Search found 32 matches

by swedenpaul
03 Jun 2016, 20:20
Forum: General
Topic: E3 2016. New Age Of Empires.
Replies: 317
Views: 15300
Flag: Bavaria

Re: E3 2016. New Age Of Empires.

Gichtenlord wrote:For the sake of having a new quality aoe game, they should have sold it to blizzard in the first place :P


What is blizzard?
by swedenpaul
03 Jun 2016, 20:18
Forum: General
Topic: E3 2016. New Age Of Empires.
Replies: 317
Views: 15300
Flag: Bavaria

Re: E3 2016. New Age Of Empires.

yoqpasa wrote:Microsoft? Then pick the worst option available. Age of Castle Siege, AO2 4k, AOEO2, AOE2 for Xbox 1... The posibilities are countless.



Hahah perfect dude xD that's it!
by swedenpaul
09 Apr 2016, 17:43
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

_NiceKING_ wrote:@martinspjuth
That's unfair having the same cost for HC and Rocket. HC has more HP and x3 vs infantry. Also note, HC has no negative bonus vs cavalry. Rocket now has x0.75 vs cavalry.


but also not that rockets do 450 and huge flash damage while hc do 30 .....
by swedenpaul
09 Apr 2016, 11:45
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

_PI wrote:
Japan:
Ideally, we would just remove the ability to train any units from Daimyo and force them onto using Rax/Stable/Castles, with Daimyo/Shogun being for their aura effect. But, this removes a huge unique aspect of the civilization. Severely crippling the train rate seems like a good compr .....
by swedenpaul
08 Apr 2016, 16:21
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

Lukas_L99 wrote:Idk if training daymios/shogun from the wonder is that much of a problem to be honest, but obviously nagis shouldn't be instant from daymios.


I think naginata spam should under no circumstances be possible from the damyo.

Hm, I played against a Japan player on patch, and I think damyo .....
by swedenpaul
08 Apr 2016, 11:23
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

@_NiceKING_ still damyos and nagi from damyos are spammable on Inca maps, even with the 30% slower train time upgrade.
by swedenpaul
07 Apr 2016, 20:55
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

@paddy_jai absolutely, Japan is so much stronger now, they can even build native embassies...
by swedenpaul
02 Apr 2016, 21:59
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

Japan can spam damyos on andes, should be fixed. Also Naginata are still spamable from the damyo even if the card is upgrade is done that slows down damyo production.
by swedenpaul
29 Mar 2016, 16:24
Forum: General
Topic: Treaty Fanpatch: First Release
Replies: 112
Views: 8888
Flag: Bavaria

Re: Treaty Fanpatch: First Release

Sth I always wondered about is the Russian teamcard for cav as it says that it increases also light infantry (so strelets) hp. Is this true? And if not (which I think) pls fix the description.
by swedenpaul
29 Mar 2016, 16:14
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

martinspjuth wrote:Some thoughts about Iro:

Change the infinite 1500 ress to only apply to gold/wood (intead for 500 of both food,wood and coin)

Reduce Forest Prowlers hp slightly.


So you're saying 1500 wood and 1500 gold?
Or 750 wood/ 750 gold?
Or 500 Wood/ 500 Gold?
:D :)

Also I really like the forest pr .....
by swedenpaul
28 Mar 2016, 01:08
Forum: General
Topic: Treaty Fanpatch: First Release
Replies: 112
Views: 8888
Flag: Bavaria

Re: Treaty Fanpatch: First Release

Great decision _PI!
by swedenpaul
25 Mar 2016, 21:11
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

As seen on the stream, brit is probably the best tr civ in patch, I already suggested nerfing 2 rockets to only 1, which would maybe make it a possible to win matchup for civs without infinite artillery.
by swedenpaul
24 Mar 2016, 17:36
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

My bad I thought it was 20% instead of 25%.

What about the consulate armies? I think it'd be great to have these faster with india.
by swedenpaul
23 Mar 2016, 20:06
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

_NiceKING_ wrote:
swedenpaul wrote:As janis are now faster to train, I think India should have a little faster infantry training time as well. Because in head to head fights on maps without inca, they're pretty hard to use.

Indian infantries still train faster than janissary by 5%. On RE they train 15 .....
by swedenpaul
23 Mar 2016, 19:22
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

_PI wrote:
A good example of this would be making India train at the exact same rate as everyone else. My suggestion is get better at macromanagement, keep units in queue constantly, and never miss a production cycle. Sure, it's more difficult, but you're rewarded by playing better. At the highest le .....
by swedenpaul
23 Mar 2016, 14:07
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

As janis are now faster to train, I think India should have a little faster infantry training time as well. Because in head to head fights on maps without inca, they're pretty hard to use.
by swedenpaul
23 Mar 2016, 12:56
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

Gichtenlord wrote:[
It is only a problem for 2lt and below, because they dont know how to make a proper army composition + army positioning. These are things you can fix by improving


So you're target group for the patch is only the highest of the highest players?

@_H2O as there .....
by swedenpaul
23 Mar 2016, 11:53
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

@_PI

"instant is not really a big deal lol" didn't sound factual to me either tbh.

I just took for granted that from 2lt and up, everybody knew the annoying gendarme spam. And Martin and I were suprised that Gich didn't agree directly on that. And, for me, as I always .....
by swedenpaul
23 Mar 2016, 09:05
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

_PI wrote:I'm not going to join into the current pissing contest here ...


There is no "pissing contest" here. It's just two players pointing out their opinion about the ridiculousness of instant gendarmes.

_PI wrote: we will be removing the train speed reduction


Sounds better now.

_PI wrot .....
by swedenpaul
22 Mar 2016, 22:22
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

martinspjuth wrote:I know andes is the main focus for the patch. I have nothing against that (actually prefer that it is).
But removing instant gends from France will not affect the andes gameplay at all. And since you obviously think it isnt a big thing, why not just remove instant gends. All you ha .....
by swedenpaul
22 Mar 2016, 18:38
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

martinspjuth wrote: I never dreamed of that you would keep gendarms instant when nerfing them. I thought removing that from them would be something obvious.


@martinspjuth I'm glad you understood my upset attitude to the gendarme issue, the moment Gichtenlord said that, .....
by swedenpaul
22 Mar 2016, 17:24
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

_NiceKING_ wrote:Just open protoy.xml and make the changes: 450HP, 23 attack. Then start a custom game in Imperial and check. You may also want to send cards from the deck to see stats of fully-uped Cuirassier.


I'm not at home these days. Also honestly I don't know how to change the files. .....
by swedenpaul
22 Mar 2016, 17:22
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

Jerom wrote: Maybe you can add another 14 'treaty' civs that feature treaty balance changes.


That's a great idea. Unfortunately it's not possible to implement that many civs into Age of Empires 3 (see Napoleonic Era mod).
by swedenpaul
22 Mar 2016, 17:13
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

Gichtenlord wrote:Pretty sure they are not the strongest cav anymore and that they are instant is not really a big deal lol


Do you have the the stats -Hp/ Speed/ Damage- on Imperial?

"Not a big deal lol"


Are you sirious?! Not a big deal? Really?! I mean you sound like you never ever played .....
by swedenpaul
22 Mar 2016, 16:24
Forum: General
Topic: Treaty Balance Changes Notes
Replies: 301
Views: 14041
Flag: Bavaria

Re: Treaty Balance Changes Notes

Gichtenlord wrote:Gendarmes: Yes, they are instant without the inca tech


Unacceptable imo. That's the main problem about Gendarmes. There is no reason to make the strongest cav spamable.

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