Search found 223 matches

by VooDoo_BoSs
29 Sep 2019, 03:26
Forum: Welcome board
Topic: Farewell after 14 years!
Replies: 29
Views: 1265
Flag: Australia

Re: Farewell after 14 years!

Thanks everybody for your kind words!

@breeze - I will always remember flaming sir musket fondly.

@dicktator_ - Yes! Unfortunately my work and training takes up a lot time these days, so if I play more than 1-2 games a week, then by definition I am sacrificing either sleep, time with my partner, time .....

by VooDoo_BoSs
28 Sep 2019, 11:33
Forum: Welcome board
Topic: Farewell after 14 years!
Replies: 29
Views: 1265
Flag: Australia

Re: Farewell after 14 years!

jesus3 wrote:official statements like these never work, true quitters don't even care enough to formulate a proper farewell

see you in one or two months


Paypal bet? :)

I've had gaps in the past of 6-12 months, and those were without having an "official statement" .....
by VooDoo_BoSs
28 Sep 2019, 11:18
Forum: Welcome board
Topic: Farewell after 14 years!
Replies: 29
Views: 1265
Flag: Australia

Re: Farewell after 14 years!

Hazza54321 wrote:see you mate, gl with the rest of your life my man


Thanks, buddy! Enjoyed the few games we played together, you are a good and chill guy.

All the best.
by VooDoo_BoSs
28 Sep 2019, 11:06
Forum: Welcome board
Topic: Farewell after 14 years!
Replies: 29
Views: 1265
Flag: Australia

Farewell after 14 years!

Hey friends

After 14 long years, I have decided to formally put this game behind me. Getting married in the next couple of months and I'm at a point in my life and career where I feel I can no longer responsibly play aoe3 (I tend to get too hooked and will binge 10-20 games a week) that I must finall .....

by VooDoo_BoSs
01 Aug 2019, 03:09
Forum: ESOC Civilizations Discussion
Topic: Ottomans Discussion Thread
Replies: 508
Views: 14052
Flag: Australia

Re: Ottoman Discussion Thread

Garja wrote:20 range for abus is more of a design flaw than really a balance issue. Still it is a latent balance issue.


Perhaps, but at close range they lose to most high-damage units unless you have a clear numerical parity or superiority (even sepoy / musk etc.)

Given otto's poor eco, otto units wil .....
by VooDoo_BoSs
25 Jul 2019, 10:29
Forum: ESOC Civilizations Discussion
Topic: Ottomans Discussion Thread
Replies: 508
Views: 14052
Flag: Australia

Re: Ottoman Discussion Thread

Hazza54321 wrote:
VooDoo_BoSs wrote:
Hazza54321 wrote:just look at my game vs bloser on my oldest past broadcast


Link? Can't seem to find it :(



there my good sir


What a ridiculous game. Chasing 5 musk all over map with large horde of Jans - building a dozen stables and only make 5 huss... the fact that b .....
by VooDoo_BoSs
25 Jul 2019, 03:45
Forum: ESOC Civilizations Discussion
Topic: Ottomans Discussion Thread
Replies: 508
Views: 14052
Flag: Australia

Re: Ottoman Discussion Thread

Hazza54321 wrote:
VooDoo_BoSs wrote:
Hazza54321 wrote:just look at my game vs bloser on my oldest past broadcast


Link? Can't seem to find it :(



there my good sir


You are a gentleman and a scholar. .....
by VooDoo_BoSs
25 Jul 2019, 00:28
Forum: ESOC Civilizations Discussion
Topic: Ottomans Discussion Thread
Replies: 508
Views: 14052
Flag: Australia

Re: Ottoman Discussion Thread

Hazza54321 wrote:just look at my game vs bloser on my oldest past broadcast


Link? Can't seem to find it :(
by VooDoo_BoSs
25 Jul 2019, 00:27
Forum: Strategy
Topic: The card "stonemasons" worth it?
Replies: 28
Views: 764
Flag: Australia

Re: The card "stonemasons" worth it?

yemshi wrote:
jgals wrote: yes it was mainly aztec I was talking about when i said its useful for treaty. agreed. I think it's actually necessary for az , and they can basically fit it in their deck, but they might be the only civ its necessary

RE otto can also fit in whatever shit they like :p
VooDoo_ .....
by VooDoo_BoSs
22 Jul 2019, 22:45
Forum: Strategy
Topic: The card "stonemasons" worth it?
Replies: 28
Views: 764
Flag: Australia

Re: The card "stonemasons" worth it?

yemshi wrote:While it would indeed be "cool" to see more cards, more variety of units (Tashunke, Halbs, Mantlets, Keshik, etc...) this is and will not be goal for EP.
The goal for EP is to create a better version of DE and all people in here being mad that DE developers literally release a .....
by VooDoo_BoSs
22 Jul 2019, 03:51
Forum: ESOC Civilizations Discussion
Topic: Ottomans Discussion Thread
Replies: 508
Views: 14052
Flag: Australia

Re: Ottoman Discussion Thread

Garja wrote:
Mitoe wrote:Pretty sure China, Japan (<- not sure about this one, maybe Kaiser is just bad :D ), and maybe Iro, can beat Otto on high TP maps as well, but most Euro civs will struggle pretty hard in this situation vs Otto, yeah.

Pretty sure most euro civ can totally beat otto even on hea .....
by VooDoo_BoSs
22 Jul 2019, 03:46
Forum: Strategy
Topic: The card "stonemasons" worth it?
Replies: 28
Views: 764
Flag: Australia

Re: The card "stonemasons" worth it?

Can we boost the card to 85% / 90% to make it worthwhile on EP?

I think there are a lot of terrible cards that should be boosted to improve game variety / creativity in strategies.
by VooDoo_BoSs
19 Jul 2019, 00:43
Forum: Strategy
Topic: Mathematical Look at Selling Food for Coin
Replies: 17
Views: 380
Flag: Australia

Re: Mathematical Look at Selling Food for Coin

What is 5/5 build?
by VooDoo_BoSs
18 Jul 2019, 00:42
Forum: ESOC Talk
Topic: bullying
Replies: 394
Views: 8012
Flag: Australia

Re: bullying

pecelot wrote:to say that the community is toxic is a stretch
to say that the community is not toxic at all is also a stretch
:ugeek:


Have you seen the rest of the internet? Sir Musket was probably the only toxic part of the community, and he is shunned by most people. .....
by VooDoo_BoSs
16 Jul 2019, 05:16
Forum: Strategy
Topic: Unusual strategies: Want to brain storm
Replies: 11
Views: 417
Flag: Australia

Re: Unusual strategies: Want to brain storm

You can find a tonne of good stuff on the old AOE3-Heavengames strategy walls. The game was less sharp then, so there was a lot more viability with semi-crazy strategies.

http://aoe3.heavengames.com/cgi-bin/for ... f=15,,0,10

Special mention to:
- 5 vill russia colonial sea-boom
- Otto Petard Rush
- The .....

by VooDoo_BoSs
11 Jul 2019, 00:41
Forum: General
Topic: Best game ever streamed
Replies: 16
Views: 1088
Flag: Australia

Re: Best game ever streamed

hahahahahahahahaha
by VooDoo_BoSs
10 Jul 2019, 01:49
Forum: ESOC Talk
Topic: Clipsh, clipsh, and moar clipsh
Replies: 661
Views: 28496
Flag: Australia

Re: Clipsh, clipsh, and moar clipsh

robo wrote:wtf how?


Probably typing and bumped "delete" then "enter". They're quite close - has happened to me a couple times over the years.
by VooDoo_BoSs
07 Jul 2019, 23:49
Forum: General
Topic: Top 6 OMG Moments
Replies: 27
Views: 797
Flag: Australia

Re: Top 6 OMG Moments

Are we able to post the rec and / or stream link for each of these? :)
by VooDoo_BoSs
07 Jul 2019, 08:27
Forum: ESOC Talk
Topic: ESOC Cry Corner
Replies: 301
Views: 8738
Flag: Australia

Re: ESOC Cry Corner

Kaiserklein wrote:That mu is so less ger favoured than people think


If there's TPs / Sea, it is Otto favoured imo due to the ability to apply early pressure. Fighting in fortress is tough but if Otto plays right it's hard for Germany to do much vs Jan + abus + falcs + mams. .....
by VooDoo_BoSs
02 Jul 2019, 22:06
Forum: General
Topic: Gathering rate is not balanced!
Replies: 72
Views: 2109
Flag: Australia

Re: Gathering rate is not balanced!

Kevsoft wrote:
VooDoo_BoSs wrote:Any update on this?

Also wondering if there's any impact on the mechanics if another multiplayer is present. Will the animations sync, or is it possible for Player A, villager 1 to gather at a different rate to Player B, villager 1, even if they're both going from the .....
by VooDoo_BoSs
02 Jul 2019, 03:15
Forum: General
Topic: Gathering rate is not balanced!
Replies: 72
Views: 2109
Flag: Australia

Re: Gathering rate is not balanced!

Kevsoft wrote:Nah, I didn't capture the gold values here in this log. I'll do a rerun of a test log later with the actual gold current value.

For reference:
Pos is the new anim position between 0 and the animation length.
Clock is the time elapsed since the unit has spawned.

Both values are seconds here .....
by VooDoo_BoSs
29 Jun 2019, 02:36
Forum: General
Topic: Gathering rate is not balanced!
Replies: 72
Views: 2109
Flag: Australia

Re: Gathering rate is not balanced!

So what is the consensus we've landed on, and does it apply to Multiplayer?
by VooDoo_BoSs
28 Jun 2019, 05:12
Forum: General
Topic: Gathering rate is not balanced!
Replies: 72
Views: 2109
Flag: Australia

Re: Gathering rate is not balanced!

Dolan wrote:Here's another possible explanation: it doesn't matter when the animation gets finished or if it reaches a certain sequence. Once you task the villager on a resource, he goes into "wood gathering mode activated" and a timer is assigned to this continuous activity. As long as th .....
by VooDoo_BoSs
28 Jun 2019, 03:20
Forum: General
Topic: Gathering rate is not balanced!
Replies: 72
Views: 2109
Flag: Australia

Re: Gathering rate is not balanced!

Dawn_ wrote:Hey guys,

just made another video, i have nothing to do actually on a wednesday evening / friday morning so i still trying things out.

I have Vsync enabled!

This time i stopped with the stoppwatch in my phone instead of the ingame time!

So in the next video mills gathering more this time in .....
by VooDoo_BoSs
28 Jun 2019, 01:34
Forum: General
Topic: Gathering rate is not balanced!
Replies: 72
Views: 2109
Flag: Australia

Re: Gathering rate is not balanced!

Fascinating if true...

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