourceSubTypeHerdable , float distance < 1.0 ) > 499.0 for baseID at...
- 26 Feb 2019, 23:06
- Forum: User-created Content
- Topic: Improved AI mod for Supremacy
- Replies: 18
- Views: 2656
- Flag:
Re: Improved AI mod for Supremacy
Destroying base 0 turns off the towncenter garrison madness.
Levy isn't possible, nor is repair, formations, powers, special abilities or waypoints. These could all be added using the unHardCode patch and much more.
Levy isn't possible, nor is repair, formations, powers, special abilities or waypoints. These could all be added using the unHardCode patch and much more.
- 11 Feb 2019, 18:32
- Forum: User-created Content
- Topic: AI modifications
- Replies: 2
- Views: 432
- Flag:
Re: AI modifications
Hello, I use my reference m Regarding shipments: The AI script needs a time delay to add cards and create it's homecity. It also needs to create it's deck (ID 0). You use a handler function to send shipments as an event when a shipment is ready. Programme as required using the various HC functions. ...
- 15 Sep 2017, 02:43
- Forum: Real-life Discussion
- Topic: Official AoE 4 Thread
- Replies: 478
- Views: 39509
- Flag:
Re: Official AoE 4 Thread
If Relic are making decisions based on community feedback then AoE4 is totally screwed.
Ensemble Studios were the best because they made the games they wanted to make that were unique. If they listen to those that keep moaning about never liking AoE3 we may as well write it off now.
Ensemble Studios were the best because they made the games they wanted to make that were unique. If they listen to those that keep moaning about never liking AoE3 we may as well write it off now.
- 27 Aug 2017, 13:52
- Forum: General
- Topic: Poll - Hardest civ to play
- Replies: 74
- Views: 3069
- Flag:
Re: Poll - Hardest civ to play
Sioux followed closely by Iroquois.
I've never seen either do well in treaty, ever.
I've never seen either do well in treaty, ever.
- 27 Aug 2017, 13:47
- Forum: Real-life Discussion
- Topic: Official AoE 4 Thread
- Replies: 478
- Views: 39509
- Flag:
Re: Official AoE 4 Thread
OR, since the majority of the age of empires community liked the whole ancient/medival/sword fight/castle/no machine gun setting and already disliked the "theme" of AoE3, they will produce a game in a setting that will actually sell. The evidence all points to WW1/2: Bruce Shelley mention...
- 27 Aug 2017, 11:24
- Forum: Real-life Discussion
- Topic: Official AoE 4 Thread
- Replies: 478
- Views: 39509
- Flag:
Re: Official AoE 4 Thread
Since Relic is making it and Company of Heroes 3 has been anticipated for a while now I have absolute certainty AOE4 will be terrible. Possibly worse than C&C 4 which effectively killed off the franchise including Red Alert. COH2 died some time ago and was inferior to COH1. Too much DLC, worse g...
- 21 Aug 2017, 07:07
- Forum: User-created Content
- Topic: AoE3 UnHardcode Patch
- Replies: 36
- Views: 3214
- Flag:
Re: AoE3 UnHardcode Patch
348 Not natively, but, since the patch itself provides the offsets for all of the syscalls and the plugin can call other functions and procedures, as long as they are called from the UHCPluginMain function, if you have ASM and C/C++ knowledge, it would be possible for you to override original game ...
- 23 Mar 2017, 07:03
- Forum: General
- Topic: Unit power rate
- Replies: 53
- Views: 1917
- Flag:
Re: Unit power rate
The resource cost of units is the most reliable indicator of it's class rating.
Units stats are very simple in AOE3: cost, attack, armour, speed, range, ROF, obstruction radius, area of effect, damage cap
Units stats are very simple in AOE3: cost, attack, armour, speed, range, ROF, obstruction radius, area of effect, damage cap
- 13 Mar 2017, 09:14
- Forum: Archive
- Topic: Favorite comfort foods
- Replies: 28
- Views: 967
- Flag:
Re: Favorite comfort foods
oat meal with honey or date syrup
- 06 Mar 2017, 22:48
- Forum: General
- Topic: Is AOE4 a reality???
- Replies: 38
- Views: 2800
- Flag:
Re: Is AOE4 a reality???
AOE4 is a scarcely more realistic prospect than HL3.
Company of Heroes 3 is the only real hope left for RTS.
Company of Heroes 3 is the only real hope left for RTS.