Congrats, you win the forums for today. Have a token.iNcog wrote:(at)REGISTERED users
can I use this tag? lol may be something to fix (at)Development Team
Search found 963 matches
Go to advanced search- 24 Aug 2021, 16:55
- Forum: News
- Topic: Legacy Tournament info
- Replies: 261
- Views: 26600
- Flag:
Re: Legacy Tournament - sign ups and info
- 06 Aug 2021, 21:41
- Forum: General
- Topic: ESOC abandoning AOE3 when AOE4 comes out
- Replies: 53
- Views: 2871
- Flag:
Re: ESOC abandoning AOE3 when AOE4 comes out
As far as what I'm privy to there are no plans to abandon AOE3. Could you quantify abandon? This is probably left best as a personal opinion rather than a formal statement from the staff though.
- 17 Jul 2021, 13:13
- Forum: User-created Content
- Topic: Durokan's DE Custom Map Workshop
- Replies: 9
- Views: 1606
- Flag:
Re: Durokan's DE Custom Map Workshop
Also "minegold" A map where you only gather gold is pretty fun Do you have any specifics for that? I can't help with the scenario as that isn't my area of expertise. I'm not big into triggers, so I can really only make regular maps. Maybe could consider learning them at some point, but it...
- 16 Jul 2021, 03:32
- Forum: User-created Content
- Topic: Durokan's Custom Map Workshop
- Replies: 426
- Views: 84365
- Flag:
- 13 Apr 2021, 15:55
- Forum: User-created Content
- Topic: Durokan's DE Custom Map Workshop
- Replies: 9
- Views: 1606
- Flag:
Re: Durokan's DE Custom Map Workshop
Hey Durokan! I'm a nr40 player and while DE brought some great new maps for treaty with it (Dakota, Mexico, Ozark etc. etc.) the best and by far most played map for nr40 is and will always be Upper Andes (because of the abundance of natural ress, the big space to build base, the middle TP line but ...
- 05 Apr 2021, 13:18
- Forum: General
- Topic: USA speculation thread
- Replies: 221
- Views: 9650
- Flag:
Re: USA speculation thread
Adding the US sounds rather ridiculous. Should it be added, I expect strong features for late-game. Gatling guns as unique artillery should be straight-forward. An improved colonial milita could also make sense, making the US more difficult to rush. I dont understand, why would it be ridiculous? I ...
- 12 Mar 2021, 22:04
- Forum: General
- Topic: Unpopular opinion, should the Ottomans be a European or Asian civilization?
- Replies: 248
- Views: 8443
- Flag:
Re: Unpopular opinion, should the Ottomans be a European or Asian civilization?
in history class one time i heard that they were called the sick man of asia so they're probably an asian civ
- 19 Jan 2021, 15:05
- Forum: General
- Topic: DE list of issues
- Replies: 891
- Views: 41667
- Flag:
Re: DE list of issues
i can give it a look if i have time I'm always available to help. If you're interested in reducing the tc spawn radius, it'd be pretty easy to take the current DE maps and implement the change for something like 1v1 only, or possibly up to fourish. So if <= 4 between 0 and 4 meters, else the old di...
- 19 Jan 2021, 02:27
- Forum: General
- Topic: DE list of issues
- Replies: 891
- Views: 41667
- Flag:
Re: DE list of issues
i can give it a look if i have time
- 16 Jan 2021, 03:13
- Forum: General
- Topic: happy Birthday Mitoe Message in Deccan File?
- Replies: 9
- Views: 547
- Flag:
Re: happy Birthday Mitoe Message in Deccan File?
So I'm just reading aoe data files because I love this game so much.. And I stumbled upon this treasure in the Deccan map file: int happybdaymitoe = rmCreateObjectDef("happybdaymitoe"); if(cAllowViewLock==1){ rmAddObjectDefItem(happybdaymitoe,"Bat", 1, 0); for(x=1; <= 100) { for...
- 21 Dec 2020, 14:57
- Forum: User-created Content
- Topic: vivid's DE maps
- Replies: 119
- Views: 9944
- Flag:
Re: vivid's DE maps
I'm impressed too. I'd not managed to get one anywhere close to that clean when I was making a forest map years agodansil92 wrote:that is one sexy box constraint on them trees
- 30 Nov 2020, 21:22
- Forum: Recorded Games
- Topic: Learning to lame port water
- Replies: 148
- Views: 13075
- Flag:
Re: Learning to lame port water
DE should always spawn with 4 evenly spaced and balanced whalesMr_Bramboy wrote:What about DE
- 29 Oct 2020, 00:26
- Forum: User-created Content
- Topic: Northwest Territory
- Replies: 15
- Views: 735
- Flag:
Re: Northwest Territory
Yep, it should be more consistent and fair for 1v1macacoalbino wrote:What do you mean resource pass? Like a res rebalance? I'll check it out later today!
- 29 Oct 2020, 00:06
- Forum: General
- Topic: Treaty in DE
- Replies: 33
- Views: 2448
- Flag:
Re: Treaty in DE
how does the TR community feel in regards to map support for their community with DE?
Is two maps enough? I tried to look out for you boys with Andes Upper & Incas
Is two maps enough? I tried to look out for you boys with Andes Upper & Incas
- 28 Oct 2020, 23:52
- Forum: User-created Content
- Topic: Northwest Territory
- Replies: 15
- Views: 735
- Flag:
Re: Northwest Territory
I didnt touch the landmasses, but it did receive a resource pass on DE because I really like it. Let me know what you think of that compared to RE
Re: Map Pool
Yeah. You're right. I loaded the game up and it is not clear. I think with the insider info I have I'm pretty sure QS uses the competitive mapset for 1v1. I am not sure if it uses the Team Random set for team QS. I realized shortly after telling people to look at code that not everyone is code liter...
Re: Map Pool
I think all the map sets are simple in the RandMaps folder and have the extension .setlemmings121 wrote:Why is the map pool a secret... Can someone datamine the info? Do we need a colaborative thread to keep track of the map pool?
Re: Map Pool
Does this feel right? I think if I remember correctly it is just the competitive map set. No non-TP maps. All RE maps on this list have had a resource rebalance. Alaska Andes Upper Araucania Arctic Territories Baja California Borneo Cascade Range Central Plain Colorado Dakota Deccan Fertile Crescent...
- 28 Oct 2020, 03:16
- Forum: User-created Content
- Topic: vivid's DE maps
- Replies: 119
- Views: 9944
- Flag:
Re: vivid's DE maps
Hey glad to hear it. Sounds like I am off the hook
- 28 Oct 2020, 00:12
- Forum: User-created Content
- Topic: vivid's DE maps
- Replies: 119
- Views: 9944
- Flag:
Re: vivid's DE maps
I'll look over it sometime in the next few days, busy with work and lecture at the moment
- 27 Oct 2020, 23:22
- Forum: User-created Content
- Topic: vivid's DE maps
- Replies: 119
- Views: 9944
- Flag:
Re: vivid's DE maps
i dont really understand why that complicates things all that much. you can place objects that require team placement by simply placing them with their 0 value as the playernum value. this can be done in a loop just like the tc. if this is still an issue later i will look at it when i have time to ...
- 27 Oct 2020, 19:53
- Forum: User-created Content
- Topic: vivid's DE maps
- Replies: 119
- Views: 9944
- Flag:
Re: vivid's DE maps
i dont really understand why that complicates things all that much. you can place objects that require team placement by simply placing them with their 0 value as the playernum value. this can be done in a loop just like the tc. for i < players if playerteam = 1 place leftboob + i else plcae rightbo...
- 27 Oct 2020, 13:32
- Forum: User-created Content
- Topic: vivid's DE maps
- Replies: 119
- Views: 9944
- Flag:
Re: vivid's DE maps
Yeah, there are a few ways to do it. I'd suggest placing the object in the area as dansil suggests. Another thing you could have a separate definition for each mountain you want and just place them at the center of each mountain and allow a variance equal to the radius of it. Once you get that worki...
- 18 Oct 2020, 03:35
- Forum: General
- Topic: Favorite things about DE
- Replies: 40
- Views: 2649
- Flag:
Re: Favorite things about DE
I like grenadiers
I like maps
I like new age-ups
I like maps
I like new age-ups
- 15 Oct 2020, 17:02
- Forum: General
- Topic: Age of Empires 3 definitive edition criticism
- Replies: 160
- Views: 9019
- Flag:
Re: Age of Empires 3 definitive edition criticism
Boy, I just had the first game in DE and the UI fucking sucks. I play this game since 2005 and I was not able to get a vill production going (who the heck changed the hotkey for TCs to f1???) or notice idle villagers. Also my explorer did not do the task that I told him to do with shift + click. I ...